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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SIMCOMPONENT_H_
- #define _SIMCOMPONENT_H_
- #ifndef _SIMBASE_H_
- #include "sim/simBase.h"
- #endif
- #ifndef _STREAM_H_
- #include "io/stream.h"
- #endif
- //-----------------------------------------------------------------------------
- class SimComponent : public SimObject
- {
- typedef SimObject Parent;
- private:
- VectorPtr<SimComponent *> mComponentList; ///< The Component List
- void *mMutex; ///< Component List Mutex
- SimObjectPtr<SimComponent> mOwner; ///< The component which owns this one.
- bool _registerComponents( SimComponent *owner );
- void _unregisterComponents();
- protected:
- bool mEnabled;
- // Non-const getOwner for derived classes
- SimComponent *_getOwner() { return mOwner; }
- /// Returns a const reference to private mComponentList
- typedef VectorPtr<SimComponent *>::iterator SimComponentIterator;
- VectorPtr<SimComponent *> &lockComponentList()
- {
- Mutex::lockMutex( mMutex );
- return mComponentList;
- };
- void unlockComponentList()
- {
- Mutex::unlockMutex( mMutex );
- }
- /// onComponentRegister is called on each component by it's owner. If a component
- /// has no owner, onComponentRegister will not be called on it. The purpose
- /// of onComponentRegister is to allow a component to check for any external
- /// interfaces, or other dependencies which it needs to function. If any component
- /// in a component hierarchy returns false from it's onComponentRegister call
- /// the entire hierarchy is invalid, and SimObject::onAdd will fail on the
- /// top-level component. To put it another way, if a component contains other
- /// components, it will be registered successfully with Sim if each subcomponent
- /// returns true from onComponentRegister. If a component does not contain
- /// other components, it will not receive an onComponentRegister call.
- ///
- /// Overloads of this method must pass the call along to their parent, as is
- /// shown in the example below.
- ///
- /// @code
- /// bool FooComponent::onComponentRegister( SimComponent *owner )
- /// {
- /// if( !Parent::onComponentRegister( owner ) )
- /// return false;
- /// ...
- /// }
- /// @endcode
- virtual bool onComponentRegister( SimComponent *owner )
- {
- mOwner = owner;
- return true;
- }
- /// onUnregister is called when the owner is unregistering. Your object should
- /// do cleanup here, as well as pass a call up the chain to the parent.
- virtual void onComponentUnRegister()
- {
- mOwner = NULL;
- }
- public:
- DECLARE_CONOBJECT(SimComponent);
- /// Constructor
- /// Add this component
- SimComponent();
- /// Destructor
- /// Remove this component and destroy child references
- virtual ~SimComponent();
- public:
- virtual bool onAdd();
- virtual void onRemove();
- static void initPersistFields();
- virtual bool processArguments(S32 argc, const char **argv);
- /// Will return true if this object contains components.
- bool hasComponents() const { return ( mComponentList.size() > 0 ); };
- /// The component which owns this object
- const SimComponent *getOwner() const { return mOwner; };
- // Component Information
- inline virtual StringTableEntry getComponentName() { return StringTable->insert( getClassName() ); };
- /// Add Component to this one
- virtual bool addComponent( SimComponent *component );
- /// Remove Component from this one
- virtual bool removeComponent( SimComponent *component );
- /// Clear Child components of this one
- virtual bool clearComponents() { mComponentList.clear(); return true; };
- virtual bool onComponentAdd(SimComponent *target);
- virtual void onComponentRemove(SimComponent *target);
- inline U32 getComponentCount() { return mComponentList.size(); }
- inline SimComponent *getComponent( const U32 index ) { return mComponentList[index]; }
- static bool setEnabled( void* obj, const char* data ) { static_cast<SimComponent*>(obj)->setEnabled( dAtob( data ) ); return false; };
- virtual void setEnabled( const bool enabled ) { mEnabled = enabled; }
- bool isEnabled() const { return mEnabled; }
- static bool writeEnabled( void* obj, StringTableEntry pFieldName ) { return static_cast<SimComponent*>(obj)->mEnabled == false; }
- virtual void write(Stream &stream, U32 tabStop, U32 flags = 0);
- virtual bool writeField(StringTableEntry fieldname, const char* value);
- virtual void onUpdate( void ) {}
- virtual void onAddToScene( void ) {}
- virtual void onRemoveFromScene( void ) {}
- /// Call the given method and arguments on this component or, if not handled by
- /// this component, then on its children.
- /// @return True if the given method and arguments was handled by the component or
- /// one of its children.
- bool callMethodOnComponents( U32 argc, const char* argv[], const char** result );
- };
- #endif // _SIMCOMPONENT_H_
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