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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUIPROGRESSCTRL_H_
- #define _GUIPROGRESSCTRL_H_
- #ifndef _GUICONTROL_H_
- #include "gui/guiControl.h"
- #endif
- class GuiProgressCtrl : public GuiControl, public Fluid
- {
- private:
- typedef GuiControl Parent;
- F32 mCurrent;
- F32 mStart;
- F32 mEnd;
- public:
- //creation methods
- DECLARE_CONOBJECT(GuiProgressCtrl);
- GuiProgressCtrl();
- static void initPersistFields();
- //these methods are here for backwards compatability
- virtual const char *getScriptValue();
- virtual void setScriptValue(const char *value);
- void setCurrentProgress(F32 target);
- void setCurrentProgress(F32 target, S32 time);
- void resetProgress();
- inline F32 getCurrentProgress() { return mEnd; }
- inline F32 getDisplayedProgress() { return mCurrent; }
- void onRender(Point2I offset, const RectI &updateRect);
- protected:
- virtual void processTick();
- bool animateProgressBar();
- };
- #endif
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