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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "memory/frameAllocator.h"
- #include "gui/guiTreeViewCtrl.h"
- #include "gui/containers/guiScrollCtrl.h"
- #include "console/consoleTypes.h"
- #include "console/console.h"
- #include "graphics/dgl.h"
- #include "gui/guiTypes.h"
- #include "platform/event.h"
- IMPLEMENT_CONOBJECT(GuiTreeViewCtrl);
- //-----------------------------------------------------------------------------
- // TreeView Item
- //-----------------------------------------------------------------------------
- GuiTreeViewCtrl::Item::Item( GuiControlProfile *pProfile )
- {
- AssertFatal( pProfile != NULL , "Cannot create a tree item without a valid tree and control profile!");
- mState = 0;
- mId = -1;
- mTabLevel = 0;
- mIcon = 0;
- mDataRenderWidth = 0;
- mScriptInfo.mText = NULL;
- mScriptInfo.mValue = NULL;
- mInspectorInfo.mObject = NULL;
- mParent = NULL;
- mChild = NULL;
- mNext = NULL;
- mPrevious = NULL;
- mProfile = pProfile;
- }
- GuiTreeViewCtrl::Item::~Item()
- {
- if( ! mState.test(InspectorData) )
- {
- if ( getText() )
- {
- delete [] getText();
- setText(NULL);
- }
- if ( getValue() )
- {
- delete [] getValue();
- setValue( NULL );
- }
- }
- }
- void GuiTreeViewCtrl::Item::setNormalImage(S8 id)
- {
- if(mState.test(InspectorData))
- {
- Con::errorf("Tried to set normal image %d for item %d, which is InspectorData!", id, mId);
- return;
- }
- mScriptInfo.mNormalImage = id;
- }
- void GuiTreeViewCtrl::Item::setExpandedImage(S8 id)
- {
- if(mState.test(InspectorData))
- {
- Con::errorf("Tried to set expanded image %d for item %d, which is InspectorData!", id, mId);
- return;
- }
- mScriptInfo.mExpandedImage = id;
- }
- void GuiTreeViewCtrl::Item::setText(char *txt)
- {
- if(mState.test(InspectorData))
- {
- Con::errorf("Tried to set text for item %d, which is InspectorData!", mId);
- return;
- }
- mScriptInfo.mText = txt;
- // Update Render Data
- if( !mProfile.isNull() )
- mDataRenderWidth = getDisplayTextWidth( mProfile->getFont() );
- }
- void GuiTreeViewCtrl::Item::setValue(const char *val)
- {
- if(mState.test(InspectorData))
- {
- Con::errorf("Tried to set value for item %d, which is InspectorData!", mId);
- return;
- }
- mScriptInfo.mValue = const_cast<char*>(val); // mValue really ought to be a StringTableEntry
- // Update Render Data
- if( !mProfile.isNull() )
- mDataRenderWidth = getDisplayTextWidth( mProfile->getFont());
- }
- const S8 GuiTreeViewCtrl::Item::getNormalImage() const
- {
- if(mState.test(InspectorData))
- {
- Con::errorf("Tried to get the normal image for item %d, which is InspectorData!", mId);
- return 0; // fail safe for width determinations
- }
- return mScriptInfo.mNormalImage;
- }
- const S8 GuiTreeViewCtrl::Item::getExpandedImage() const
- {
- if(mState.test(InspectorData))
- {
- Con::errorf("Tried to get the expanded image for item %d, which is InspectorData!", mId);
- return 0; // fail safe for width determinations
- }
- return mScriptInfo.mExpandedImage;
- }
- char *GuiTreeViewCtrl::Item::getText()
- {
- if(mState.test(InspectorData))
- {
- Con::errorf("Tried to get the text for item %d, which is InspectorData!", mId);
- return NULL;
- }
- return mScriptInfo.mText;
- }
- char *GuiTreeViewCtrl::Item::getValue()
- {
- if(mState.test(InspectorData))
- {
- Con::errorf("Tried to get the value for item %d, which is InspectorData!", mId);
- return NULL;
- }
- return mScriptInfo.mValue;
- }
- void GuiTreeViewCtrl::Item::setObject(SimObject *obj)
- {
- if(!mState.test(InspectorData))
- {
- Con::errorf("Tried to set the object for item %d, which is not InspectorData!", mId);
- return;
- }
- mInspectorInfo.mObject = obj;
- // Update Render Data
- if( !mProfile.isNull() )
- mDataRenderWidth = getDisplayTextWidth( mProfile->getFont());
- }
- SimObject *GuiTreeViewCtrl::Item::getObject()
- {
- if(!mState.test(InspectorData))
- {
- Con::errorf("Tried to get the object for item %d, which is not InspectorData!", mId);
- return NULL;
- }
- return mInspectorInfo.mObject;
- }
- const U32 GuiTreeViewCtrl::Item::getDisplayTextLength()
- {
- if(mState.test(Item::InspectorData))
- {
- SimObject *obj = getObject();
- if(!obj)
- return 0;
- // For the results buffer, it's prefix along with a bunch of other stuff.
- // So we'll be mostly accurate and add a bit of fudge.
- return (16
- + (obj->getName() ? dStrlen(obj->getName()) : 0) + dStrlen(obj->getClassName())
- + dStrlen(obj->getIdString()) + 20
- );
- }
- char *pText = getText();
- if( pText == NULL )
- return 0;
- return dStrlen( pText );
- }
- void GuiTreeViewCtrl::Item::getDisplayText(U32 bufLen, char *buf)
- {
- FrameAllocatorMarker txtAlloc;
- if(mState.test(Item::InspectorData))
- {
- // Inspector data!
- SimObject *pObject = getObject();
- if(pObject)
- {
- const char* pObjName = pObject->getName();
- const char* pInternalName = pObject->getInternalName();
- if( pObjName != NULL )
- dSprintf(buf, bufLen, "%d: %s - %s", pObject->getId(), pObject->getClassName(), pObjName );
- else if ( pInternalName != NULL )
- dSprintf(buf, bufLen, "%d: %s [%s]", pObject->getId(), pObject->getClassName(), pInternalName);
- else
- dSprintf(buf, bufLen, "%d: %s", pObject->getId(), pObject->getClassName());
- }
- }
- else
- {
- // Script data! (copy it in)
- dStrncpy(buf, getText(), bufLen);
- }
- }
- const S32 GuiTreeViewCtrl::Item::getDisplayTextWidth(GFont *font)
- {
- if( !font )
- return 0;
- FrameAllocatorMarker txtAlloc;
- U32 bufLen = getDisplayTextLength();
- if( bufLen == 0 )
- return 0;
- char *buf = (char*)txtAlloc.alloc(bufLen);
- getDisplayText(bufLen, buf);
- return font->getStrWidth(buf);
- }
- const bool GuiTreeViewCtrl::Item::isParent() const
- {
- if(mState.test(VirtualParent))
- {
- if( !isInspectorData() )
- return true;
- // Does our object have any children?
- if(mInspectorInfo.mObject)
- {
- SimSet *pSimSet = dynamic_cast<SimSet*>( (SimObject*)mInspectorInfo.mObject);
- if ( pSimSet != NULL && pSimSet->size() > 0)
- return pSimSet->size();
- }
- }
- // Otherwise, just return whether the child list is populated.
- return mChild;
- }
- const bool GuiTreeViewCtrl::Item::isExpanded() const
- {
- if(mState.test(InspectorData))
- return mInspectorInfo.mObject ? mInspectorInfo.mObject->isExpanded() : false;
- else
- return mState.test(Expanded);
- }
- void GuiTreeViewCtrl::Item::setExpanded(bool f)
- {
- if(mState.test(InspectorData) && !mInspectorInfo.mObject.isNull() )
- mInspectorInfo.mObject->setExpanded(f);
- else
- mState.set(Expanded, f);
- }
- void GuiTreeViewCtrl::Item::setVirtualParent( bool value )
- {
- mState.set(VirtualParent, value);
- }
- GuiTreeViewCtrl::Item *GuiTreeViewCtrl::Item::findChildByValue(const SimObject *obj)
- {
- // Iterate over our children and try to find the given
- // SimObject
- Item *pResultObj = mChild;
- while(pResultObj)
- {
- // Skip non-inspector data stuff.
- if(pResultObj->mState.test(InspectorData))
- {
- if(pResultObj->getObject() == obj)
- return pResultObj;
- }
- pResultObj = pResultObj->mNext;
- }
- // If the loop terminated we are NULL, otherwise we have the result in res.
- return NULL;
- }
- GuiTreeViewCtrl::Item *GuiTreeViewCtrl::Item::findChildByValue( StringTableEntry Value )
- {
- // Iterate over our children and try to find the given Value
- // Note : This is a case-insensitive search
- Item *pResultObj = mChild;
- while(pResultObj)
- {
- // check the script value of the item against the specified value
- if( pResultObj->mScriptInfo.mValue != NULL && dStricmp( pResultObj->mScriptInfo.mValue, Value ) == 0 )
- return pResultObj;
- pResultObj = pResultObj->mNext;
- }
- // If the loop terminated we didn't find an item with the specified script value
- return NULL;
- }
- //------------------------------------------------------------------------------
- GuiTreeViewCtrl::GuiTreeViewCtrl()
- {
- VECTOR_SET_ASSOCIATION(mItems);
- VECTOR_SET_ASSOCIATION(mVisibleItems);
- VECTOR_SET_ASSOCIATION(mSelectedItems);
- VECTOR_SET_ASSOCIATION(mSelected);
- mItemFreeList = NULL;
- mRoot = NULL;
- mInstantGroup = 0;
- mItemCount = 0;
- mSelectedItem = 0;
- mStart = 0;
- mTicksPassed = 0;
- mTreeRefreshInterval = 30;
- mDraggedToItem = 0;
- mOldDragY = 0;
- mCurrentDragCell = 0;
- mPreviousDragCell = 0;
- mDragMidPoint = NomDragMidPoint;
- mMouseDragged = false;
- mDebug = false;
- // persist info..
- mTabSize = 16;
- mTextOffset = 2;
- mFullRowSelect = false;
- mItemHeight = 20;
- //
- setSize(Point2I(1, 0));
- // Set up default state
- mFlags.set(ShowTreeLines);
- mFlags.set(IsEditable, false);
- mDestroyOnSleep = true;
- mSupportMouseDragging = true;
- mMultipleSelections = true;
- mDeleteObjectAllowed = true;
- mDragToItemAllowed = true;
- mBitmapBase = StringTable->EmptyString;
- mTexRollover = NULL;
- mTexSelected = NULL;
-
- }
- GuiTreeViewCtrl::~GuiTreeViewCtrl()
- {
- destroyTree();
- }
- //------------------------------------------------------------------------------
- void GuiTreeViewCtrl::initPersistFields()
- {
- Parent::initPersistFields();
- addGroup("TreeView");
- addField("tabSize", TypeS32, Offset(mTabSize, GuiTreeViewCtrl));
- addField("textOffset", TypeS32, Offset(mTextOffset, GuiTreeViewCtrl));
- addField("fullRowSelect", TypeBool, Offset(mFullRowSelect, GuiTreeViewCtrl));
- addField("itemHeight", TypeS32, Offset(mItemHeight, GuiTreeViewCtrl));
- addField("destroyTreeOnSleep", TypeBool, Offset(mDestroyOnSleep, GuiTreeViewCtrl));
- addField("MouseDragging", TypeBool, Offset(mSupportMouseDragging, GuiTreeViewCtrl));
- addField("MultipleSelections", TypeBool, Offset(mMultipleSelections, GuiTreeViewCtrl));
- addField("DeleteObjectAllowed", TypeBool, Offset(mDeleteObjectAllowed, GuiTreeViewCtrl));
- addField("DragToItemAllowed", TypeBool, Offset(mDragToItemAllowed, GuiTreeViewCtrl));
- endGroup("TreeView");
- }
- //------------------------------------------------------------------------------
- GuiTreeViewCtrl::Item * GuiTreeViewCtrl::getItem(S32 itemId)
- {
- if((itemId > 0) && (itemId <= mItems.size()))
- {
- if (mItems[itemId-1] != NULL)
- return(mItems[itemId-1]);
- }
- return(0);
- }
- //------------------------------------------------------------------------------
- GuiTreeViewCtrl::Item * GuiTreeViewCtrl::createItem(S32 icon)
- {
- Item * pNewItem = NULL;
- // grab from the free list?
- if( mItemFreeList )
- {
- pNewItem = mItemFreeList;
- mItemFreeList = pNewItem->mNext;
- // re-add to vector
- mItems[ pNewItem->mId - 1 ] = pNewItem;
- }
- else
- {
- pNewItem = new Item( mProfile );
- AssertFatal( pNewItem != NULL, "Fatal : unable to allocate tree item!");
- mItems.push_back( pNewItem );
- // set the id
- pNewItem->mId = mItems.size();
- }
- // reset
- if (icon)
- pNewItem->mIcon = icon;
- else
- pNewItem->mIcon = Default; //default icon to stick next to an item
- pNewItem->mState.clear();
- pNewItem->mState = 0;
- pNewItem->mTabLevel = 0;
- // Null out item pointers
- pNewItem->mNext = 0;
- pNewItem->mPrevious = 0;
- pNewItem->mChild = 0;
- pNewItem->mParent = 0;
- mItemCount++;
- return pNewItem;
- }
- //------------------------------------------------------------------------------
- void GuiTreeViewCtrl::destroyChildren(Item * item, Item * parent)
- {
- if ( !item || item == parent )
- return;
- if ( item->isParent() && item->mChild )
- destroyChildren(item->mChild, parent);
- else if( item->mNext )
- destroyChildren(item->mNext, parent);
- else
- {
- // destroy the item and back up
- Item * pPrevItem = item->mPrevious;
- destroyItem( item );
- destroyChildren( pPrevItem, parent );
- }
- }
- void GuiTreeViewCtrl::destroyItem(Item * item)
- {
- if(!item)
- return;
- if(item->isInspectorData())
- {
- // make sure the SimObjectPtr is clean!
- //Con::executef(this,2, "onDeleteObject",Con::getIntArg(item->mInspectorInfo.mObject->getIdString()));
- SimObject *pObject = item->getObject();
- if( pObject && pObject->isProperlyAdded() )
- pObject->deleteObject();
- item->setObject( NULL );
- }
- else
- {
- char *pCleanup = item->getText();
- // Clean up the memory...
- if ( pCleanup != NULL )
- {
- delete []pCleanup;
- item->setText( NULL );
- }
- pCleanup = item->getValue();
- if ( pCleanup != NULL )
- {
- delete []pCleanup;
- item->setValue( NULL );
- }
- }
- // unlink
- if( item->mPrevious )
- item->mPrevious->mNext = item->mNext;
- if( item->mNext )
- item->mNext->mPrevious = item->mPrevious;
- if( item->mParent && ( item->mParent->mChild == item ) )
- item->mParent->mChild = item->mNext;
- // remove from vector
- mItems[item->mId-1] = 0;
- // set as root free item
- item->mNext = mItemFreeList;
- mItemFreeList = item;
- mItemCount--;
- }
- //------------------------------------------------------------------------------
- void GuiTreeViewCtrl::deleteItem(Item *item)
- {
- removeItem(item->mId);
- }
- //------------------------------------------------------------------------------
- void GuiTreeViewCtrl::destroyTree()
- {
- // clear the item list
- for(U32 i = 0; i < (U32)mItems.size(); i++)
- {
- Item *pFreeItem = mItems[ i ];
- if( pFreeItem != NULL )
- delete pFreeItem;
- }
- mItems.clear();
- // clear the free list
- while(mItemFreeList)
- {
- Item *next = mItemFreeList->mNext;
- delete mItemFreeList;
- mItemFreeList = next;
- }
- mVisibleItems.clear();
- mSelectedItems.clear();
- //
- mRoot = NULL;
- mItemFreeList = NULL;
- mItemCount = 0;
- mSelectedItem = 0;
- mDraggedToItem = 0;
- }
- //------------------------------------------------------------------------------
- void GuiTreeViewCtrl::buildItem( Item* item, U32 tabLevel, bool bForceFullUpdate )
- {
- if (!item || !mActive || !isVisible() || !mProfile )
- return;
- // If it's inspector data, make sure we still have it, if not, kill it.
- if(item->isInspectorData() && !item->getObject() )
- {
- removeItem(item->mId);
- return;
- }
- // If it's a virtual parent, give a chance to update itself...
- if(item->mState.test( Item::VirtualParent) )
- {
- // If it returns false the item has been removed.
- if(!onVirtualParentBuild(item, bForceFullUpdate))
- return;
- }
- item->mTabLevel = tabLevel;
- mVisibleItems.push_back( item );
- if ( mProfile != NULL && mProfile->getFont(mFontSizeAdjust) )
- {
- S32 width = ( tabLevel + 1 ) * mTabSize + item->getDisplayTextWidth(mProfile->getFont(mFontSizeAdjust));
- if ( mProfile->mBitmapArrayRects.size() > 0 )
- width += mProfile->mBitmapArrayRects[0].extent.x;
-
- width += (item->mTabLevel+1) * mItemHeight; // using mItemHeight for icon width, close enough
- // this will only fail if somebody starts using super wide icons.
- if ( width > mMaxWidth )
- mMaxWidth = width;
- }
- // if expanded, then add all the children items as well
- if ( item->isExpanded() || bForceFullUpdate)
- {
- Item * child = item->mChild;
- while ( child )
- {
- // Bit of a hack so we can safely remove items as we
- // traverse.
- Item *pChildTemp = child;
- child = child->mNext;
- buildItem( pChildTemp, tabLevel + 1, bForceFullUpdate );
- }
- }
- }
- //------------------------------------------------------------------------------
- void GuiTreeViewCtrl::buildVisibleTree(bool bForceFullUpdate)
- {
- // Recursion Prevention.
- if( mFlags.test( BuildingVisTree ) )
- return;
- mFlags.set( BuildingVisTree, true );
- mMaxWidth = 0;
- mVisibleItems.clear();
- // Update the flags.
- mFlags.clear(RebuildVisible);
- // build the root items
- Item *traverse = mRoot;
- while(traverse)
- {
- buildItem(traverse, 0, bForceFullUpdate);
- traverse = traverse->mNext;
- }
- // adjust the GuiArrayCtrl
- mCellSize.set(mMaxWidth+1, mItemHeight);
- setSize(Point2I(1, mVisibleItems.size()));
- syncSelection();
- // Done Recursing.
- mFlags.clear( BuildingVisTree );
- }
- //------------------------------------------------------------------------------
- bool GuiTreeViewCtrl::scrollVisible( S32 itemId )
- {
- Item* item = getItem(itemId);
- if(item)
- return scrollVisible(item);
- return false;
- }
- bool GuiTreeViewCtrl::scrollVisible( Item *item )
- {
- // Now, make sure it's visible (ie, all parents expanded)
- Item *parent = item->mParent;
- if( !item->isInspectorData() && item->mState.test(Item::VirtualParent) )
- onVirtualParentExpand(item);
- while(parent)
- {
- parent->setExpanded(true);
- if( !parent->isInspectorData() && parent->mState.test(Item::VirtualParent) )
- onVirtualParentExpand(parent);
- parent = parent->mParent;
- }
- // Get our scroll-pappy, if any.
- GuiScrollCtrl *pScrollParent = dynamic_cast<GuiScrollCtrl*>( getParent() );
- if ( !pScrollParent )
- {
- Con::warnf("GuiTreeViewCtrl::scrollVisible - parent control is not a GuiScrollCtrl!");
- return false;
- }
- // And now, build the visible tree so we know where we have to scroll.
- buildVisibleTree();
- // All done, let's figure out where we have to scroll...
- for(S32 i=0; i<mVisibleItems.size(); i++)
- {
- if(mVisibleItems[i] == item)
- {
- pScrollParent->scrollRectVisible(RectI(0, i * mItemHeight, mMaxWidth, mItemHeight));
- return true;
- }
- }
- // If we got here, it's probably bad...
- Con::errorf("GuiTreeViewCtrl::scrollVisible - was unable to find specified item in visible list!");
- return false;
- }
- //------------------------------------------------------------------------------
- S32 GuiTreeViewCtrl::insertItem(S32 parentId, const char * text, const char * value, const char * iconString, S16 normalImage, S16 expandedImage)
- {
- if( ( parentId < 0 ) || ( parentId > mItems.size() ) )
- {
- Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::insertItem: invalid parent id!");
- return 0;
- }
- if((parentId != 0) && (mItems[parentId-1] == 0))
- {
- Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::insertItem: parent item invalid!");
- return 0;
- }
- const char * pItemText = ( text != NULL ) ? dStrdup( text ) : "";
- const char * pItemValue = ( value != NULL ) ? dStrdup( value ) : "";
- S32 icon = getIcon(iconString);
- // create an item (assigns id)
- Item * pNewItem = createItem(icon);
- if( pNewItem == NULL )
- return 0;
- // // Ugh. This code bothers me. - JDD
- // pNewItem->setText( new char[dStrlen( pItemText ) + 1] );
- // dStrcpy( pNewItem->getText(), pItemText );
- // pNewItem->setValue( new char[dStrlen( pItemValue ) + 1] );
- // dStrcpy( pNewItem->getValue(), pItemValue );
- // paxorr fix:
- char *tmp = new char[dStrlen( pItemText ) + 1];
- dStrcpy( tmp, pItemText );
- pNewItem->setText( tmp );
- tmp = new char[dStrlen( pItemValue ) + 1];
- dStrcpy( tmp, pItemValue );
- pNewItem->setValue( tmp );
-
- pNewItem->setNormalImage( (S8)normalImage );
- pNewItem->setExpandedImage( (S8)expandedImage );
- // root level?
- if(parentId == 0)
- {
- // insert back
- if( mRoot != NULL )
- {
- Item * pTreeTraverse = mRoot;
- while( pTreeTraverse != NULL && pTreeTraverse->mNext != NULL )
- pTreeTraverse = pTreeTraverse->mNext;
- pTreeTraverse->mNext = pNewItem;
- pNewItem->mPrevious = pTreeTraverse;
- }
- else
- mRoot = pNewItem;
- mFlags.set(RebuildVisible);
- }
- else if( mItems.size() >= ( parentId - 1 ) )
- {
- Item * pParentItem = mItems[parentId-1];
- // insert back
- if( pParentItem != NULL && pParentItem->mChild)
- {
- Item * pTreeTraverse = pParentItem->mChild;
- while( pTreeTraverse != NULL && pTreeTraverse->mNext != NULL )
- pTreeTraverse = pTreeTraverse->mNext;
- pTreeTraverse->mNext = pNewItem;
- pNewItem->mPrevious = pTreeTraverse;
- }
- else
- pParentItem->mChild = pNewItem;
- pNewItem->mParent = pParentItem;
- if( pParentItem->isExpanded() )
- mFlags.set(RebuildVisible);
- }
- //
- if(mFlags.test(RebuildVisible))
- buildVisibleTree();
- return pNewItem->mId;
- }
- //------------------------------------------------------------------------------
- bool GuiTreeViewCtrl::removeItem(S32 itemId)
- {
- // tree?
- if(itemId == 0)
- {
- destroyTree();
- return(true);
- }
- Item * item = getItem(itemId);
- if(!item)
- {
- //Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::removeItem: invalid item id!");
- return false;
- }
- // root?
- if(item == mRoot)
- mRoot = item->mNext;
- // Dispose of any children...
- if (item->mChild)
- destroyChildren(item->mChild, item);
- // Kill the item...
- destroyItem(item);
- // Update the rendered tree...
- buildVisibleTree();
- return true;
- }
- void GuiTreeViewCtrl::removeAllChildren(S32 itemId)
- {
- Item * item = getItem(itemId);
- if(item)
- {
- destroyChildren(item->mChild, item);
- }
- }
- //------------------------------------------------------------------------------
- const S32 GuiTreeViewCtrl::getFirstRootItem() const
- {
- return (mRoot ? mRoot->mId : 0);
- }
- //------------------------------------------------------------------------------
- S32 GuiTreeViewCtrl::getChildItem(S32 itemId)
- {
- Item * item = getItem(itemId);
- if(!item)
- {
- Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::getChild: invalid item id!");
- return(0);
- }
- return(item->mChild ? item->mChild->mId : 0);
- }
- S32 GuiTreeViewCtrl::getParentItem(S32 itemId)
- {
- Item * item = getItem(itemId);
- if(!item)
- {
- Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::getParent: invalid item id!");
- return(0);
- }
- return(item->mParent ? item->mParent->mId : 0);
- }
- S32 GuiTreeViewCtrl::getNextSiblingItem(S32 itemId)
- {
- Item * item = getItem(itemId);
- if(!item)
- {
- Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::getNextSibling: invalid item id!");
- return(0);
- }
- return(item->mNext ? item->mNext->mId : 0);
- }
- S32 GuiTreeViewCtrl::getPrevSiblingItem(S32 itemId)
- {
- Item * item = getItem(itemId);
- if(!item)
- {
- Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::getPrevSibling: invalid item id!");
- return(0);
- }
- return(item->mPrevious ? item->mPrevious->mId : 0);
- }
- //------------------------------------------------------------------------------
- S32 GuiTreeViewCtrl::getItemCount()
- {
- return(mItemCount);
- }
- S32 GuiTreeViewCtrl::getSelectedItem()
- {
- return mSelectedItem;
- }
- //------------------------------------------------------------------------------
- void GuiTreeViewCtrl::moveItemUp( S32 itemId )
- {
- GuiTreeViewCtrl::Item* pItem = getItem( itemId );
- if ( !pItem )
- {
- Con::errorf( ConsoleLogEntry::General, "GuiTreeViewCtrl::moveItemUp: invalid item id!");
- return;
- }
- Item * pParent = pItem->mParent;
- Item * pPrevItem = pItem->mPrevious;
- if ( pPrevItem == NULL || pParent == NULL )
- {
- Con::errorf( ConsoleLogEntry::General, "GuiTreeViewCtrl::moveItemUp: Unable to move item up, bad data!");
- return;
- }
- // Diddle the linked list!
- if ( pPrevItem->mPrevious )
- pPrevItem->mPrevious->mNext = pItem;
- else if ( pItem->mParent )
- pItem->mParent->mChild = pItem;
- if ( pItem->mNext )
- pItem->mNext->mPrevious = pPrevItem;
- pItem->mPrevious = pPrevItem->mPrevious;
- pPrevItem->mNext = pItem->mNext;
- pItem->mNext = pPrevItem;
- pPrevItem->mPrevious = pItem;
- // Update SimObjects if Appropriate.
- SimObject * pSimObject = NULL;
- SimSet * pParentSet = NULL;
- // Fetch Current Add Set
- if( pParent->isInspectorData() )
- pParentSet = dynamic_cast<SimSet*>( pParent->getObject() );
- else
- {
- // parent is probably script data so we search up the tree for a
- // set to put our object in
- Item * pTraverse = pItem->mParent;
- while ( pTraverse != NULL && !pTraverse->isInspectorData() )
- pTraverse = pTraverse->mParent;
- // found an ancestor who is an inspectorData?
- pParentSet = pTraverse->isInspectorData() ? dynamic_cast<SimSet*>( pTraverse->getObject() ) : NULL;
- }
- // Reorder the item and make sure that the children of the item get updated
- // correctly prev item may be script... so find a prevItem if there is.
- // We only need to reorder if there you move it above an inspector item.
- if ( pSimObject != NULL && pParentSet != NULL )
- {
- Item * pTraverse = pItem->mNext;
- while(pTraverse)
- {
- if (pTraverse->isInspectorData())
- break;
- pTraverse = pTraverse->mNext;
- }
- if (pTraverse && pItem->getObject() && pTraverse->getObject())
- pParentSet->reOrder(pItem->getObject(), pTraverse->getObject());
- }
- buildVisibleTree();
- }
- void GuiTreeViewCtrl::moveItemDown( S32 itemId )
- {
- GuiTreeViewCtrl::Item* item = getItem( itemId );
- if ( !item )
- {
- Con::errorf( ConsoleLogEntry::General, "GuiTreeViewCtrl::moveItemDown: invalid item id!");
- return;
- }
- Item* nextItem = item->mNext;
- if ( !nextItem )
- {
- Con::errorf( ConsoleLogEntry::General, "GuiTreeViewCtrl::moveItemDown: no next sibling?");
- return;
- }
- // Diddle the linked list!
- if ( nextItem->mNext )
- nextItem->mNext->mPrevious = item;
- if ( item->mPrevious )
- item->mPrevious->mNext = nextItem;
- else if ( item->mParent )
- item->mParent->mChild = nextItem;
- item->mNext = nextItem->mNext;
- nextItem->mPrevious = item->mPrevious;
- item->mPrevious = nextItem;
- nextItem->mNext = item;
- // And update the simobjects if apppropriate...
- SimObject * simobj = NULL;
- if (item->isInspectorData())
- simobj = item->getObject();
- SimSet *parentSet = NULL;
- // grab the current parentSet if there is any...
- if(item->mParent->isInspectorData())
- parentSet = dynamic_cast<SimSet*>(item->mParent->getObject());
- else
- {
- // parent is probably script data so we search up the tree for a
- // set to put our object in
- Item * temp = item->mParent;
- while (!temp->isInspectorData())
- temp = temp->mParent;
- // found an ancestor who is an inspectorData?
- parentSet = temp->isInspectorData() ? dynamic_cast<SimSet*>(temp->getObject()) : NULL;
- }
- // Reorder the item and make sure that the children of the item get updated
- // correctly prev item may be script... so find a prevItem if there is.
- // We only need to reorder if there you move it above an inspector item.
- if (simobj && parentSet)
- {
- Item * temp = item->mPrevious;
- while(temp)
- {
- if (temp->isInspectorData())
- break;
- temp = temp->mPrevious;
- }
- if (temp && item->getObject() && temp->getObject())
- parentSet->reOrder(temp->getObject(), item->getObject());
- }
- buildVisibleTree();
- }
- //------------------------------------------------------------------------------
- bool GuiTreeViewCtrl::onWake()
- {
- if(!Parent::onWake() || !mProfile->constructBitmapArray())
- return false;
- // If destroy on sleep, then we have to give things a chance to rebuild.
- if(mDestroyOnSleep)
- {
- destroyTree();
- Con::executef(this, 1, "onWake");
- // (Re)build our icon table.
- const char * res = Con::executef(this, 1, "onDefineIcons");
- // If no icons were defined in script then use defaults.
- if(!(dAtob(res)))
- {
- buildIconTable(NULL);
- }
- }
- // Update the row height, if appropriate.
- // DEPRECIATED
- /*
- if(mProfile->mAutoSizeHeight)
- {
- // make sure it's big enough for both bitmap AND font...
- mItemHeight = getMax((S32)mFont->getHeight(), (S32)mProfile->mBitmapArrayRects[0].extent.y);
- }
- */
- return true;
- }
- void GuiTreeViewCtrl::onSleep()
- {
- Parent::onSleep();
- // If appropriate, blast the tree. (We probably rebuild it on wake.)
- if( mDestroyOnSleep )
- destroyTree();
- }
- bool GuiTreeViewCtrl::buildIconTable(const char * icons)
- {
- // Icons should be designated by the bitmap/png file names (minus the file extensions)
- // and separated by colons (:). This list should be synchronized with the Icons enum.
- // This is an abominal piece of code. -- BJG
- if (!icons)
- {
- icons = "^Sandbox/gui/images/default:"
- "^Sandbox/gui/images/simgroup:"
- "^Sandbox/gui/images/simgroupClosed:"
- "^Sandbox/gui/images/simgroupSelected:"
- "^Sandbox/gui/images/simgroupSelectedClosed:"
- "^Sandbox/gui/images/Camera:"
- "^Sandbox/gui/images/iconVisible:"
- "^Sandbox/gui/images/iconLocked:";
- }
- // Figure the size of the buffer we need...
- const char* temp = dStrchr( icons, '\t' );
- U32 textLen = temp ? (U32)( temp - icons ) : dStrlen( icons );
- // Allocate temporary space.
- FrameAllocatorMarker txtBuff;
- char* drawText = (char*)txtBuff.alloc(sizeof(char) * (textLen + 4));
- dStrncpy( drawText, icons, textLen );
- drawText[textLen] = '\0';
- U32 numIcons = 0;
- char *buf = (char*)txtBuff.alloc(sizeof(char) * 256);
- char* token = dStrtok( drawText, ":" );
- // Count the number of icons and store them.
- while (token && numIcons < MaxIcons)
- {
- dSprintf( buf, sizeof( char ) * 256, "%s", token );
- mIconTable[numIcons] = TextureHandle( buf, TextureHandle::BitmapKeepTexture );
- token = dStrtok( NULL, ":" );
- numIcons++;
- }
- return true;
- }
- //------------------------------------------------------------------------------
- void GuiTreeViewCtrl::onPreRender()
- {
- Parent::onPreRender();
- S32 nRootItemId = getFirstRootItem();
- if( nRootItemId == 0 )
- return;
- Item *pRootItem = getItem( nRootItemId );
- if( pRootItem == NULL )
- return;
- mTicksPassed++;
- if( mTicksPassed > mTreeRefreshInterval )
- {
- // Update every render in case new objects are added
- buildVisibleTree();
- mTicksPassed = 0;
- }
- }
- //------------------------------------------------------------------------------
- bool GuiTreeViewCtrl::hitTest(const Point2I & pnt, Item* & item, BitSet32 & flags)
- {
- // Initialize some things.
- const Point2I pos = globalToLocalCoord(pnt);
- flags.clear();
- item = 0;
- // get the hit cell
- Point2I cell((pos.x < 0 ? -1 : pos.x / mCellSize.x),
- (pos.y < 0 ? -1 : pos.y / mCellSize.y));
- // valid?
- if((cell.x < 0 || cell.x >= mSize.x) ||
- (cell.y < 0 || cell.y >= mSize.y))
- return false;
- flags.set(OnRow);
- // Grab the cell.
- if (cell.y >= mVisibleItems.size())
- return false; //Invalid cell, so don't do anything
- item = mVisibleItems[cell.y];
- S32 min = mTabSize * item->mTabLevel;
- // left of icon/text?
- if(pos.x < min)
- {
- flags.set(OnIndent);
- return true;
- }
- // check image
- S32 image = BmpChild;
- if(item->isInspectorData())
- image = item->isExpanded() ? BmpExp : BmpCon;
- else
- image = item->isExpanded() ? item->getExpandedImage() : item->getNormalImage();
- if((image >= 0) && (image < mProfile->mBitmapArrayRects.size()))
- min += mProfile->mBitmapArrayRects[image].extent.x;
- // Is it on the image?
- if(pos.x < min)
- {
- flags.set(OnImage);
- return(true);
- }
- // Bump over to the start of the text.
- min += mTextOffset;
- // Check against the text.
- FrameAllocatorMarker txtAlloc;
- U32 bufLen = item->getDisplayTextLength();
- char *buf = (char*)txtAlloc.alloc(bufLen);
- item->getDisplayText(bufLen, buf);
- min += mProfile->getFont(mFontSizeAdjust)->getStrWidth(buf);
- if(pos.x < min)
- flags.set(OnText);
- return true;
- }
- void GuiTreeViewCtrl::setInstantGroup(SimObject * obj)
- {
- // make sure we're talking about a group.
- SimGroup * grp = dynamic_cast<SimGroup*>(obj);
- // Set the instant group variable.
- if(grp)
- {
- Con::setVariable("instantGroup", grp->getIdString());
- // Notify Script
- Con::executef(this,2,"onInstantGroupSelected",Con::getIntArg(grp->getId()));
- }
- }
- void GuiTreeViewCtrl::syncSelection()
- {
- // for each visible item check to see if it is on the mSelected list.
- // if it is then make sure that it is on the mSelectedItems list as well.
- for (S32 i = 0; i < mVisibleItems.size(); i++)
- {
- for (S32 j = 0; j < mSelected.size(); j++)
- {
- if (mVisibleItems[i]->mId == mSelected[j])
- {
- // check to see if it is on the visible items list.
- bool addToSelectedItems = true;
- for (S32 k = 0; k < mSelectedItems.size(); k++)
- {
- if (mSelected[j] == mSelectedItems[k]->mId)
- {
- // don't add it
- addToSelectedItems = false;
- }
- }
- if (addToSelectedItems)
- {
- mVisibleItems[i]->mState.set(Item::Selected, true);
- mSelectedItems.push_front(mVisibleItems[i]);
- break;
- }
- }
- else if (mVisibleItems[i]->isInspectorData())
- {
- if (mVisibleItems[i]->getObject() && mVisibleItems[i]->getObject()->getId() == mSelected[j])
- {
- // check to see if it is on the visible items list.
- bool addToSelectedItems = true;
- for (S32 k = 0; k < mSelectedItems.size(); k++)
- {
- if (mSelectedItems[k]->isInspectorData())
- {
- if (mSelected[j] == mSelectedItems[k]->getObject()->getId())
- {
- // don't add it
- addToSelectedItems = false;
- }
- }
- else
- {
- if (mSelected[j] == mSelectedItems[k]->mId)
- {
- // don't add it
- addToSelectedItems = false;
- }
- }
- }
- if (addToSelectedItems)
- {
- mVisibleItems[i]->mState.set(Item::Selected, true);
- mSelectedItems.push_front(mVisibleItems[i]);
- break;
- }
- }
- }
- }
- }
- }
- void GuiTreeViewCtrl::removeSelection(S32 itemId)
- {
- if (mDebug)
- Con::printf("removeSelection called");
- Item * item = getItem(itemId);
- // the item may have been selected at one point but was never created/visible in the tree
- // so remove it.
- for (S32 j = 0; j <mSelected.size(); j++)
- {
- if (item)
- {
- if (item->isInspectorData())
- {
- if (item->getObject() && item->getObject()->getId() == mSelected[j])
- {
- mSelected.erase(j);
- break;
- }
- }
- }
- if (mSelected[j] == itemId)
- {
- mSelected.erase(j);
- break;
- }
- }
- if(!item)
- {
- // maybe what we were passed wasn't an item id but an object id.
- for (S32 i = 0; i <mItems.size(); i++)
- {
- if (mItems[i] != NULL)
- {
- if (mItems[i]->isInspectorData())
- {
- if (mItems[i]->getObject()->getId() == itemId)
- {
- item = mItems[i];
- break;
- }
- }
- }
- }
- if (!item)
- {
- //Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::removeSelection: invalid item id! Perhaps it isn't visible yet");
- return;
- }
- }
- item->mState.set(Item::Selected, false);
-
- for (S32 i = 0; i < mSelectedItems.size(); i++)
- {
- if (mSelectedItems[i] == item)
- {
- mSelectedItems.erase(i);
- break;
- }
- }
- // Callback - onRemoveSelection( %itemID )
- if (item->getObject())
- Con::executef(this, 2, "onRemoveSelection", Con::getIntArg(item->getObject()->getId()));
- }
- void GuiTreeViewCtrl::addSelection(S32 itemId)
- {
- if (mDebug)
- Con::printf("addSelection called");
- Item * item = getItem(itemId);
- S32 itr; // used to loop thru items
- bool foundMatch = false;
- if(!item)
- {
- // maybe what we were passed wasn't an item id but an object id.
- for (itr = 0; itr <mItems.size(); itr++)
- {
- if (mItems[itr] != NULL)
- {
- if (mItems[itr]->isInspectorData())
- {
- if ( mItems[itr]->getObject() && mItems[itr]->getObject()->getId() == itemId)
- {
- item = mItems[itr];
- //looks like it is. check to see if it is on the list
- bool alreadySelected = false;
- Vector<Item *>::iterator i;
- for(i = mSelectedItems.begin(); i != mSelectedItems.end(); i++)
- {
- if (*(i) == item)
- {
- //already a selected item which means this call should be ignored
- alreadySelected = true;
- return;
- }
- }
- break;
- }
- }
- }
- }
- if (!item)
- {
- // Do we want to allow more than one selected item?
- if( !mMultipleSelections )
- clearSelection();
- // rdbnote: this isn't going to be very fast, but we need to make sure we're not adding things to this list twice!!
- // in a perfect world, code would be cleanly written enough to not have this problem..
- foundMatch = false;
- for (itr = 0; itr < mSelected.size(); itr++)
- {
- if (mSelected[itr] == itemId)
- foundMatch = true;
- }
- //Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::addSelection: invalid item id! Perhaps it isn't visible yet.");
- if (!foundMatch)
- mSelected.push_front(itemId);
- return;
- }
- }
- else
- {
- // Do we want to allow more than one selected item?
- if( !mMultipleSelections )
- clearSelection();
- // rdbnote: this isn't going to be very fast, but we need to make sure we're not adding things to this list twice!!
- // in a perfect world, code would be cleanly written enough to not have this problem..
- foundMatch = false;
- for (itr = 0; itr < mSelected.size(); itr++)
- {
- if (mSelected[itr] == itemId)
- foundMatch = true;
- }
- // regardless of whether we found an item, we keep track of the Id that was passed
- // as the item may simply not have been created/visible yet.
- if (!foundMatch)
- mSelected.push_front(itemId);
- }
- item->mState.set(Item::Selected, true);
- // Also make it so we can see it if we didn't already.
- scrollVisible(item);
- // Do we want to allow more than one selected item?
- //if( !mMultipleSelections )
- // clearSelection();
- // rdbnote: this isn't going to be very fast, but we need to make sure we're not adding things to this list twice!!
- // in a perfect world, code would be cleanly written enough to not have this problem..
- foundMatch = false;
- for (itr = 0; itr < mSelectedItems.size(); itr++)
- {
- if (mSelectedItems[itr]->mId == item->mId)
- foundMatch = true;
- }
- if (!foundMatch)
- mSelectedItems.push_front(item);
- // Callback - onAddSelection( %itemID )
- if (item->getObject())
- Con::executef(this, 2, "onAddSelection", Con::getIntArg(item->getObject()->getId()));
- }
- void GuiTreeViewCtrl::onItemSelected( Item *item )
- {
- char buf[16];
- dSprintf(buf, 16, "%d", item->mId);
- if (item->isInspectorData())
- {
- if(item->getObject())
- Con::executef(this, 2, "onSelect", Con::getIntArg(item->getObject()->getId()));
- if (!(item->isParent()) && item->getObject())
- Con::executef(this, 2, "onInspect", Con::getIntArg(item->getObject()->getId()));
- }
- else
- {
- Con::executef(this, 2, "onSelect", buf);
- if (!(item->isParent()))
- Con::executef(this, 2, "onInspect", buf);
- }
- mSelectedItem = item->getID();
- }
- bool GuiTreeViewCtrl::setItemSelected(S32 itemId, bool select)
- {
- Item * item = getItem(itemId);
- if (select)
- {
- if (mDebug) Con::printf("setItemSelected called true");
- // rdbnote: this isn't going to be very fast, but we need to make sure we're not adding things to this list twice!!
- // in a perfect world, code would be cleanly written enough to not have this problem..
- bool foundMatch = false;
- for (S32 itr = 0; itr < mSelected.size(); itr++)
- {
- if (mSelected[itr] == itemId)
- foundMatch = true;
- }
- if (!foundMatch)
- mSelected.push_front(itemId);
- }
- else
- {
- if (mDebug) Con::printf("setItemSelected called false");
- // remove it from the mSelected list
- for (S32 j = 0; j <mSelected.size(); j++)
- {
- if (item)
- {
- if (item->isInspectorData())
- {
- if (item->getObject())
- {
- if(item->getObject()->getId() == mSelected[j])
- {
- mSelected.erase(j);
- break;
- }
- }
- else
- {
- // Zombie, kill it!
- mSelected.erase(j);
- j--;
- }
- }
- }
- if (mSelected[j] == itemId)
- {
- mSelected.erase(j);
- break;
- }
- }
- }
- if(!item)
- {
- // maybe what we were passed wasn't an item id but an object id.
- for (S32 i = 0; i <mItems.size(); i++)
- {
- if (mItems[i] != NULL)
- {
- if (mItems[i]->isInspectorData())
- {
- if (mItems[i]->getObject())
- {
- if(mItems[i]->getObject()->getId() == itemId)
- {
- item = mItems[i];
- break;
- }
- }
- else
- {
- // It's a zombie, blast it.
- mItems.erase(i);
- i--;
- }
- }
- }
- }
- if (!item)
- {
- //Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::setItemSelected: invalid item id! Perhaps it isn't visible yet.");
- return(false);
- }
- }
- if(select)
- {
- addSelection( item->mId );
- onItemSelected( item );
- }
- else
- {
- // unselect the item, if it's present.
- item->mState.set(Item::Selected, false);
- if (item->isInspectorData() && item->getObject())
- Con::executef(this, 2, "onUnSelect", Con::getIntArg(item->getObject()->getId()));
- else
- Con::executef(this, 2, "onUnSelect", Con::getIntArg(item->mId));
- // remove it from the selected items list
- for (S32 i = 0; i < mSelectedItems.size(); i++)
- {
- if (mSelectedItems[i] == item)
- {
- mSelectedItems.erase(i);
- break;
- }
- }
- }
- setUpdate();
- return(true);
- }
- // Given an item's index in the selection list, return its itemId
- S32 GuiTreeViewCtrl::getSelectedItem(S32 index)
- {
- if(index >= 0 && index < getSelectedItemsCount())
- {
- return mSelectedItems[index]->mId;
- }
- return -1;
- }
- bool GuiTreeViewCtrl::setItemExpanded(S32 itemId, bool expand)
- {
- Item * item = getItem(itemId);
- if(!item)
- {
- Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::setItemExpanded: invalid item id!");
- return(false);
- }
- if(item->isExpanded() == expand)
- return(true);
- // expand parents
- if(expand)
- {
- while(item)
- {
- if(item->mState.test(Item::VirtualParent))
- onVirtualParentExpand(item);
- item->setExpanded(true);
- item = item->mParent;
- }
- }
- else
- {
- if(item->mState.test(Item::VirtualParent))
- onVirtualParentCollapse(item);
- item->setExpanded(false);
- }
- return(true);
- }
- bool GuiTreeViewCtrl::setItemValue(S32 itemId, StringTableEntry Value)
- {
- Item * item = getItem(itemId);
- if(!item)
- {
- Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::setItemValue: invalid item id!");
- return(false);
- }
- item->setValue( ( Value ) ? Value : "" );
- return(true);
- }
- const char * GuiTreeViewCtrl::getItemText(S32 itemId)
- {
- Item * item = getItem(itemId);
- if(!item)
- {
- Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::getItemText: invalid item id!");
- return("");
- }
- return(item->getText() ? item->getText() : "");
- }
- const char * GuiTreeViewCtrl::getItemValue(S32 itemId)
- {
- Item * item = getItem(itemId);
- if(!item)
- {
- Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::getItemValue: invalid item id!");
- return("");
- }
- if(item->mState.test(Item::InspectorData))
- {
- // If it's InspectorData, we let people use this call to get an object reference.
- return item->mInspectorInfo.mObject->getIdString();
- }
- else
- {
- // Just return the script value...
- return(item->getValue() ? item->getValue() : "");
- }
- }
- bool GuiTreeViewCtrl::editItem( S32 itemId, const char* newText, const char* newValue )
- {
- Item* item = getItem( itemId );
- if ( !item )
- {
- Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::editItem: invalid item id!");
- return false;
- }
- if ( item->mState.test(Item::InspectorData) )
- {
- Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::editItem: item %d is inspector data and may not be modified!", itemId);
- return false;
- }
- delete [] item->getText();
- item->setText (new char[dStrlen( newText ) + 1]);
- dStrcpy( item->getText(), newText );
- delete [] item->getValue();
- item->setValue( new char[dStrlen( newValue ) + 1] );
- dStrcpy( item->getValue(), newValue );
- // Update the widths and such:
- buildVisibleTree();
- return true;
- }
- void GuiTreeViewCtrl::deleteSelection()
- {
- Con::executef(this, 1, "onDeleteSelection");
- if (mSelectedItems.empty())
- {
- for (S32 i = 0; i < mSelected.size(); i++)
- {
- S32 objectId = mSelected[i];
- // find the object
- SimObject* obj = Sim::findObject(objectId);
- obj->deleteObject();
- }
- }
- else
- {
- Vector<Item*> delSelection;
- delSelection = mSelectedItems;
- mSelectedItems.clear();
- while (!delSelection.empty())
- {
- Item * item = delSelection.front();
- setItemSelected(item->mId,false);
- if ( item->mParent )
- deleteItem( item );
-
- delSelection.pop_front();
- }
- }
- mSelected.clear();
- mSelectedItems.clear();
- Con::executef( this, 1, "onObjectDeleteCompleted");
- }
- //------------------------------------------------------------------------------
- // keyboard movement of items is restricted to just one item at a time
- // if more than one item is selected then movement operations are not performed
- bool GuiTreeViewCtrl::onKeyDown( const GuiEvent& event )
- {
- if ( !mVisible || !mActive || !mAwake )
- return true;
- // All the keyboard functionality requires a selected item, so if none exists...
- // Deal with enter and delete
- if ( event.modifier == 0 )
- {
- if ( event.keyCode == KEY_RETURN )
- {
- if ( mAltConsoleCommand[0] )
- Con::evaluate( mAltConsoleCommand );
- return true;
- }
- if ( event.keyCode == KEY_DELETE && mDeleteObjectAllowed )
- {
- // Don't delete the root!
- if (mSelectedItems.empty())
- return true;
- //this may be fighting with the world editor delete
- deleteSelection();
- return true;
- }
-
- //call a generic bit of script that will let the subclass know that a key was pressed
- Con::executef(this, 3, "onKeyDown", Con::getIntArg(event.modifier), Con::getIntArg(event.keyCode));
- }
- // only do operations if only one item is selected
- if ( mSelectedItems.empty() || (mSelectedItems.size() > 1))
- return true;
- Item* item = mSelectedItems.first();
- if ( !item )
- return true;
- // The Alt key lets you move items around!
- if ( mFlags.test(IsEditable) && event.modifier & SI_ALT )
- {
- switch ( event.keyCode )
- {
- case KEY_UP:
- // Move us up.
- if ( item->mPrevious )
- {
- moveItemUp( item->mId );
- scrollVisible(item);
- }
- return true;
- case KEY_DOWN:
- // Move the item under us up.
- if ( item->mNext )
- {
- moveItemUp( item->mNext->mId );
- scrollVisible(item);
- }
- return true;
- case KEY_LEFT:
- if ( item->mParent )
- {
- if ( item->mParent->mParent )
- {
- // Ok, we have both an immediate parent, and a grandparent.
- // The goal of left-arrow alt is to become the child of our
- // grandparent, ie, to become a sibling of our parent.
- // First, unlink item from its siblings.
- if ( item->mPrevious )
- item->mPrevious->mNext = item->mNext;
- else
- item->mParent->mChild = item->mNext;
- if ( item->mNext )
- item->mNext->mPrevious = item->mPrevious;
- // Now, relink as the next sibling of our parent.
- item->mPrevious = item->mParent;
- item->mNext = item->mParent->mNext;
- // If there was already a next sibling, deal with that case.
- if ( item->mNext )
- item->mNext->mPrevious = item;
- item->mParent->mNext = item;
- // Snag the current parent set if any...
- SimSet *parentSet = NULL;
- if(item->mParent->isInspectorData())
- parentSet = dynamic_cast<SimSet*>(item->mParent->getObject());
- else
- {
- // parent is probably script data so we search up the tree for a
- // set to put our object in
- Item * temp = item->mParent;
- while (!temp->isInspectorData())
- temp = temp->mParent;
- // found a ancestor who is an inspectorData
- if (temp->isInspectorData())
- parentSet = dynamic_cast<SimSet*>(temp->getObject());
- else parentSet = NULL;
- }
- // Get our active SimObject if any
- SimObject *simObj = NULL;
- if(item->isInspectorData())
- simObj = item->getObject();
- // Remove from the old parentset...
- if(simObj && parentSet) {
- if (parentSet->size()>0)
- {
- SimObject *lastObject = parentSet->last();
- parentSet->removeObject(simObj);
- parentSet->reOrder(lastObject);
- } else
- parentSet->removeObject(simObj);
- }
- // And finally, update our item
- item->mParent = item->mParent->mParent;
- // Snag the newparent set if any...
- SimSet *newParentSet = NULL;
- if(item->mParent->isInspectorData())
- newParentSet = dynamic_cast<SimSet*>(item->mParent->getObject());
- else
- {
- // parent is probably script data so we search up the tree for a
- // set to put our object in
- Item * temp = item->mParent;
- while (!temp->isInspectorData())
- temp = temp->mParent;
- // found a ancestor who is an inspectorData
- if (temp->isInspectorData())
- newParentSet = dynamic_cast<SimSet*>(temp->getObject());
- else newParentSet = NULL;
- }
- if(simObj && newParentSet)
- {
- newParentSet->addObject(simObj);
- Item * temp = item->mNext;
- // item->mNext may be script, so find an inspector item to reorder with if any
- if (temp) {
- do {
- if (temp->isInspectorData())
- break;
- temp = temp->mNext;
- } while (temp);
- if (temp && item->getObject() && temp->getObject()) //do we still have a item->mNext? If not then don't bother reordering
- newParentSet->reOrder(item->getObject(), temp->getObject());
- }
- } else if (!simObj&&newParentSet) {
- // our current item is script data. but it may have children who
- // is inspector data who need an updated set
- if (item->mChild)
- inspectorSearch(item->mChild, item, parentSet, newParentSet);
- }
- // And update everything hurrah.
- buildVisibleTree();
- scrollVisible(item);
- }
- }
- return true;
- case KEY_RIGHT:
- if ( item->mPrevious )
- {
- // Make the item the last child of its previous sibling.
- // First, unlink from the current position in the list
- item->mPrevious->mNext = item->mNext;
- if ( item->mNext )
- item->mNext->mPrevious = item->mPrevious;
- // Get the object we're poking with.
- SimObject *simObj = NULL;
- SimSet *parentSet = NULL;
- if(item->isInspectorData())
- simObj = item->getObject();
- if(item->mParent->isInspectorData())
- parentSet = dynamic_cast<SimSet*>(item->mParent->getObject());
- else {
- // parent is probably script data so we search up the tree for a
- // set to put our object in
- Item * temp = item->mParent;
- while (!temp->isInspectorData())
- temp = temp->mParent;
- // found an ancestor who is an inspectorData
- if (temp->isInspectorData())
- parentSet = dynamic_cast<SimSet*>(temp->getObject());
- }
- // If appropriate, remove from the current SimSet.
- if(parentSet && simObj) {
- if (parentSet->size()>0)
- {
- SimObject *lastObject = parentSet->last();
- parentSet->removeObject(simObj);
- parentSet->reOrder(lastObject);
- } else
- parentSet->removeObject(simObj);
- }
- // Now, make our previous sibling our parent...
- item->mParent = item->mPrevious;
- item->mNext = NULL;
- // And sink us down to the end of its siblings, if appropriate.
- if ( item->mParent->mChild )
- {
- Item* temp = item->mParent->mChild;
- while ( temp->mNext )
- temp = temp->mNext;
- temp->mNext = item;
- item->mPrevious = temp;
- }
- else
- {
- // only child...<sniff>
- item->mParent->mChild = item;
- item->mPrevious = NULL;
- }
- // Make sure the new parent is expanded:
- if ( !item->mParent->mState.test( Item::Expanded ) )
- setItemExpanded( item->mParent->mId, true );
- // Snag the new parent simset if any.
- SimSet *newParentSet = NULL;
- // new parent might be script. so figure out what set we need to add it to.
- if(item->mParent->isInspectorData())
- newParentSet = dynamic_cast<SimSet*>(item->mParent->getObject());
- else
- {
- // parent is probably script data so we search up the tree for a
- // set to put our object in
- if (mDebug) Con::printf("oh nos my parent is script!");
- Item * temp = item->mParent;
- while (!temp->isInspectorData())
- temp = temp->mParent;
- // found a ancestor who is an inspectorData
- if (temp->isInspectorData())
- newParentSet = dynamic_cast<SimSet*>(temp->getObject());
- else newParentSet = NULL;
- }
- // Add the item's SimObject to the new parent simset, at the end.
- if(newParentSet && simObj)
- newParentSet->addObject(simObj);
- else if (!simObj&&newParentSet&&parentSet) {
- // our current item is script data. but it may have children who
- // is inspector data who need an updated set
- if (item->mChild) {
- inspectorSearch(item->mChild, item, parentSet, newParentSet);
- }
- }
- scrollVisible(item);
- }
- return true;
- }
- }
- // Explorer-esque navigation...
- switch( event.keyCode )
- {
- case KEY_UP:
- // Select previous visible item:
- if ( item->mPrevious )
- {
- item = item->mPrevious;
- while ( item->isParent() && item->isExpanded() )
- {
- item = item->mChild;
- while ( item->mNext )
- item = item->mNext;
- }
- setItemSelected(mSelectedItems.first()->mId,false);
- setItemSelected( item->mId, true );
- scrollVisible(item);
- return true;
- }
- // or select parent:
- if ( item->mParent )
- {
- setItemSelected(mSelectedItems.first()->mId,false);
- setItemSelected( item->mParent->mId, true );
- scrollVisible(item->mParent);
- return true;
- }
- return false;
- break;
- case KEY_DOWN:
- // Selected child if it is visible:
- if ( item->isParent() && item->isExpanded() )
- {
- setItemSelected(mSelectedItems.first()->mId,false);
- setItemSelected( item->mChild->mId, true );
- scrollVisible(item->mChild);
- return true;
- }
- // or select next sibling (recursively):
- do
- {
- if ( item->mNext )
- {
- setItemSelected(mSelectedItems.first()->mId,false);
- setItemSelected(item->mNext->mId, true );
- scrollVisible(item->mNext);
- return true;
- }
- item = item->mParent;
- } while ( item );
- return false;
- break;
- case KEY_LEFT:
- // Contract current menu:
- if ( item->isExpanded() )
- {
- setItemExpanded( item->mId, false );
- scrollVisible(item);
- return true;
- }
- // or select parent:
- if ( item->mParent )
- {
- setItemSelected(mSelectedItems.first()->mId,false);
- setItemSelected( item->mParent->mId, true );
- scrollVisible(item->mParent);
- return true;
- }
- return false;
- break;
- case KEY_RIGHT:
- // Expand selected item:
- if ( item->isParent() )
- {
- if ( !item->isExpanded() )
- {
- setItemExpanded( item->mId, true );
- scrollVisible(item);
- return true;
- }
- // or select child:
- setItemSelected(mSelectedItems.first()->mId,false);
- setItemSelected( item->mChild->mId, true );
- scrollVisible(item->mChild);
- return true;
- }
- return false;
- break;
- }
- // Not processed, so pass the event on:
- return Parent::onKeyDown( event );
- }
- //------------------------------------------------------------------------------
- // on mouse up look at the current item and check to see if it is valid
- // to move the selected item(s) to it.
- void GuiTreeViewCtrl::onTouchUp(const GuiEvent &event)
- {
- if( !mActive || !mAwake || !mVisible )
- return;
- mouseUnlock();
- if ( mSelectedItems.empty())
- {
- mDragMidPoint = NomDragMidPoint;
- return;
- }
-
- if (!mMouseDragged)
- return;
- else
- mMouseDragged = false;
- Item* newItem = NULL;
- Item* newItem2 = NULL;
- if (mFlags.test(IsEditable))
- {
- Parent::onTouchMove( event );
- if (mOldDragY != mMouseOverCell.y)
- {
- mOldDragY = mMouseOverCell.y;
- BitSet32 hitFlags = 0;
- if ( !hitTest( event.mousePoint, newItem2, hitFlags ) )
- {
- mDragMidPoint = NomDragMidPoint;
- return;
- }
- newItem2->mState.clear(Item::MouseOverBmp | Item::MouseOverText );
-
- // if the newItem isn't in the mSelectedItemList then continue.
- Vector<Item *>::iterator k;
- for(k = mSelectedItems.begin(); k != mSelectedItems.end(); k++)
- {
- newItem = newItem2;
-
- if (*(k) == newItem)
- {
- mDragMidPoint = NomDragMidPoint;
- return;
- }
- Item * temp = *(k);
- Item * grandpaTemp = newItem->mParent;
-
- // grandpa check, kick out if an item would be its own ancestor
- while (grandpaTemp)
- {
- if (temp == grandpaTemp)
- {
- if (mDebug)
- {
- Con::printf("grandpa check");
- if (temp->isInspectorData())
- Con::printf("temp's name: %s",temp->getObject()->getName());
- if (grandpaTemp->isInspectorData())
- Con::printf("grandpa's name: %s",grandpaTemp->getObject()->getName());
- }
- mDragMidPoint = NomDragMidPoint;
- return;
- }
- grandpaTemp = grandpaTemp->mParent;
- }
- }
- for (S32 i = 0; i <mSelectedItems.size();i++)
- {
- newItem = newItem2;
- Item * item = mSelectedItems[i];
- if (mDebug) Con::printf("----------------------------");
-
- // clear old highlighting of the item
- item->mState.clear(Item::MouseOverBmp | Item::MouseOverText );
- // move the selected item to the newItem
- Item* oldParent = item->mParent;
- // Snag the current parent set if any for future reference
- SimSet *parentSet = NULL;
- if(oldParent->isInspectorData())
- parentSet = dynamic_cast<SimSet*>(oldParent->getObject());
- else
- {
- // parent is probably script data so we search up the tree for a
- // set to put our object in
- Item * temp = oldParent;
- while (temp)
- {
- if (temp->isInspectorData())
- break;
- temp = temp->mParent;
- }
- // found an ancestor who is an inspectorData
- if (temp)
- {
- if (temp->isInspectorData())
- parentSet = dynamic_cast<SimSet*>(temp->getObject());
- }
- }
- // unlink from the current position in the list
- unlinkItem(item);
- // update the parent's children
- // check if we an only child
- if (item->mParent->mChild == item)
- {
- if (item->mNext)
- item->mParent->mChild = item->mNext;
- else
- item->mParent->mChild = NULL;
- }
- if (mDragMidPoint != NomDragMidPoint)
- {
- //if it is below an expanded tree, place as last item in the tree
- //if it is below a parent who isn't expanded put below it
- // position the item above or below another item
- if (mDragMidPoint == AbovemDragMidPoint)
- {
- // easier to treat everything as "Below the mDragMidPoint" so make some adjustments
- if (mDebug) Con::printf("adding item above mDragMidPoint");
- // above the mid point of an item, so grab either the parent
- // or the previous sibling
- // does the item have a previous sibling?
- if (newItem->mPrevious)
- {
- newItem = newItem->mPrevious;
- if (mDebug) Con::printf("treating as if below an item that isn't expanded");
- // otherwise add below that item as a sibling
- item->mParent = newItem->mParent;
- item->mPrevious = newItem;
- item->mNext = newItem->mNext;
- if (newItem->mNext)
- newItem->mNext->mPrevious = item;
- newItem->mNext = item;
- }
- else
- {
- if (mDebug) Con::printf("treating as if adding below the parent of the item");
- // instead we add as the first item below the newItem's parent
- item->mParent = newItem->mParent;
- item->mNext = newItem;
- item->mPrevious = NULL;
- newItem->mPrevious = item;
- item->mParent->mChild = item;
- }
- }
- else if (mDragMidPoint == BelowmDragMidPoint)
- {
- if ((newItem->isParent())&&(newItem->isExpanded()))
- {
- if (mDebug) Con::printf("adding item to an expanded parent below the mDragMidPoint");
- item->mParent = newItem;
- // then add the new item as a child
- item->mNext = newItem->mChild;
- if (newItem->mChild)
- newItem->mChild->mPrevious = item;
- item->mParent->mChild = item;
- item->mPrevious = NULL;
- }
- else if ((!newItem->mNext)&&(newItem->mParent)&&(newItem->mParent->mParent))
- {
- // add below it's parent.
- if (mDebug) Con::printf("adding below a tree");
- item->mParent = newItem->mParent->mParent;
- item->mNext = newItem->mParent->mNext;
- item->mPrevious = newItem->mParent;
- if (newItem->mParent->mNext)
- newItem->mParent->mNext->mPrevious = item;
- newItem->mParent->mNext = item;
- }
- else
- {
- // adding below item not as a child
- if (mDebug) Con::printf("adding item below the mDragMidPoint of an item");
- item->mParent = newItem->mParent;
- // otherwise the item is a sibling
- if (newItem->mNext)
- newItem->mNext->mPrevious = item;
- item->mNext = newItem->mNext;
- item->mPrevious = newItem;
- newItem->mNext = item;
- }
- }
- }
- // if we're not allowed to add to items, then try to add to the parent of the hit item.
- // if we are, just add to the item we hit.
- else
- {
- if (mDebug)
- {
- if (item->isInspectorData() && item->getObject())
- Con::printf("Item: %i",item->getObject()->getId());
- if (newItem->isInspectorData() && newItem->getObject())
- Con::printf("Parent: %i",newItem->getObject()->getId());
- Con::printf("dragged onto an item");
- }
-
- // if the hit item is not already a group, and we're not allowed to drag to items,
- // then try to add to the parent.
- if(!mDragToItemAllowed && !newItem->isParent())
- {
- // add to the item's parent.
- if(!newItem->mParent || !newItem->mParent->isParent())
- {
- if(mDebug)
- Con::printf("could not find the parent of that item. dragging to an item is not allowed, kicking out.");
- mDragMidPoint = NomDragMidPoint;
- return;
- }
- newItem = newItem->mParent;
- }
-
- // new parent is the item in the current cell
- item->mParent = newItem;
-
- // adjust children if any
- if (newItem->mChild)
- {
- if (mDebug) Con::printf("not the first child");
-
- // put it at the top of the list (easier to find if there are many children)
- if (newItem->mChild)
- newItem->mChild->mPrevious = item;
- item->mNext = newItem->mChild;
- newItem->mChild = item;
- item->mPrevious = NULL;
- }
- else
- {
- if (mDebug) Con::printf("first child");
-
- // only child
- newItem->mChild = item;
- item->mNext = NULL;
- item->mPrevious = NULL;
- }
- }
- // expand the item we added to, if it isn't expanded already
- if ( !item->mParent->mState.test( Item::Expanded ) )
- setItemExpanded( item->mParent->mId, true );
- //----------------------------------------------------------------
- // handle objects
- // Get our active SimObject if any
- SimObject *simObj = NULL;
- if(item->isInspectorData())
- {
- simObj = item->getObject();
- }
- // Remove from the old parentset
- if((simObj && parentSet)&&(oldParent != item->mParent))
- {
- if (mDebug) Con::printf("removing item from old parentset");
-
- // hack to get around the way removeObject takes the last item of the set
- // and moves it into the place of the object we removed
- if (parentSet->size()>0)
- {
- SimObject *lastObject = parentSet->last();
- parentSet->removeObject(simObj);
- parentSet->reOrder(lastObject);
- }
- else
- {
- parentSet->removeObject(simObj);
- }
- }
- // Snag the newparent set if any...
- SimSet *newParentSet = NULL;
- if(item->mParent->isInspectorData())
- {
- if (mDebug) Con::printf("getting a new parent set");
- SimObject * tmpObj = item->mParent->getObject();
- newParentSet = dynamic_cast<SimSet*>(tmpObj);
- }
- else
- {
- // parent is probably script data so we search up the tree for a
- // set to put our object in
- if (mDebug) Con::printf("oh nos my parent is script!");
- Item * temp = item->mParent;
- while (temp)
- {
- if (temp->isInspectorData())
- break;
- temp = temp->mParent;
- }
-
- // found a ancestor who is an inspectorData
- if (temp)
- {
- if (temp->isInspectorData())
- newParentSet = dynamic_cast<SimSet*>(temp->getObject());
- }
- else
- {
- newParentSet = NULL;
- }
- }
- if(simObj && newParentSet)
- {
- if (mDebug) Con::printf("simobj and new ParentSet");
- if (oldParent != item->mParent)
- newParentSet->addObject(simObj);
- //order the objects in the simset according to their
- //order in the tree view control
- if(!item->mNext)
- {
- if(!item->mPrevious) break;
- //bring to the end of the set
- SimObject *prevObject = item->mPrevious->getObject();
- if (prevObject && item->getObject())
- {
- newParentSet->reOrder(item->getObject(), prevObject);
- }
- }
- else
- {
- //reorder within the set
- SimObject *nextObject = item->mNext->getObject();
- if(nextObject && item->getObject())
- {
- newParentSet->reOrder(item->getObject(), nextObject);
- }
- }
- }
- else if (!simObj&&newParentSet)
- {
- // our current item is script data. but it may have children who
- // is inspector data who need an updated set
- if (mDebug) Con::printf("no simobj but new parentSet");
- if (item->mChild)
- inspectorSearch(item->mChild, item, parentSet, newParentSet);
- }
- else if (simObj&&!newParentSet)
- {
- if (mDebug) Con::printf("simobject and no new parent set");
- }
- else
- if (mDebug) Con::printf("no simobject and no new parent set");
- }
- // And update everything.
- scrollVisible(newItem);
- }
- }
- mDragMidPoint = NomDragMidPoint;
- }
- //------------------------------------------------------------------------------
- void GuiTreeViewCtrl::onTouchDragged(const GuiEvent &event)
- {
- if(!mSupportMouseDragging) return;
- if( !mActive || !mAwake || !mVisible )
- return;
- if (mSelectedItems.size() == 0)
- return;
- Point2I pt = globalToLocalCoord(event.mousePoint);
- Parent::onTouchMove(event);
- mouseLock();
- mMouseDragged = true;
- // whats our mDragMidPoint?
- mCurrentDragCell = mMouseOverCell.y;
- S32 midpCell = mCurrentDragCell * mItemHeight + (mItemHeight/2);
- S32 currentY = pt.y;
- S32 yDiff = currentY-midpCell;
- S32 variance = (mItemHeight/5);
- if (mPreviousDragCell >= 0)
- mVisibleItems[mPreviousDragCell]->mState.clear( Item::MouseOverBmp | Item::MouseOverText );
- if (mAbs(yDiff) > variance)
- {
- //above or below an item?
- if (yDiff < 0)
- mDragMidPoint = AbovemDragMidPoint;
- else
- mDragMidPoint = BelowmDragMidPoint;
- } else
- {
- mDragMidPoint = NomDragMidPoint;
- // highlight the current item
- // hittest to detect whether we are on an item
- // ganked from onMouseMouse
- // used for tracking what our last cell was so we can clear it.
- mPreviousDragCell = mCurrentDragCell;
- if (mCurrentDragCell >= 0)
- {
- Item* item = NULL;
- BitSet32 hitFlags = 0;
- if ( !hitTest( event.mousePoint, item, hitFlags ) )
- return;
- if ( hitFlags.test( OnImage ) )
- item->mState.set( Item::MouseOverBmp );
- if ( hitFlags.test( OnText ))
- item->mState.set( Item::MouseOverText );
- // Always redraw the entire mouse over item, since we are distinguishing
- // between the bitmap and the text:
- setUpdateRegion( Point2I( mMouseOverCell.x * mCellSize.x, mMouseOverCell.y * mCellSize.y ), mCellSize );
- }
- }
- }
- void GuiTreeViewCtrl::onMiddleMouseDown(const GuiEvent & event)
- {
- //for debugging items
- if (mDebug) {
- Item* item;
- BitSet32 hitFlags = 0;
- hitTest( event.mousePoint, item, hitFlags );
- Con::printf("debugging %d", item->mId);
- Point2I pt = globalToLocalCoord(event.mousePoint);
- if (item->isInspectorData() && item->getObject()) {
- Con::printf("object data:");
- Con::printf("name:%s",item->getObject()->getName());
- Con::printf("className:%s",item->getObject()->getClassName());
- }
- Con::printf("contents of mSelectedItems:");
- for(S32 i = 0; i < mSelectedItems.size(); i++) {
- if (mSelectedItems[i]->isInspectorData()) {
- Con::printf("%d",mSelectedItems[i]->getObject()->getId());
- } else
- Con::printf("wtf %d", mSelectedItems[i]);
- }
- Con::printf("contents of mSelected");
- for (S32 j = 0; j < mSelected.size(); j++) {
- Con::printf("%d", mSelected[j]);
- }
- S32 mCurrentDragCell = mMouseOverCell.y;
- S32 midpCell = (mCurrentDragCell) * mItemHeight + (mItemHeight/2);
- S32 currentY = pt.y;
- S32 yDiff = currentY-midpCell;
- Con::printf("cell info: (%d,%d) mCurrentDragCell=%d est=(%d,%d,%d) ydiff=%d",pt.x,pt.y,mCurrentDragCell,mCurrentDragCell*mItemHeight, midpCell, (mCurrentDragCell+1)*mItemHeight,yDiff);
- }
- }
- void GuiTreeViewCtrl::onTouchDown(const GuiEvent & event)
- {
- if( !mActive || !mAwake || !mVisible )
- {
- Parent::onTouchDown(event);
- return;
- }
- if ( mProfile->mCanKeyFocus )
- setFirstResponder();
- Item * item = 0;
- BitSet32 hitFlags;
- mOldDragY = 0;
- mDragMidPoint = NomDragMidPoint;
- //
- if(!hitTest(event.mousePoint, item, hitFlags))
- return;
- //
- if(event.modifier & SI_CTRL)
- {
- bool selectFlag = item->mState.test(Item::Selected);
- if (selectFlag == true)
- {
- // already selected, so unselect it and remove it
- removeSelection(item->mId);
- if (item->isInspectorData() && item->getObject())
- Con::executef(this,2,"onRemoveSelection",Con::getIntArg(item->getObject()->getId()));
- } else
- {
- // otherwise select it and add it to the list
- // check if it is already on the list.
- /*bool newSelection = true;
- for (S32 i = 0; i < mSelectedItems.size(); i++) {
- if (mSelectedItems[i] == item) {
- newSelection = false;
- }
- }*/
- //if (newSelection) {
- addSelection(item->mId);
- if (item->isInspectorData() && item->getObject())
- Con::executef(this,2,"onAddSelection",Con::getIntArg(item->getObject()->getId()));
- //}
- }
- }
- else if (event.modifier & SI_SHIFT)
- {
- // is something already selected?
- S32 firstSelectedIndex = 0;
- Item * firstItem = NULL;
- if (!mSelectedItems.empty())
- {
- firstItem = mSelectedItems.front();
- for (S32 i = 0; i < mVisibleItems.size();i++)
- {
- if (mVisibleItems[i] == mSelectedItems.front())
- {
- firstSelectedIndex = i;
- break;
- }
- }
- S32 mCurrentDragCell = mMouseOverCell.y;
- if (mVisibleItems[firstSelectedIndex] != firstItem )
- {
- /*
- Con::printf("something isn't right...");
- if (mVisibleItems[firstSelectedIndex]->isInspectorData())
- Con::printf("visibleItem %s",mVisibleItems[firstSelectedIndex]->getObject()->getName());
- if (firstItem->isInspectorData())
- Con::printf("firstItem %s",firstItem->getObject()->getName());
- */
- }
- else
- {
- // select the cells
- if ((mCurrentDragCell) < firstSelectedIndex)
- {
- //select up
- for (S32 j = (mCurrentDragCell); j < firstSelectedIndex; j++) {
- //if the item isn't already selected, then select it
- bool newSelection = true;
- Vector<Item *>::iterator k;
- for(k = mSelectedItems.begin(); k != mSelectedItems.end(); k++)
- {
- if (mVisibleItems[j] == *(k)){
- newSelection = false;
- break;
- }
- }
- if (newSelection)
- {
- addSelection(mVisibleItems[j]->mId);
- if (mVisibleItems[j]->isInspectorData())
- Con::executef(this,2,"onAddSelection",Con::getIntArg(mVisibleItems[j]->getObject()->getId()));
- }
- }
- }
- else
- {
- // select down
- for (S32 j = firstSelectedIndex+1; j < (mCurrentDragCell+1); j++) {
- bool newSelection = true;
- Vector<Item *>::iterator k;
- for(k = mSelectedItems.begin(); k != mSelectedItems.end(); k++) {
- if (mVisibleItems[j] == *(k)){
- newSelection = false;
- break;
- }
- }
- if (newSelection)
- {
- addSelection(mVisibleItems[j]->mId);
- if (mVisibleItems[j]->isInspectorData())
- Con::executef(this,2,"onAddSelection",Con::getIntArg(mVisibleItems[j]->getObject()->getId()));
- }
- }
- }
- }
- }
- }
- else if (event.modifier & SI_ALT)
- {
- if (item->isInspectorData() && item->getObject())
- {
- setInstantGroup(item->getObject());
- mInstantGroup = item->mId;
- }
- } else if (!hitFlags.test(OnImage))
- {
- // first check to see if the item is already selected
- bool newSelection = true;
- Vector<Item *>::iterator k;
- for(k = mSelectedItems.begin(); k != mSelectedItems.end(); k++) {
- if(*(k) == item)
- {
- newSelection = false;
- break;
- }
- }
- // if the item is not already selected then we have a
- //newly selected item, so clear our list of selected items
- if (newSelection)
- {
- clearSelection();
- //Con::executef(this, 1, "onClearSelection");
- //mSelectedItems.clear();
- setItemSelected(item->mId,true);
- }
- }
- if ( hitFlags.test( OnText ) && ( event.mouseClickCount > 1 ) && mAltConsoleCommand[0] )
- Con::evaluate( mAltConsoleCommand );
- if(!item->isParent())
- return;
- //
- if ( mFullRowSelect || hitFlags.test( OnImage ) )
- {
- item->setExpanded(!item->isExpanded());
- if( !item->isInspectorData() && item->mState.test(Item::VirtualParent) )
- onVirtualParentExpand(item);
- scrollVisible(item);
- }
- }
- //------------------------------------------------------------------------------
- void GuiTreeViewCtrl::onTouchMove( const GuiEvent &event )
- {
- if ( mMouseOverCell.y >= 0 && mVisibleItems.size() > mMouseOverCell.y)
- mVisibleItems[mMouseOverCell.y]->mState.clear( Item::MouseOverBmp | Item::MouseOverText );
- Parent::onTouchMove( event );
- if ( mMouseOverCell.y >= 0 )
- {
- Item* item = NULL;
- BitSet32 hitFlags = 0;
- if ( !hitTest( event.mousePoint, item, hitFlags ) )
- return;
- if ( hitFlags.test( OnImage ) )
- item->mState.set( Item::MouseOverBmp );
- if ( hitFlags.test( OnText ))
- item->mState.set( Item::MouseOverText );
- // Always redraw the entire mouse over item, since we are distinguishing
- // between the bitmap and the text:
- setUpdateRegion( Point2I( mMouseOverCell.x * mCellSize.x, mMouseOverCell.y * mCellSize.y ), mCellSize );
- }
- }
- //------------------------------------------------------------------------------
- void GuiTreeViewCtrl::onTouchEnter( const GuiEvent &event )
- {
- Parent::onTouchEnter( event );
- onTouchMove( event );
- }
- //------------------------------------------------------------------------------
- void GuiTreeViewCtrl::onTouchLeave( const GuiEvent &event )
- {
- if ( mMouseOverCell.y >= 0 && mVisibleItems.size() > mMouseOverCell.y)
- mVisibleItems[mMouseOverCell.y]->mState.clear( Item::MouseOverBmp | Item::MouseOverText );
- Parent::onTouchLeave( event );
- }
- //------------------------------------------------------------------------------
- void GuiTreeViewCtrl::onRightMouseDown(const GuiEvent & event)
- {
- if(!mActive)
- {
- Parent::onRightMouseDown(event);
- return;
- }
- Item * item = NULL;
- BitSet32 hitFlags;
- //
- if(!hitTest(event.mousePoint, item, hitFlags))
- return;
- //
- char bufs[2][32];
- dSprintf(bufs[0], 32, "%d", item->mId);
- dSprintf(bufs[1], 32, "%d %d", event.mousePoint.x, event.mousePoint.y);
- if (item->isInspectorData() && item->getObject())
- Con::executef(this,4, "onRightMouseDown", bufs[0],bufs[1],Con::getIntArg(item->getObject()->getId()));
- else
- Con::executef(this, 3, "onRightMouseDown", bufs[0], bufs[1]);
- }
- //------------------------------------------------------------------------------
- void GuiTreeViewCtrl::onRender(Point2I offset, const RectI &updateRect)
- {
- // Get all our contents drawn!
- Parent::onRender(offset,updateRect);
- // Deal with drawing the drag & drop line, if any...
- dglSetClipRect(updateRect);
- // only do it if we have a mDragMidPoint
- if (mDragMidPoint == NomDragMidPoint || !mSupportMouseDragging )
- return;
- ColorF greyLine(0.5,0.5,0.5,1);
- Point2F squarePt;
- glLineWidth(2.f);
- // draw mDragMidPoint lines with a diamond
- if (mDragMidPoint == AbovemDragMidPoint)
- {
- S32 tempY = mItemHeight*mCurrentDragCell+offset.y ;
- squarePt.y = (F32)tempY;
- squarePt.x = (F32)(125.0f+offset.x);
- dglDrawLine(0+offset.x, tempY, 250+offset.x, tempY,greyLine);
- dglDraw2DSquare(squarePt, 6, 90 );
- }
- if (mDragMidPoint == BelowmDragMidPoint)
- {
- S32 tempY2 = mItemHeight*(mCurrentDragCell+1) +offset.y;
- squarePt.y = (F32)tempY2;
- squarePt.x = (F32)(125.0f+offset.x);
- dglDrawLine(0+offset.x, tempY2, 250+offset.x, tempY2,greyLine);
- dglDraw2DSquare(squarePt,6, 90 );
- }
- glLineWidth(1.f);
- }
- void GuiTreeViewCtrl::onRenderCell(Point2I offset, Point2I cell, bool, bool )
- {
- if( !mVisibleItems.size() )
- return;
- // Do some sanity checking and data retrieval.
- AssertFatal(cell.y < mVisibleItems.size(), "GuiTreeViewCtrl::onRenderCell: invalid cell");
- Item * item = mVisibleItems[cell.y];
- // If there's no object, deal with it.
- if(item->isInspectorData())
- if(!item->getObject())
- return;
- RectI drawRect( offset, mCellSize );
- dglClearBitmapModulation();
- FrameAllocatorMarker txtBuff;
- // Ok, we have the item. There are a few possibilities at this point:
- // - We need to draw inheritance lines and a treeview-chosen icon
- // OR
- // - We have to draw an item-dependent icon
- // - If we're mouseover, we have to highlight it.
- //
- // - We have to draw the text for the item
- // - Taking into account various mouseover states
- // - Taking into account the value (set or not)
- // - If it's an inspector data, we have to do some custom rendering
- // Ok, first draw the tab and icon.
- // Do we draw the tree lines?
- if(mFlags.test(ShowTreeLines))
- {
- drawRect.point.x += ( mTabSize * item->mTabLevel );
- Item* parent = item->mParent;
- for ( S32 i = item->mTabLevel; ( parent && i > 0 ); i-- )
- {
- drawRect.point.x -= mTabSize;
- if ( parent->mNext )
- dglDrawBitmapSR( mProfile->mTextureHandle, drawRect.point, mProfile->mBitmapArrayRects[BmpLine] );
- parent = parent->mParent;
- }
- }
- // Now, the icon...
- drawRect.point.x = offset.x + mTabSize * item->mTabLevel;
- // First, draw the rollover glow, if it's an inner node.
- if ( item->isParent() && item->mState.test( Item::MouseOverBmp ) )
- dglDrawBitmapSR( mProfile->mTextureHandle, drawRect.point, mProfile->mBitmapArrayRects[BmpGlow] );
- // Now, do we draw a treeview-selected item or an item dependent one?
- S32 newOffset = 0; // This is stored so we can render glow, then update render pos.
- if(item->isInspectorData())
- {
- S32 bitmap = 0;
- // Ok, draw the treeview lines as appropriate.
- if ( !item->isParent() )
- {
- bitmap = item->mNext ? BmpChild : BmpLastChild;
- }
- else
- {
- bitmap = item->isExpanded() ? BmpExp : BmpCon;
- if ( item->mParent || item->mPrevious )
- bitmap += ( item->mNext ? 3 : 2 );
- else
- bitmap += ( item->mNext ? 1 : 0 );
- }
- if ( ( bitmap >= 0 ) && ( bitmap < mProfile->mBitmapArrayRects.size() ) )
- {
- dglDrawBitmapSR( mProfile->mTextureHandle, drawRect.point, mProfile->mBitmapArrayRects[bitmap] );
- newOffset = mProfile->mBitmapArrayRects[bitmap].extent.x;
- }
- // draw lock icon if need be
- S32 icon = Lock1;
- S32 icon2 = Hidden;
- if (item->getObject() && item->getObject()->isLocked())
- {
- if (mIconTable[icon])
- {
- //drawRect.point.x = offset.x + mTabSize * item->mTabLevel + mIconTable[icon].getWidth();
- drawRect.point.x += mIconTable[icon].getWidth();
- dglDrawBitmap( mIconTable[icon], drawRect.point, 0 );
- }
- }
- if (item->getObject() && item->getObject()->isHidden())
- {
- if (mIconTable[icon2])
- {
- //drawRect.point.x = offset.x + mTabSize * item->mTabLevel + mIconTable[icon].getWidth();
- drawRect.point.x += mIconTable[icon2].getWidth();
- dglDrawBitmap( mIconTable[icon2], drawRect.point, 0 );
- }
- }
- SimObject * pObject = item->getObject();
- SimGroup * pGroup = ( pObject == NULL ) ? NULL : dynamic_cast<SimGroup*>( pObject );
- // draw the icon associated with the item
- if (item->isParent())
- {
- if ( pGroup != NULL)
- {
- if (item->isExpanded())
- item->mIcon = SimGroup1;
- else
- item->mIcon = SimGroup2;
- }
- else
- item->mIcon = SimGroup2;
- }
-
- if (mInstantGroup == item->mId)
- {
- if (item->isInspectorData())
- {
- if ( pGroup != NULL )
- {
- if (item->isExpanded())
- item->mIcon = SimGroup3;
- else
- item->mIcon = SimGroup4;
- }
- }
- }
- if (item->mIcon)
- {
- if (mIconTable[item->mIcon])
- {
- S32 iconHeight = (mItemHeight - mIconTable[item->mIcon].getHeight()) / 2;
- S32 oldHeight = drawRect.point.y;
- if(iconHeight > 0)
- drawRect.point.y += iconHeight;
- drawRect.point.x += mIconTable[item->mIcon].getWidth();
- dglDrawBitmap( mIconTable[item->mIcon], drawRect.point, 0 );
- drawRect.point.y = oldHeight;
- }
- }
- }
- else
- {
- S32 bitmap = 0;
- // Ok, draw the treeview lines as appropriate.
- if ( !item->isParent() )
- bitmap = item->mNext ? BmpChild : BmpLastChild;
- else
- {
- bitmap = item->isExpanded() ? BmpExp : BmpCon;
- if ( item->mParent || item->mPrevious )
- bitmap += ( item->mNext ? 3 : 2 );
- else
- bitmap += ( item->mNext ? 1 : 0 );
- }
- if ( ( bitmap >= 0 ) && ( bitmap < mProfile->mBitmapArrayRects.size() ) )
- {
- dglDrawBitmapSR( mProfile->mTextureHandle, drawRect.point, mProfile->mBitmapArrayRects[bitmap] );
- newOffset = mProfile->mBitmapArrayRects[bitmap].extent.x;
- }
- S32 icon = item->isExpanded() ? item->mScriptInfo.mExpandedImage : item->mScriptInfo.mNormalImage;
- if ( icon )
- {
- if (mIconTable[icon])
- {
- S32 iconHeight = (mItemHeight - mIconTable[icon].getHeight()) / 2;
- S32 oldHeight = drawRect.point.y;
- if(iconHeight > 0)
- drawRect.point.y += iconHeight;
- drawRect.point.x += mIconTable[icon].getWidth();
- dglDrawBitmap( mIconTable[icon], drawRect.point, 0 );
- drawRect.point.y = oldHeight;
- }
- }
- }
- // Ok, update offset so we can render some text!
- drawRect.point.x += newOffset;
- // Ok, now we're off to rendering the actual data for the treeview item.
- U32 bufLen = item->mDataRenderWidth + 1;
- char *displayText = (char *)txtBuff.alloc(bufLen);
- displayText[bufLen-1] = 0;
- item->getDisplayText(bufLen, displayText);
- // Draw the rollover/selected bitmap, if one was specified.
- drawRect.extent.x = mProfile->getFont(mFontSizeAdjust)->getStrWidth( displayText ) + ( 2 * mTextOffset );
- if ( item->mState.test( Item::Selected ) && mTexSelected )
- dglDrawBitmapStretch( mTexSelected, drawRect );
- else if ( item->mState.test( Item::MouseOverText ) && mTexRollover )
- dglDrawBitmapStretch( mTexRollover, drawRect );
- // Offset a bit so as to space text properly.
- drawRect.point.x += mTextOffset;
- // Determine what color the font should be.
- ColorI fontColor;
- fontColor = item->mState.test( Item::Selected ) ? mProfile->mFontColorSL :
- ( item->mState.test( Item::MouseOverText ) ? mProfile->mFontColorHL : mProfile->mFontColor );
- if (item->mState.test(Item::Selected))
- {
- dglDrawRectFill(drawRect, mProfile->mFillColorHL);
- }
- else if (item->mState.test(Item::MouseOverText))
- {
- dglDrawRectFill(drawRect, mProfile->mFontColorNA);
- }
-
- if( mInstantGroup == item->mId)
- {
- fontColor = mProfile->mFontColorHL;
- }
-
- dglSetBitmapModulation( fontColor );
- // Center the text horizontally.
- S32 height = (mItemHeight - mProfile->getFont(mFontSizeAdjust)->getHeight()) / 2;
- if(height > 0)
- drawRect.point.y += height;
- // JDD - offset by two pixels or so to keep the text from rendering RIGHT ONTOP of the outline
- drawRect.point.x += 2;
- dglDrawText( mProfile->getFont(mFontSizeAdjust), drawRect.point, displayText, mProfile->mFontColors );
- }
- //------------------------------------------------------------------------------
- void GuiTreeViewCtrl::clearSelection()
- {
- while (!mSelectedItems.empty())
- {
- if(!setItemSelected(mSelectedItems.last()->mId, false))
- mSelectedItems.pop_back();
- }
- mSelectedItems.clear();
- mSelected.clear();
-
- Con::executef(this, 1, "onClearSelection");
- }
- void GuiTreeViewCtrl::lockSelection(bool lock)
- {
- for(U32 i = 0; i < (U32)mSelectedItems.size(); i++)
- {
- if(mSelectedItems[i]->isInspectorData())
- mSelectedItems[i]->getObject()->setLocked(lock);
- }
- }
- void GuiTreeViewCtrl::hideSelection(bool hide)
- {
- for (U32 i = 0; i < (U32)mSelectedItems.size(); i++)
- {
- if (mSelectedItems[i]->isInspectorData())
- mSelectedItems[i]->getObject()->setHidden(hide);
- }
- }
- //------------------------------------------------------------------------------
- // handles icon assignments
- S32 GuiTreeViewCtrl::getIcon(const char * iconString)
- {
- if( iconString == NULL )
- return Default;
- S32 icon = Default;
- if (!dStrcmp(iconString, "SimGroup"))
- icon = SimGroup1;
- return icon;
- }
- void GuiTreeViewCtrl::addInspectorDataItem(Item *parent, SimObject *obj)
- {
- S32 icon = getIcon(obj->getClassName());
- Item *item = createItem(icon);
- item->mState.set(Item::InspectorData);
- // Deal with child objects...
- if(dynamic_cast<SimSet*>(obj))
- item->mState.set(Item::VirtualParent);
- // Actually store the data!
- item->setObject(obj);
- // Now add us to the data structure...
- if(parent)
- {
- // Add as child of parent.
- if(parent->mChild)
- {
- Item * traverse = parent->mChild;
- while(traverse->mNext)
- traverse = traverse->mNext;
- traverse->mNext = item;
- item->mPrevious = traverse;
- }
- else
- parent->mChild = item;
- item->mParent = parent;
- }
- else
- {
- // If no parent, add to root.
- item->mNext = mRoot;
- mRoot = item;
- item->mParent = NULL;
- }
- if(!parent || parent->isExpanded())
- mFlags.set(RebuildVisible);
- buildVisibleTree();
- }
- void GuiTreeViewCtrl::unlinkItem(Item * item)
- {
- if (item->mPrevious)
- item->mPrevious->mNext = item->mNext;
- if (item->mNext)
- item->mNext->mPrevious = item->mPrevious;
- }
- bool GuiTreeViewCtrl::childSearch(Item * item, SimObject *obj, bool yourBaby)
- {
- Item * temp = item->mChild;
- while (temp)
- {
- //do you have my baby?
- if (temp->isInspectorData())
- {
- if (temp->getObject() == obj)
- yourBaby = false; //probably a child of an inner script
- }
- yourBaby = childSearch(temp,obj, yourBaby);
- temp = temp->mNext;
- }
- return yourBaby;
- }
- void GuiTreeViewCtrl::inspectorSearch(Item * item, Item * parent, SimSet * parentSet, SimSet * newParentSet)
- {
- if (!parentSet||!newParentSet)
- return;
- if (item == parent->mNext)
- return;
- if (item)
- {
- if (item->isInspectorData())
- {
- // remove the object from the parentSet and add it to the newParentSet
- SimObject* simObj = item->getObject();
- if (parentSet->size())
- {
- SimObject *lastObject = parentSet->last();
- parentSet->removeObject(simObj);
- parentSet->reOrder(lastObject);
- }
- else
- parentSet->removeObject(simObj);
- newParentSet->addObject(simObj);
- if (item->mNext)
- {
- inspectorSearch(item->mNext, parent, parentSet, newParentSet);
- return;
- }
- else
- {
- // end of children so backing up
- if (item->mParent == parent)
- return;
- else
- {
- inspectorSearch(item->mParent->mNext, parent, parentSet, newParentSet);
- return;
- }
- }
- }
- if (item->mChild)
- {
- inspectorSearch(item->mChild, parent, parentSet, newParentSet);
- return;
- }
- if (item->mNext)
- {
- inspectorSearch(item->mNext, parent, parentSet, newParentSet);
- return;
- }
- }
- }
- bool GuiTreeViewCtrl::onVirtualParentBuild(Item *item, bool bForceFullUpdate)
- {
- if(!item->mState.test(Item::InspectorData))
- return true;
- // Blast an item if it doesn't have a corresponding SimObject...
- if(item->mInspectorInfo.mObject == NULL)
- {
- removeItem(item->mId);
- return false;
- }
- // Skip the next stuff unless we're expanded...
- if(!item->isExpanded() && !bForceFullUpdate)
- return true;
- // Verify that we have all the kids we should in here...
- SimSet *srcObj = dynamic_cast<SimSet*>(&(*item->mInspectorInfo.mObject));
- // If it's not a SimSet... WTF are we doing here?
- if(!srcObj)
- return true;
- SimSet::iterator i;
- // This is slow but probably ok.
- for(i = srcObj->begin(); i != srcObj->end(); i++)
- {
- SimObject *obj = *i;
- // If we can't find it, add it.
- // unless it has a parent that is a child that is a script
- Item *res = item->findChildByValue(obj);
- bool foundChild = true;
- // search the children. if any of them are the parent of the object then don't add it.
- foundChild = childSearch(item,obj,foundChild);
- if(!res && foundChild)
- {
- if (mDebug) Con::printf("adding something");
- addInspectorDataItem(item, obj);
- }
- }
- return true;
- }
- bool GuiTreeViewCtrl::onVirtualParentExpand(Item *item)
- {
- // Do nothing...
- return true;
- }
- bool GuiTreeViewCtrl::onVirtualParentCollapse(Item *item)
- {
- // Do nothing...
- return true;
- }
- void GuiTreeViewCtrl::inspectObject(SimObject *obj, bool okToEdit)
- {
- destroyTree();
- mFlags.set(IsEditable, okToEdit);
- //build our icon table
- const char * res = Con::executef(this, 1, "onDefineIcons");
- if(!(dAtob(res)))
- {
- // if no icons were defined in script then use defaults.
- buildIconTable(NULL);
- }
- addInspectorDataItem(NULL, obj);
- }
- S32 GuiTreeViewCtrl::findItemByName(const char *name)
- {
- for (S32 i = 0; i < mItems.size(); i++)
- {
- if (mItems[i] != NULL)
- {
- if (dStrcmp(mItems[i]->getText(),name) == 0)
- return mItems[i]->mId;
- }
- }
- return 0;
- }
- StringTableEntry GuiTreeViewCtrl::getTextToRoot( S32 itemId, const char * delimiter )
- {
- Item * item = getItem(itemId);
- if(!item)
- {
- Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::getTextToRoot: invalid start item id!");
- return StringTable->EmptyString;
- }
- if(item->isInspectorData())
- {
- Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::getTextToRoot: cannot get text to root of inspector data items");
- return StringTable->EmptyString;
- }
- char bufferOne[1024];
- char bufferTwo[1024];
- char bufferNodeText[128];
- dMemset( bufferOne, 0, sizeof(bufferOne) );
- dMemset( bufferTwo, 0, sizeof(bufferTwo) );
- dStrcpy( bufferOne, item->getText() );
- Item *prevNode = item->mParent;
- while ( prevNode )
- {
- dMemset( bufferNodeText, 0, sizeof(bufferNodeText) );
- dStrcpy( bufferNodeText, prevNode->getText() );
- dSprintf( bufferTwo, 1024, "%s%s%s",bufferNodeText, delimiter, bufferOne );
- dStrcpy( bufferOne, bufferTwo );
- dMemset( bufferTwo, 0, sizeof(bufferTwo) );
- prevNode = prevNode->mParent;
- }
- // Return the result, StringTable-ized.
- return StringTable->insert( bufferOne );
- }
- //------------------------------------------------------------------------------
- ConsoleMethod(GuiTreeViewCtrl, findItemByName, S32, 3, 3, "(name) Find item by name\n"
- "@param name The name of the desired object.\n"
- "@return Returns the ID of the object, or -1 on failure (not found).")
- {
- return(object->findItemByName(argv[2]));
- }
- ConsoleMethod(GuiTreeViewCtrl, insertItem, S32, 4, 8, "(TreeItemId parent, name, value, icon, normalImage=0, expandedImage=0) Adds item to tree control.\n"
- "@param parent The new item's parent.\n"
- "@param name The name of the new item.\n"
- "@param value The new item's value.\n"
- "@param icon The new item's icon\n"
- "@return Returns the new item's ID.")
- {
- S32 norm=0, expand=0;
- if (argc > 6)
- {
- norm = dAtoi(argv[6]);
- if(argc > 7)
- expand = dAtoi(argv[7]);
- }
- return(object->insertItem(dAtoi(argv[2]), argv[3], argv[4], argv[5], norm, expand));
- }
- ConsoleMethod(GuiTreeViewCtrl, lockSelection, void, 2, 3, "([bool lock]) Set whether the selection is to be locked."
- "@param lock Boolean flag for whether or not the current selected object should be locked\n"
- "@return No return value.")
- {
- bool lock = true;
- if(argc == 3)
- lock = dAtob(argv[2]);
- object->lockSelection(lock);
- }
- ConsoleMethod(GuiTreeViewCtrl, clearSelection, void, 2, 2, "() Clear selection\n"
- "@return No return value.")
- {
- object->clearSelection();
- }
- ConsoleMethod(GuiTreeViewCtrl, deleteSelection, void, 2, 2, "() Delete all selected items.\n"
- "@return No return value.\n")
- {
- object->deleteSelection();
- }
- ConsoleMethod(GuiTreeViewCtrl, addSelection, void, 3, 3, "(string ID) Select an item"
- "@param ID The ID of the item to select.\n"
- "@return No return value.")
- {
- S32 id = dAtoi(argv[2]);
- object->addSelection(id);
- }
- ConsoleMethod(GuiTreeViewCtrl, addChildSelectionByValue, void, 4, 4, "(TreeItemId parent, value)")
- {
- S32 id = dAtoi(argv[2]);
- GuiTreeViewCtrl::Item* parentItem = object->getItem(id);
- if (parentItem)
- {
- GuiTreeViewCtrl::Item* child = parentItem->findChildByValue(argv[3]);
- if (child)
- object->addSelection(child->getID());
- }
- }
- ConsoleMethod(GuiTreeViewCtrl, removeSelection, void, 3, 3, "(string ID) Deselects given item.\n"
- "@param ID The ID of the item to deselect.\n"
- "@return No return value.")
- {
- S32 id = dAtoi(argv[2]);
- object->removeSelection(id);
- }
- ConsoleMethod(GuiTreeViewCtrl, removeChildSelectionByValue, void, 4, 4, "removeChildSelectionByValue(TreeItemId parent, value)")
- {
- S32 id = dAtoi(argv[2]);
- GuiTreeViewCtrl::Item* parentItem = object->getItem(id);
- if(parentItem)
- {
- GuiTreeViewCtrl::Item* child = parentItem->findChildByValue(argv[3]);
- if(child)
- object->removeSelection(child->getID());
- }
- }
- ConsoleMethod(GuiTreeViewCtrl, selectItem, bool, 3, 4, "(TreeItemId item, [bool select=true]) Selects item.")
- {
- S32 id = dAtoi(argv[2]);
- bool select = true;
- if(argc == 4)
- select = dAtob(argv[3]);
- return(object->setItemSelected(id, select));
- }
- ConsoleMethod(GuiTreeViewCtrl, expandItem, bool, 3, 4, "(TreeItemId item, [bool expand=true]) Deselects item")
- {
- S32 id = dAtoi(argv[2]);
- bool expand = true;
- if(argc == 4)
- expand = dAtob(argv[3]);
- return(object->setItemExpanded(id, expand));
- }
- // Make the given item visible.
- ConsoleMethod(GuiTreeViewCtrl, scrollVisible, void, 3, 3, "(TreeItemId item) Make the given item visible.\n"
- "@param ID of the desired item.\n"
- "@return No return value.")
- {
- object->scrollVisible(dAtoi(argv[2]));
- }
- ConsoleMethod(GuiTreeViewCtrl, buildIconTable, bool, 3,3, "(string icons) Icons should be designated by the bitmap/png file names (minus the file extensions) "
- "and separated by colons (:). This list should be synchronized with the Icons enum.\n"
- "@param icons The list of icons to add sepated by colons.\n"
- "@return Returns true on success, false otherwise.")
- {
- const char * icons = argv[2];
- return object->buildIconTable(icons);
- }
- ConsoleMethod( GuiTreeViewCtrl, open, void, 3, 4, "(SimSet obj, bool okToEdit=true) Set the root of the tree view to the specified object, or to the root set.")
- {
- SimSet *treeRoot = NULL;
- SimObject* target = Sim::findObject(argv[2]);
- bool okToEdit = true;
- if (argc == 4)
- okToEdit = dAtob(argv[3]);
- if (target)
- treeRoot = dynamic_cast<SimSet*>(target);
- if (! treeRoot)
- Sim::findObject(RootGroupId, treeRoot);
- object->inspectObject(treeRoot,okToEdit);
- }
- ConsoleMethod(GuiTreeViewCtrl, getItemText, const char *, 3, 3, "(TreeItemId item)")
- {
- return(object->getItemText(dAtoi(argv[2])));
- }
- ConsoleMethod(GuiTreeViewCtrl, getItemValue, const char *, 3, 3, "(TreeItemId item)")
- {
- return(object->getItemValue(dAtoi(argv[2])));
- }
- ConsoleMethod(GuiTreeViewCtrl, editItem, bool, 5, 5, "(TreeItemId item, string newText, string newValue)")
- {
- return(object->editItem(dAtoi(argv[2]), argv[3], argv[4]));
- }
- ConsoleMethod(GuiTreeViewCtrl, removeItem, bool, 3, 3, "(TreeItemId item)")
- {
- return(object->removeItem(dAtoi(argv[2])));
- }
- ConsoleMethod(GuiTreeViewCtrl, removeAllChildren, void, 3, 3, "removeAllChildren(TreeItemId parent)")
- {
- object->removeAllChildren(dAtoi(argv[2]));
- }
- ConsoleMethod(GuiTreeViewCtrl, clear, void, 2, 2, "() - empty tree")
- {
- object->removeItem(0);
- }
- ConsoleMethod(GuiTreeViewCtrl, getFirstRootItem, S32, 2, 2, "Get id for root item.")
- {
- return(object->getFirstRootItem());
- }
- ConsoleMethod(GuiTreeViewCtrl, getChild, S32, 3, 3, "(TreeItemId item)")
- {
- return(object->getChildItem(dAtoi(argv[2])));
- }
- ConsoleMethod(GuiTreeViewCtrl, buildVisibleTree, void, 3, 3, "Build the visible tree")
- {
- object->buildVisibleTree(dAtob(argv[2]));
- }
- ConsoleMethod(GuiTreeViewCtrl, getParent, S32, 3, 3, "(TreeItemId item)")
- {
- return(object->getParentItem(dAtoi(argv[2])));
- }
- ConsoleMethod(GuiTreeViewCtrl, getNextSibling, S32, 3, 3, "(TreeItemId item)")
- {
- return(object->getNextSiblingItem(dAtoi(argv[2])));
- }
- ConsoleMethod(GuiTreeViewCtrl, getPrevSibling, S32, 3, 3, "(TreeItemId item)")
- {
- return(object->getPrevSiblingItem(dAtoi(argv[2])));
- }
- ConsoleMethod(GuiTreeViewCtrl, getItemCount, S32, 2, 2, "() @return Returns the number of items in control")
- {
- return(object->getItemCount());
- }
- ConsoleMethod(GuiTreeViewCtrl, getSelectedItem, S32, 2, 2, "() @return Returns the ID of the selected item.")
- {
- return ( object->getSelectedItem() );
- }
- ConsoleMethod(GuiTreeViewCtrl, getSelectedObject, S32, 2, 2, "() @return Returns the currently selected simObject in inspector mode or -1")
- {
- GuiTreeViewCtrl::Item *item = object->getItem( object->getSelectedItem() );
- if( item != NULL && item->isInspectorData() )
- {
- SimObject *obj = item->getObject();
- if( obj != NULL )
- return object->getId();
- }
- return -1;
- }
- ConsoleMethod(GuiTreeViewCtrl, moveItemUp, void, 3, 3, "(TreeItemId item)")
- {
- object->moveItemUp( dAtoi( argv[2] ) );
- }
- ConsoleMethod(GuiTreeViewCtrl, getSelectedItemsCount, S32, 2, 2, "")
- {
- return ( object->getSelectedItemsCount() );
- }
- ConsoleMethod(GuiTreeViewCtrl, moveItemDown, void, 3, 3, "(TreeItemId item)")
- {
- object->moveItemDown( dAtoi( argv[2] ) );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(GuiTreeViewCtrl, getTextToRoot, const char*,4,4,"(TreeItemId item,Delimiter=none) gets the text from the current node to the root, concatenating at each branch upward, with a specified delimiter optionally")
- {
- if ( argc < 4 )
- {
- Con::warnf("GuiTreeViewCtrl::getTextToRoot - Invalid number of arguments!");
- return ("");
- }
- S32 itemId = dAtoi( argv[2] );
- StringTableEntry delimiter = argv[3];
- return object->getTextToRoot( itemId, delimiter );
- }
- ConsoleMethod(GuiTreeViewCtrl,getSelectedItemList,const char*, 2,2,"returns a space seperated list of mulitple item ids")
- {
- char* buff = Con::getReturnBuffer(1024);
- dSprintf(buff,1024,"");
- for(int i = 0; i < object->mSelected.size(); i++)
- {
- S32 id = object->mSelected[i];
- //get the current length of the buffer
- U32 len = dStrlen(buff);
- //the start of the buffer where we want to write
- char* buffPart = buff+len;
- //the size of the remaining buffer (-1 cause dStrlen doesn't count the \0)
- S32 size = 1024-len-1;
- //write it:
- if(size < 1)
- {
- Con::errorf("GuiTreeViewCtrl::getSelectedItemList - Not enough room to return our object list");
- return buff;
- }
- dSprintf(buffPart,size,"%d ", id);
- }
- //mSelected
- return buff;
- }
- //------------------------------------------------------------------------------
- S32 GuiTreeViewCtrl::findItemByObjectId(S32 iObjId)
- {
- for (S32 i = 0; i < mItems.size(); i++)
- {
- if (mItems[i] != NULL)
- {
- SimObject* pObj = mItems[i]->getObject();
- if(pObj && pObj->getId() == iObjId)
- return mItems[i]->mId;
- }
- }
- return -1;
- }
- //------------------------------------------------------------------------------
- ConsoleMethod(GuiTreeViewCtrl, findItemByObjectId, S32, 3, 3, "(find item by object id and returns the mId)")
- {
- return(object->findItemByObjectId(dAtoi(argv[2])));
- }
- //------------------------------------------------------------------------------
- bool GuiTreeViewCtrl::scrollVisibleByObjectId(S32 objID)
- {
- S32 itemID = findItemByObjectId(objID);
- if(itemID == -1)
- {
- // we did not find the item in our current items
- // we should try to find and show the parent of the item.
- SimObject *obj = Sim::findObject(objID);
- if(!obj || !obj->getGroup())
- return false;
-
- // if we can't show the parent, we fail.
- if(! scrollVisibleByObjectId(obj->getGroup()->getId()) )
- return false;
-
- // get the parent. expand the parent. rebuild the tree. this ensures that
- // we'll be able to find the child item we're targeting.
- S32 parentID = findItemByObjectId(obj->getGroup()->getId());
- AssertFatal(parentID != -1, "We were able to show the parent, but could not then find the parent. This should not happen.");
- Item *parentItem = getItem(parentID);
- parentItem->setExpanded(true);
- buildVisibleTree();
-
- // NOW we should be able to find the object. if not... something's wrong.
- itemID = findItemByObjectId(objID);
- AssertWarn(itemID != -1,"GuiTreeViewCtrl::scrollVisibleByObjectId() found the parent, but can't find it's immediate child. This should not happen.");
- if(itemID == -1)
- return false;
- }
-
- // ok, item found. scroll to it.
- scrollVisible(itemID);
-
- return true;
- }
- //------------------------------------------------------------------------------
- ConsoleMethod(GuiTreeViewCtrl, scrollVisibleByObjectId, S32, 3, 3, "(show item by object id. returns true if sucessful.)")
- {
- return(object->scrollVisibleByObjectId(dAtoi(argv[2])));
- }
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