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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "console/console.h"
- #include "console/consoleTypes.h"
- #include "graphics/dgl.h"
- #include "gui/guiDefaultControlRender.h"
- #include "gui/guiProgressCtrl.h"
- #include "gui/guiProgressCtrl_ScriptBinding.h"
- IMPLEMENT_CONOBJECT(GuiProgressCtrl);
- GuiProgressCtrl::GuiProgressCtrl()
- {
- mBounds.extent.set(230, 24);
- mCurrent = 0.0f;
- mStart = 0.0f;
- mEnd = 0.0f;
- setAnimationLength(250);
- setEasingFunction(EaseInOut);
- setField("profile", "GuiProgressProfile");
- }
- void GuiProgressCtrl::initPersistFields()
- {
- Parent::initPersistFields();
- addField("animationTime", TypeS32, Offset(mAnimationLength, GuiProgressCtrl));
- }
- const char* GuiProgressCtrl::getScriptValue()
- {
- char * ret = Con::getReturnBuffer(64);
- dSprintf(ret, 64, "%g", mCurrent);
- return ret;
- }
- void GuiProgressCtrl::setScriptValue(const char *value)
- {
- //set the value
- F32 target = 0.0f;
- if (value)
- target = dAtof(value);
- setCurrentProgress(target);
- }
- void GuiProgressCtrl::setCurrentProgress(F32 target)
- {
- setCurrentProgress(target, mAnimationLength);
- }
- void GuiProgressCtrl::setCurrentProgress(F32 target, S32 time)
- {
- mAnimationLength = time;
- //validate the value
- target = mClampF(target, 0.f, 1.f);
- if (target != mCurrent)
- {
- mStart = mCurrent;
- mEnd = target;
- startFluidAnimation();
- setProcessTicks(true);
- }
- setUpdate();
- }
- void GuiProgressCtrl::resetProgress()
- {
- setCurrentProgress(0.0f);
- }
- void GuiProgressCtrl::onRender(Point2I offset, const RectI &updateRect)
- {
- //Render the background box
- RectI backRect = applyMargins(offset, mBounds.extent, NormalState, mProfile);
- renderUniversalRect(backRect, mProfile, NormalState);
- if (mCurrent == 0.0f)
- {
- return;
- }
- GuiControlState currentState = SelectedState;
- if(mCurrent < 1.0f)
- {
- currentState = HighlightState;
- }
- //Render the progress bar
- RectI ctrlRect = applyMargins(offset, mBounds.extent, currentState, mProfile);
- ctrlRect.extent.x = ctrlRect.extent.x * mCurrent;
- renderUniversalRect(ctrlRect, mProfile, currentState);
- //Render Text
- dglSetBitmapModulation(getFontColor(mProfile, currentState));
- RectI fillRect = applyBorders(ctrlRect.point, ctrlRect.extent, currentState, mProfile);
- RectI contentRect = applyPadding(fillRect.point, fillRect.extent, currentState, mProfile);
- if (contentRect.isValidRect())
- {
- renderText(contentRect.point, contentRect.extent, mText, mProfile);
- }
- }
- void GuiProgressCtrl::processTick()
- {
- bool shouldWeContinue = false;
- //Expanding
- shouldWeContinue |= animateProgressBar();
- if (!shouldWeContinue)
- {
- setProcessTicks(false);
- }
- }
- bool GuiProgressCtrl::animateProgressBar()
- {
- F32 progress = getProgress(32.0f);
- setUpdate();
- mCurrent = processValue(progress, mStart, mEnd);
- if (mAnimationProgress >= 1.0f)
- {
- mAnimationProgress = 1.0f;
- return false;
- }
- return true;
- }
-
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