guiDefaultControlRender.h 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _H_GUIDEFAULTCONTROLRENDER_
  23. #define _H_GUIDEFAULTCONTROLRENDER_
  24. #ifndef _GUITYPES_H_
  25. #include "gui/guiTypes.h"
  26. #endif
  27. class GuiControlProfile;
  28. void renderUniversalRect(RectI &bounds, GuiControlProfile *profile, GuiControlState state, const ColorI &fillColor = "White", const bool bUseFillColor = false);
  29. void renderBorderedRect(RectI &bounds, GuiControlProfile *profile, GuiControlState state);
  30. void renderBorderedRect(RectI &bounds, GuiControlProfile *profile, GuiControlState state, const ColorI &fillColor);
  31. void renderBorderedCircle(Point2I &center, S32 radius, GuiControlProfile *profile, GuiControlState state);
  32. void renderSizableBorderedImageAsset(RectI &bounds, U8 frame, ImageAsset *mImageAsset, S32 frameCount);
  33. void renderSizableBorderedBitmap(RectI &bounds, U8 frame, TextureHandle &texture, RectI *bitmapBounds, S32 frameCount);
  34. void renderSizableBorderedTexture(RectI &bounds, TextureHandle &texture, RectI &TopLeft, RectI &Top, RectI &TopRight, RectI &Left, RectI &Fill, RectI &Right, RectI &BottomLeft, RectI &Bottom, RectI &BottomRight);
  35. void renderFixedBitmapBordersFilled(RectI &bounds, S32 baseMultiplier, GuiControlProfile *profile);
  36. void renderStretchedBitmap(RectI &bounds, U8 frame, GuiControlProfile *profile);
  37. void renderStretchedImageAsset(RectI &bounds, U8 frame, GuiControlProfile *profile);
  38. void renderColorBullet(RectI &bounds, ColorI &color, S32 maxSize, bool useCircle = false);
  39. void renderTriangleIcon(RectI &bounds, ColorI &color, GuiDirection pointsToward, S32 maxSize);
  40. #endif