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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PLATFORMFONT_H_
- #define _PLATFORMFONT_H_
- #ifndef _TORQUE_TYPES_H_
- #include "platform/types.h"
- #endif
- //-------------------------------------------------------------------------
- template <class T> class Vector;
- //-------------------------------------------------------------------------
- enum FontCharset
- {
- TGE_ANSI_CHARSET = 0,
- TGE_SYMBOL_CHARSET,
- TGE_SHIFTJIS_CHARSET,
- TGE_HANGEUL_CHARSET,
- TGE_HANGUL_CHARSET,
- TGE_GB2312_CHARSET,
- TGE_CHINESEBIG5_CHARSET,
- TGE_OEM_CHARSET,
- TGE_JOHAB_CHARSET,
- TGE_HEBREW_CHARSET,
- TGE_ARABIC_CHARSET,
- TGE_GREEK_CHARSET,
- TGE_TURKISH_CHARSET,
- TGE_VIETNAMESE_CHARSET,
- TGE_THAI_CHARSET,
- TGE_EASTEUROPE_CHARSET,
- TGE_RUSSIAN_CHARSET,
- TGE_MAC_CHARSET,
- TGE_BALTIC_CHARSET
- };
- //-------------------------------------------------------------------------
- const char *getFontCharSetName(const U32 charSet);
- //-------------------------------------------------------------------------
- class PlatformFont
- {
- public:
- struct CharInfo
- {
- S16 bitmapIndex; // Note: -1 indicates character is NOT to be rendered, i.e., \n, \r, etc.
- U32 xOffset; // x offset into bitmap sheet
- U32 yOffset; // y offset into bitmap sheet
- U32 width; // width of character (pixels)
- U32 height; // height of character (pixels)
- S32 xOrigin;
- S32 yOrigin;
- S32 xIncrement;
- U8 *bitmapData; // temp storage for bitmap data
- };
-
- PlatformFont() {}
- virtual ~PlatformFont() {}
- virtual bool isValidChar(const UTF16 ch) const = 0;
- virtual bool isValidChar(const UTF8 *str) const = 0;
- virtual U32 getFontHeight() const = 0;
- virtual U32 getFontBaseLine() const = 0;
- virtual PlatformFont::CharInfo &getCharInfo(const UTF16 ch) const = 0;
- virtual PlatformFont::CharInfo &getCharInfo(const UTF8 *str) const = 0;
- virtual bool create(const char *name, U32 size, U32 charset = TGE_ANSI_CHARSET) = 0;
- static void enumeratePlatformFonts( Vector<StringTableEntry>& fonts );
- };
- //-------------------------------------------------------------------------
- extern PlatformFont *createPlatformFont(const char *name, U32 size, U32 charset = TGE_ANSI_CHARSET);
- #endif // _PLATFORMFONT_H_
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