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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
-
- #include "console/consoleTypes.h"
- #include "console/console.h"
- #include "graphics/dgl.h"
- #include "gui/guiCanvas.h"
- #include "gui/guiConsoleEditCtrl.h"
- #include "memory/frameAllocator.h"
- GuiConsoleEditHistory::GuiConsoleEditHistory()
- {
- historyList = vector<string>();
- }
- const string& GuiConsoleEditHistory::getPrevHistory()
- {
- index = static_cast<U32>(getMax(static_cast<S32>(index - 1), 0));
- return historyList.size() == 0 ? workingText : historyList[index];
- }
- const string& GuiConsoleEditHistory::getNextHistory()
- {
- index = getMin(index + 1, historyList.size());
- return historyList.size() == index ? workingText : historyList[index];
- }
- IMPLEMENT_CONOBJECT(GuiConsoleEditCtrl);
- GuiConsoleEditCtrl::GuiConsoleEditCtrl()
- {
- mSinkAllKeyEvents = true;
- mSiblingScroller = NULL;
- mUseSiblingScroller = true;
- mReturnCausesTab = false;
- mHistory = GuiConsoleEditHistory();
- }
- void GuiConsoleEditCtrl::initPersistFields()
- {
- Parent::initPersistFields();
- addGroup("GuiConsoleEditCtrl");
- addField("useSiblingScroller", TypeBool, Offset(mUseSiblingScroller, GuiConsoleEditCtrl));
- endGroup("GuiConsoleEditCtrl");
- }
- bool GuiConsoleEditCtrl::onKeyDown(const GuiEvent& event)
- {
- setUpdate();
- if (event.keyCode == KEY_TAB)
- {
- // Get a buffer that can hold the completed text...
- FrameTemp<UTF8> tmpBuff(GuiTextEditCtrl::MAX_STRING_LENGTH);
- // And copy the text to be completed into it.
- StringBuffer strBuff(mTextBuffer.c_str());
- strBuff.getCopy8(tmpBuff, GuiTextEditCtrl::MAX_STRING_LENGTH);
- // perform the completion
- bool forward = event.modifier & SI_SHIFT;
- //mCursorPos = Con::tabComplete(tmpBuff, mCursorPos, GuiTextEditCtrl::MAX_STRING_LENGTH, forward);
- // place results in our buffer.
- mTextBuffer.assign(tmpBuff);
- return true;
- }
- else if ((event.keyCode == KEY_PAGE_UP) || (event.keyCode == KEY_PAGE_DOWN))
- {
- // See if there's some other widget that can scroll the console history.
- if (mUseSiblingScroller)
- {
- if (mSiblingScroller)
- {
- return mSiblingScroller->onKeyDown(event);
- }
- else
- {
- // Let's see if we can find it...
- SimGroup* pGroup = getGroup();
- if (pGroup)
- {
- // Find the first scroll control in the same group as us.
- for (SimSetIterator itr(pGroup); *itr; ++itr)
- {
- if ((mSiblingScroller = dynamic_cast<GuiScrollCtrl*>(*itr)))
- {
- return mSiblingScroller->onKeyDown(event);
- }
- }
- }
- // No luck... so don't try, next time.
- mUseSiblingScroller = false;
- }
- }
- }
- return Parent::onKeyDown(event);
- }
- bool GuiConsoleEditCtrl::handleEnterKey()
- {
- mHistory.updateHistory(mTextBuffer);
-
- return Parent::handleEnterKey();
- }
- bool GuiConsoleEditCtrl::handleArrowKey(GuiDirection direction)
- {
- if (!mTextWrap && (direction == GuiDirection::Up || direction == GuiDirection::Down))
- {
- string historyText = (direction == GuiDirection::Up ? mHistory.getPrevHistory() : mHistory.getNextHistory());
- setText(historyText);
- mSelector.setTextLength(historyText.length());
- mSelector.setCursorPosition(historyText.length());
- return true;
- }
- else
- {
- return Parent::handleArrowKey(direction);
- }
- }
- bool GuiConsoleEditCtrl::handleCharacterInput(const GuiEvent& event)
- {
- string before = mTextBuffer;
- bool result = Parent::handleCharacterInput(event);
- if (before != mTextBuffer)
- {
- mHistory.setWorkingText(mTextBuffer);
- }
- return result;
- }
- bool GuiConsoleEditCtrl::handleBackSpace()
- {
- string before = mTextBuffer;
- bool result = Parent::handleBackSpace();
- if (before != mTextBuffer)
- {
- mHistory.setWorkingText(mTextBuffer);
- }
- return result;
- }
- bool GuiConsoleEditCtrl::handleDelete()
- {
- string before = mTextBuffer;
- bool result = Parent::handleDelete();
- if (before != mTextBuffer)
- {
- mHistory.setWorkingText(mTextBuffer);
- }
- return result;
- }
- void GuiConsoleEditCtrl::onLoseFirstResponder()
- {
- Platform::disableKeyboardTranslation();
- if (isMethod("onLoseFirstResponder"))
- Con::executef(this, 2, "onLoseFirstResponder");
- mSelector.setFirstResponder(false);
- mTextOffsetY = 0;
- mScrollVelocity = 0;
- if (!mTextWrap && mTextBlockList.size() > 0)
- {
- mTextBlockList.front().resetScroll();
- }
- // Redraw the control:
- setUpdate();
- }
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