guiButtonCtrl.h 3.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUIBUTTONCTRL_H_
  23. #define _GUIBUTTONCTRL_H_
  24. #ifndef _GUICONTROL_H_
  25. #include "gui/guiControl.h"
  26. #endif
  27. class GuiButtonCtrl : public GuiControl
  28. {
  29. private:
  30. typedef GuiControl Parent;
  31. protected:
  32. bool mDepressed;
  33. bool mMouseOver;
  34. FluidColorI mFluidFillColor; //The actual fill color as it moves fluidly from one color to another.
  35. GuiControlState mPreviousState;
  36. GuiControlState mCurrentState;
  37. GuiControlState getCurrentState();
  38. S32 getBitmapIndex(const GuiControlState state);
  39. public:
  40. GuiButtonCtrl();
  41. static void initPersistFields();
  42. DECLARE_CONOBJECT(GuiButtonCtrl);
  43. EasingFunction mEaseFillColorHL; //Transitioning to or from HL (if SL is not involved)
  44. EasingFunction mEaseFillColorSL; //Transitioning to or from SL (over HL)
  45. S32 mEaseTimeFillColorHL;
  46. S32 mEaseTimeFillColorSL;
  47. void acceleratorKeyPress(U32 index);
  48. void acceleratorKeyRelease(U32 index);
  49. virtual void setActive(bool value);
  50. virtual void onTouchDown(const GuiEvent &);
  51. virtual void onTouchUp(const GuiEvent &);
  52. virtual void onRightMouseUp(const GuiEvent &);
  53. virtual void onTouchEnter(const GuiEvent &);
  54. virtual void onTouchLeave(const GuiEvent &);
  55. virtual bool onKeyDown(const GuiEvent &event);
  56. virtual bool onKeyUp(const GuiEvent &event);
  57. virtual void setScriptValue(const char *value);
  58. virtual const char *getScriptValue();
  59. virtual void onMessage(GuiControl *, S32 msg);
  60. virtual void onAction();
  61. virtual void onRender(Point2I offset, const RectI &updateRect);
  62. virtual void setControlProfile(GuiControlProfile *prof);
  63. const ColorI& getFillColor(const GuiControlState state); //Returns the fill color based on the state.
  64. virtual void processTick();
  65. inline const char* getEasingFunctionDescription(const EasingFunction ease) { return mFluidFillColor.getEasingFunctionDescription(ease); };
  66. };
  67. #endif //_GUI_BUTTON_CTRL_H