mPoint.cpp 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "math/mPoint.h"
  24. const Point2I Point2I::One(1, 1);
  25. const Point2I Point2I::Zero(0, 0);
  26. const Point2I Point2I::Min(S32_MIN, S32_MIN);
  27. const Point2I Point2I::Max(S32_MAX, S32_MAX);
  28. const Point2F Point2F::One(1.0f, 1.0f);
  29. const Point2F Point2F::Zero(0.0f, 0.0f);
  30. const Point2F Point2F::Min(F32_MIN, F32_MIN);
  31. const Point2F Point2F::Max(F32_MAX, F32_MAX);
  32. const Point2D Point2D::One(1.0, 1.0);
  33. const Point2D Point2D::Zero(0.0, 0.0);
  34. const Point3I Point3I::One(1, 1, 1);
  35. const Point3I Point3I::Zero(0, 0, 0);
  36. const Point3F Point3F::One(1.0f, 1.0f, 1.0f);
  37. const Point3F Point3F::Zero(0.0f, 0.0f, 0.0f);
  38. const Point3F Point3F::Min(F32_MIN, F32_MIN, F32_MIN);
  39. const Point3F Point3F::Max(F32_MAX, F32_MAX, F32_MAX);
  40. const Point3F Point3F::UnitX(1.0f, 0.0f, 0.0f);
  41. const Point3F Point3F::UnitY(0.0f, 1.0f, 0.0f);
  42. const Point3F Point3F::UnitZ(0.0f, 0.0f, 1.0f);
  43. const Point3D Point3D::One(1.0, 1.0, 1.0);
  44. const Point3D Point3D::Zero(0.0, 0.0, 0.0);
  45. const Point4F Point4F::One(1.0f, 1.0f, 1.0f, 1.0f);
  46. const Point4F Point4F::Zero(0.0f, 0.0f, 0.0f, 0.0f);