123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _MMATHFN_H_
- #define _MMATHFN_H_
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- #ifndef _MCONSTANTS_H_
- #include "math/mConstants.h"
- #endif
- #ifndef _CONSOLE_H_
- #include "console/console.h"
- #endif
- #include <math.h>
- // Remove a couple of annoying macros, if they are present (In VC 6, they are.)
- #ifdef min
- #undef min
- #endif
- #ifdef max
- #undef max
- #endif
- class MatrixF;
- class PlaneF;
- extern void MathConsoleInit();
- //--------------------------------------
- // Installable Library Prototypes
- extern S32 (*m_mulDivS32)(S32 a, S32 b, S32 c);
- extern U32 (*m_mulDivU32)(S32 a, S32 b, U32 c);
- extern F32 (*m_catmullrom)(F32 t, F32 p0, F32 p1, F32 p2, F32 p3);
- extern void (*m_point2F_normalize)(F32 *p);
- extern void (*m_point2F_normalize_f)(F32 *p, F32 len);
- extern void (*m_point2D_normalize)(F64 *p);
- extern void (*m_point2D_normalize_f)(F64 *p, F64 len);
- extern void (*m_point3F_normalize)(F32 *p);
- extern void (*m_point3F_normalize_f)(F32 *p, F32 len);
- extern void (*m_point3F_interpolate)(const F32 *from, const F32 *to, F32 factor, F32 *result);
- extern void (*m_point3D_normalize)(F64 *p);
- extern void (*m_point3D_normalize_f)(F64 *p, F64 len);
- extern void (*m_point3D_interpolate)(const F64 *from, const F64 *to, F64 factor, F64 *result);
- extern void (*m_point3F_bulk_dot)(const F32* refVector,
- const F32* dotPoints,
- const U32 numPoints,
- const U32 pointStride,
- F32* output);
- extern void (*m_point3F_bulk_dot_indexed)(const F32* refVector,
- const F32* dotPoints,
- const U32 numPoints,
- const U32 pointStride,
- const U32* pointIndices,
- F32* output);
- extern void (*m_quatF_set_matF)( F32 x, F32 y, F32 z, F32 w, F32* m );
- extern void (*m_matF_set_euler)(const F32 *e, F32 *result);
- extern void (*m_matF_set_euler_point)(const F32 *e, const F32 *p, F32 *result);
- extern void (*m_matF_identity)(F32 *m);
- extern void (*m_matF_inverse)(F32 *m);
- extern void (*m_matF_affineInverse)(F32 *m);
- extern void (*m_matF_transpose)(F32 *m);
- extern void (*m_matF_scale)(F32 *m,const F32* p);
- extern void (*m_matF_normalize)(F32 *m);
- extern F32 (*m_matF_determinant)(const F32 *m);
- extern void (*m_matF_x_matF)(const F32 *a, const F32 *b, F32 *mresult);
- extern void(*m_matF_x_matF_aligned)(const F32 *a, const F32 *b, F32 *mresult);
- // extern void (*m_matF_x_point3F)(const F32 *m, const F32 *p, F32 *presult);
- // extern void (*m_matF_x_vectorF)(const F32 *m, const F32 *v, F32 *vresult);
- extern void (*m_matF_x_point4F)(const F32 *m, const F32 *p, F32 *presult);
- extern void (*m_matF_x_scale_x_planeF)(const F32 *m, const F32* s, const F32 *p, F32 *presult);
- extern void (*m_matF_x_box3F)(const F32 *m, F32 *min, F32 *max);
- // Note that x must point to at least 4 values for quartics, and 3 for cubics
- extern U32 (*mSolveQuadratic)(F32 a, F32 b, F32 c, F32* x);
- extern U32 (*mSolveCubic)(F32 a, F32 b, F32 c, F32 d, F32* x);
- extern U32 (*mSolveQuartic)(F32 a, F32 b, F32 c, F32 d, F32 e, F32* x);
- extern S32 mRandI(S32 i1, S32 i2); // random # from i1 to i2 inclusive
- extern F32 mRandF(F32 f1, F32 f2); // random # from f1 to f2 inclusive
- inline void m_matF_x_point3F(const F32 *m, const F32 *p, F32 *presult)
- {
- AssertFatal(p != presult, "Error, aliasing matrix mul pointers not allowed here!");
- #if defined(TORQUE_SUPPORTS_GCC_INLINE_X86_ASM)
- // inline assembly version because gcc's math optimization isn't as good
- // JMQ: the profiler shows that with g++ 2.96, the difference
- // between the asm and optimized c versions is minimal.
- int u0, u1, u2;
- __asm__ __volatile__ (
- "flds 0x8(%%eax)\n"
- "fmuls 0x8(%%ecx)\n"
- "flds 0x4(%%eax)\n"
- "fmuls 0x4(%%ecx)\n"
- "faddp %%st,%%st(1)\n"
- "flds (%%eax)\n"
- "fmuls (%%ecx)\n"
- "faddp %%st,%%st(1)\n"
- "fadds 0xc(%%eax)\n"
- "fstps (%%edx)\n"
- "flds 0x18(%%eax)\n"
- "fmuls 0x8(%%ecx)\n"
- "flds 0x10(%%eax)\n"
- "fmuls (%%ecx)\n"
- "faddp %%st,%%st(1)\n"
- "flds 0x14(%%eax)\n"
- "fmuls 0x4(%%ecx)\n"
- "faddp %%st,%%st(1)\n"
- "fadds 0x1c(%%eax)\n"
- "fstps 0x4(%%edx)\n"
- "flds 0x28(%%eax)\n"
- "fmuls 0x8(%%ecx)\n"
- "flds 0x20(%%eax)\n"
- "fmuls (%%ecx)\n"
- "faddp %%st,%%st(1)\n"
- "flds 0x24(%%eax)\n"
- "fmuls 0x4(%%ecx)\n"
- "faddp %%st,%%st(1)\n"
- "fadds 0x2c(%%eax)\n"
- "fstps 0x8(%%edx)\n"
- : "=&a" (u0), "=&c" (u1), "=&d" (u2)
- : "0" (m), "1" (p), "2" (presult)
- : "memory" );
- #else
- presult[0] = m[0]*p[0] + m[1]*p[1] + m[2]*p[2] + m[3];
- presult[1] = m[4]*p[0] + m[5]*p[1] + m[6]*p[2] + m[7];
- presult[2] = m[8]*p[0] + m[9]*p[1] + m[10]*p[2] + m[11];
- #endif
- }
- //--------------------------------------
- inline void m_matF_x_vectorF(const F32 *m, const F32 *v, F32 *vresult)
- {
- AssertFatal(v != vresult, "Error, aliasing matrix mul pointers not allowed here!");
- #if defined(TORQUE_SUPPORTS_GCC_INLINE_X86_ASM)
- // inline assembly version because gcc's math optimization isn't as good
- // JMQ: the profiler shows that with g++ 2.96, the difference
- // between the asm and optimized c versions is minimal.
- int u0, u1, u2;
- __asm__ __volatile__ (
- "flds 0x8(%%ecx)\n"
- "fmuls 0x8(%%eax)\n"
- "flds 0x4(%%ecx)\n"
- "fmuls 0x4(%%eax)\n"
- "faddp %%st,%%st(1)\n"
- "flds (%%ecx)\n"
- "fmuls (%%eax)\n"
- "faddp %%st,%%st(1)\n"
- "fstps (%%edx)\n"
- "flds 0x18(%%ecx)\n"
- "fmuls 0x8(%%eax)\n"
- "flds 0x10(%%ecx)\n"
- "fmuls (%%eax)\n"
- "faddp %%st,%%st(1)\n"
- "flds 0x14(%%ecx)\n"
- "fmuls 0x4(%%eax)\n"
- "faddp %%st,%%st(1)\n"
- "fstps 0x4(%%edx)\n"
- "flds 0x28(%%ecx)\n"
- "fmuls 0x8(%%eax)\n"
- "flds 0x20(%%ecx)\n"
- "fmuls (%%eax)\n"
- "faddp %%st,%%st(1)\n"
- "flds 0x24(%%ecx)\n"
- "fmuls 0x4(%%eax)\n"
- "faddp %%st,%%st(1)\n"
- "fstps 0x8(%%edx)\n"
- : "=&c" (u0), "=&a" (u1), "=&d" (u2)
- : "0" (m), "1" (v), "2" (vresult)
- : "memory" );
- #else
- vresult[0] = m[0]*v[0] + m[1]*v[1] + m[2]*v[2];
- vresult[1] = m[4]*v[0] + m[5]*v[1] + m[6]*v[2];
- vresult[2] = m[8]*v[0] + m[9]*v[1] + m[10]*v[2];
- #endif
- }
- U32 getNextPow2(U32 io_num);
- U32 getBinLog2(U32 io_num);
- /// Determines if the given U32 is some 2^n
- /// @returns true if in_num is a power of two, otherwise false
- inline bool isPow2(const U32 in_num)
- {
- return (in_num == getNextPow2(in_num));
- }
- /// Returns the lesser of the two parameters: a & b.
- inline U32 getMin(U32 a, U32 b)
- {
- return a>b ? b : a;
- }
- /// Returns the lesser of the two parameters: a & b.
- inline U16 getMin(U16 a, U16 b)
- {
- return a>b ? b : a;
- }
- /// Returns the lesser of the two parameters: a & b.
- inline U8 getMin(U8 a, U8 b)
- {
- return a>b ? b : a;
- }
- /// Returns the lesser of the two parameters: a & b.
- inline S32 getMin(S32 a, S32 b)
- {
- return a>b ? b : a;
- }
- /// Returns the lesser of the two parameters: a & b.
- inline S16 getMin(S16 a, S16 b)
- {
- return a>b ? b : a;
- }
- /// Returns the lesser of the two parameters: a & b.
- inline S8 getMin(S8 a, S8 b)
- {
- return a>b ? b : a;
- }
- /// Returns the lesser of the two parameters: a & b.
- inline float getMin(float a, float b)
- {
- return a>b ? b : a;
- }
- /// Returns the lesser of the two parameters: a & b.
- inline double getMin(double a, double b)
- {
- return a>b ? b : a;
- }
- /// Returns the greater of the two parameters: a & b.
- inline U32 getMax(U32 a, U32 b)
- {
- return a>b ? a : b;
- }
- /// Returns the greater of the two parameters: a & b.
- inline U16 getMax(U16 a, U16 b)
- {
- return a>b ? a : b;
- }
- /// Returns the greater of the two parameters: a & b.
- inline U8 getMax(U8 a, U8 b)
- {
- return a>b ? a : b;
- }
- /// Returns the greater of the two parameters: a & b.
- inline S32 getMax(S32 a, S32 b)
- {
- return a>b ? a : b;
- }
- /// Returns the greater of the two parameters: a & b.
- inline S16 getMax(S16 a, S16 b)
- {
- return a>b ? a : b;
- }
- /// Returns the greater of the two parameters: a & b.
- inline S8 getMax(S8 a, S8 b)
- {
- return a>b ? a : b;
- }
- /// Returns the greater of the two parameters: a & b.
- inline float getMax(float a, float b)
- {
- return a>b ? a : b;
- }
- /// Returns the greater of the two parameters: a & b.
- inline double getMax(double a, double b)
- {
- return a>b ? a : b;
- }
- inline F32 mFloor(const F32 val)
- {
- return (F32) floor(val);
- }
- inline F32 mCeil(const F32 val)
- {
- return (F32) ceil(val);
- }
- inline F32 mFabs(const F32 val)
- {
- return (F32) fabs(val);
- }
- inline F32 mFsign(const F32 val)
- {
- return (F32) (val > 0 ? 1 : val < 0 ? -1 : 0);
- }
- inline F32 mFmod(const F32 val, const F32 mod)
- {
- return (F32) fmod(val, mod);
- }
- inline S32 mAbs(const S32 val)
- {
- // Kinda lame, and disallows intrinsic inlining by the compiler. Maybe fix?
- // DMM
- if (val < 0)
- return -val;
- return val;
- }
- inline S32 mClamp(S32 val, S32 low, S32 high)
- {
- return getMax(getMin(val, high), low);
- }
- inline F32 mClampF(F32 val, F32 low, F32 high)
- {
- return (F32) getMax(getMin(val, high), low);
- }
- inline S32 mMulDiv(S32 a, S32 b, S32 c)
- {
- return m_mulDivS32(a, b, c);
- }
- inline U32 mMulDiv(S32 a, S32 b, U32 c)
- {
- return m_mulDivU32(a, b, c);
- }
- /// Template function for doing a linear interpolation between any two
- /// types which implement operators for scalar multiply and addition.
- template <typename T>
- inline T mLerp( const T &v1, const T &v2, F32 factor )
- {
- factor = mClampF( factor, 0.0f, 1.0f);
- return ( v1 * ( 1.0f - factor ) ) + ( v2 * factor );
- }
- template <typename T>
- inline T mSmoothStep( const T &v1, const T &v2, F32 factor)
- {
- factor = mClampF( factor, 0.0f, 1.0f);
- return mLerp(v1, v2, (factor*factor*(3.0f-2.0f*factor)));
- }
- inline F32 mSin(const F32 angle)
- {
- return (F32) sin(angle);
- }
- inline F32 mCos(const F32 angle)
- {
- return (F32) cos(angle);
- }
- inline F32 mTan(const F32 angle)
- {
- return (F32) tan(angle);
- }
- inline F32 mAsin(const F32 val)
- {
- return (F32) asin(val);
- }
- inline F32 mAcos(const F32 val)
- {
- return (F32) acos(val);
- }
- inline F32 mAtan(const F32 x, const F32 y)
- {
- return (F32) atan2(y, x);
- }
- inline void mSinCos(const F32 angle, F32 &s, F32 &c)
- {
- s = mSin(angle);
- c = mCos(angle);
- }
- inline F32 mTanh(const F32 angle)
- {
- return (F32) tanh(angle);
- }
- inline F32 mSqrt(const F32 val)
- {
- return (F32) sqrt(val);
- }
- inline F32 mPow(const F32 x, const F32 y)
- {
- return (F32) pow(x, y);
- }
- inline F32 mLog(const F32 val)
- {
- return (F32) log(val);
- }
- inline F64 mSin(const F64 angle)
- {
- return (F64) sin(angle);
- }
- inline F64 mCos(const F64 angle)
- {
- return (F64) cos(angle);
- }
- inline F64 mTan(const F64 angle)
- {
- return (F64) tan(angle);
- }
- inline F64 mAsin(const F64 val)
- {
- return (F64) asin(val);
- }
- inline F64 mAcos(const F64 val)
- {
- return (F64) acos(val);
- }
- inline F64 mAtan(const F64 x, const F64 y)
- {
- return (F64) atan2(y, x);
- }
- inline void mSinCos(const F64 angle, F64 &sin, F64 &cos)
- {
- sin = mSin(angle);
- cos = mCos(angle);
- }
- inline F64 mTanh(const F64 angle)
- {
- return (F64) tanh(angle);
- }
- inline F64 mPow(const F64 x, const F64 y)
- {
- return (F64) pow(x, y);
- }
- inline F64 mLog(const F64 val)
- {
- return (F64) log(val);
- }
- inline F32 mCatmullrom(F32 t, F32 p0, F32 p1, F32 p2, F32 p3)
- {
- return m_catmullrom(t, p0, p1, p2, p3);
- }
- inline F64 mFabsD(const F64 val)
- {
- return (F64) fabs(val);
- }
- inline F64 mFmodD(const F64 val, const F64 mod)
- {
- return (F64) fmod(val, mod);
- }
- inline F64 mSqrtD(const F64 val)
- {
- return (F64) sqrt(val);
- }
- inline F64 mFloorD(const F64 val)
- {
- return (F64) floor(val);
- }
- inline F64 mCeilD(const F64 val)
- {
- return (F64) ceil(val);
- }
- inline bool isEqual(F32 a, F32 b)
- {
- return mFabs(a - b) < __EQUAL_CONST_F;
- }
- inline bool isZero(F32 a)
- {
- return mFabs(a) < __EQUAL_CONST_F;
- }
- //--------------------------------------
- #ifndef _MPOINT_H_
- #include "math/mPoint.h"
- #endif
- inline F32 mDot(const Point2F &p1, const Point2F &p2)
- {
- return (p1.x*p2.x + p1.y*p2.y);
- }
- inline F32 mDot(const Point3F &p1, const Point3F &p2)
- {
- return (p1.x*p2.x + p1.y*p2.y + p1.z*p2.z);
- }
- inline void mCross(const Point3F &a, const Point3F &b, Point3F *res)
- {
- res->x = (a.y * b.z) - (a.z * b.y);
- res->y = (a.z * b.x) - (a.x * b.z);
- res->z = (a.x * b.y) - (a.y * b.x);
- }
- inline F64 mDot(const Point3D &p1, const Point3D &p2)
- {
- return (p1.x*p2.x + p1.y*p2.y + p1.z*p2.z);
- }
- inline void mCross(const Point3D &a, const Point3D &b, Point3D *res)
- {
- res->x = (a.y * b.z) - (a.z * b.y);
- res->y = (a.z * b.x) - (a.x * b.z);
- res->z = (a.x * b.y) - (a.y * b.x);
- }
- inline Point3F mCross(const Point3F &a, const Point3F &b)
- {
- Point3F ret;
- mCross(a,b,&ret);
- return ret;
- }
- inline void mCross(const F32* a, const F32* b, F32 *res)
- {
- res[0] = (a[1] * b[2]) - (a[2] * b[1]);
- res[1] = (a[2] * b[0]) - (a[0] * b[2]);
- res[2] = (a[0] * b[1]) - (a[1] * b[0]);
- }
- inline void mCross(const F64* a, const F64* b, F64* res)
- {
- res[0] = (a[1] * b[2]) - (a[2] * b[1]);
- res[1] = (a[2] * b[0]) - (a[0] * b[2]);
- res[2] = (a[0] * b[1]) - (a[1] * b[0]);
- }
- void mTransformPlane(const MatrixF& mat, const Point3F& scale, const PlaneF& plane, PlaneF* result);
- //--------------------------------------
- inline F32 mDegToRad(F32 d)
- {
- return F32((d * M_PI) / F32(180));
- }
- inline F32 mRadToDeg(F32 r)
- {
- return F32((r * 180.0) / M_PI);
- }
- inline F64 mDegToRad(F64 d)
- {
- return (d * M_PI) / F64(180);
- }
- inline F64 mRadToDeg(F64 r)
- {
- return (r * 180.0) / M_PI;
- }
- /// Precision Rounding.
- inline F32 mRound(const F32& value, const F32 epsilon = 0.5f) { return value > 0.0f ? mFloor(value + epsilon) : mCeil(value - epsilon); }
- /// Is NAN?
- inline F32 mIsNAN(const F32& value) { return (value != value); }
- /// Tolerate Is Zero?
- inline bool mIsZero(const F32& value) { return mFabs(value) < FLT_EPSILON; }
- /// Tolerate Not Zero?
- inline bool mNotZero(const F32& value) { return !mIsZero(value); }
- /// Tolerate Less-Than?
- inline bool mLessThan(const F32& a, const F32& b) { return a < b; }
- /// Tolerate Greater-Than?
- inline bool mGreaterThan(const F32& a, const F32& b) { return a > b; }
- /// Safe Less Than Zero?
- inline bool mLessThanZero(const F32& value) { return mLessThan(value, 0.0f); }
- /// Safe Greater Than Zero?
- inline bool mGreaterThanZero(const F32& value) { return mGreaterThan(value, 0.0f); }
- /// Safe Is Equal?
- inline bool mIsEqual(const F32& a, const F32& b) { return mIsZero(mFabs(a-b)); }
- /// Safe Not Equal?
- inline bool mNotEqual(const F32& a, const F32& b) { return !mIsEqual(a,b); }
- /// Tolerate Is Equal within Range?
- inline bool mIsEqualRange(const F32& a, const F32& b, const F32 epsilon = FLT_EPSILON) { return mFabs(a-b) <= epsilon; }
- /// Tolerate Is One?
- inline bool mIsOne(const F32& value) { return mIsEqual(value, 1.0f); }
- /// Tolerate Less-Than or Equal?
- inline bool mLessThanOrEqual(const F32& a, const F32& b) { return ( (a < b) || (!(a>b) && mIsEqual(a,b)) ); }
- /// Tolerate Greater-Than or Equal?
- inline bool mGreaterThanOrEqual(const F32&a, const F32& b) { return ( (a > b) || (!(a < b) && mIsEqual(a,b)) ); }
- /// Get Min/Max.
- inline void mGetMinMax(const F32& a, const F32& b, F32& min, F32& max) { if ( mGreaterThan(a,b) ) { max = a; min = b; } else { max = b; min = a; } }
- /// Swap.
- inline void mSwap(F32& a, F32& b) { F32 temp = b; b = a; a = temp; }
- //list of possible ways to ease progress
- enum EasingFunction
- {
- Linear,
- EaseIn,
- EaseOut,
- EaseInOut,
- EaseInBack,
- EaseOutBack,
- EaseInOutBack,
- EaseInElastic,
- EaseOutElastic,
- EaseInOutElastic,
- EaseInBounce,
- EaseOutBounce,
- EaseInOutBounce
- };
- static EnumTable::Enums easingEnums[] =
- {
- { EasingFunction::Linear, "linear" },
- { EasingFunction::EaseIn, "easeIn" },
- { EasingFunction::EaseOut, "easeOut" },
- { EasingFunction::EaseInOut, "easeInOut" },
- { EasingFunction::EaseInBack, "easeInBack" },
- { EasingFunction::EaseOutBack, "easeOutBack" },
- { EasingFunction::EaseInOutBack, "easeInOutBack" },
- { EasingFunction::EaseInElastic, "easeInElastic" },
- { EasingFunction::EaseOutElastic, "easeOutElastic" },
- { EasingFunction::EaseInOutElastic, "easeInOutElastic" },
- { EasingFunction::EaseInBounce, "easeInBounce" },
- { EasingFunction::EaseOutBounce, "easeOutBounce" },
- { EasingFunction::EaseInOutBounce, "easeInOutBounce" }
- };
- static EnumTable gEasingTable(13, &easingEnums[0]);
- // Given linear time progress between 0 and 1, this returns animation progress, based on
- // a selected easing function, between 0 and 1 (and possibly outside of 0 and 1 in some cases).
- F32 mEase(const EasingFunction &ease, const F32 &progress);
- #endif //_MMATHFN_H_
|