consoleExprEvalState.h 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _CONSOLE_EXPREVALSTATE_H_
  23. #define _CONSOLE_EXPREVALSTATE_H_
  24. #ifndef _CONSOLE_DICTIONARY_H_
  25. #include "console/consoleDictionary.h"
  26. #endif
  27. //-----------------------------------------------------------------------------
  28. class ExprEvalState
  29. {
  30. public:
  31. /// @name Expression Evaluation
  32. /// @{
  33. ///
  34. SimObject *thisObject;
  35. Dictionary::Entry *currentVariable;
  36. bool traceOn;
  37. ExprEvalState();
  38. ~ExprEvalState();
  39. /// @}
  40. /// @name Stack Management
  41. /// @{
  42. ///
  43. Dictionary globalVars;
  44. Vector<Dictionary *> stack;
  45. void setCurVarName(StringTableEntry name);
  46. void setCurVarNameCreate(StringTableEntry name);
  47. S32 getIntVariable();
  48. F64 getFloatVariable();
  49. const char *getStringVariable();
  50. void setIntVariable(S32 val);
  51. void setFloatVariable(F64 val);
  52. void setStringVariable(const char *str);
  53. void pushFrame(StringTableEntry frameName, Namespace *ns);
  54. void popFrame();
  55. /// Puts a reference to an existing stack frame
  56. /// on the top of the stack.
  57. void pushFrameRef(S32 stackIndex);
  58. /// @}
  59. };
  60. #endif // _CONSOLE_EXPREVALSTATE_H_