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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PLATFORMINPUT_H_
- #define _PLATFORMINPUT_H_
- #ifndef _SIMBASE_H_
- #include "sim/simBase.h"
- #endif
- //------------------------------------------------------------------------------
- U8 TranslateOSKeyCode( U8 vcode );
- //------------------------------------------------------------------------------
- class InputDevice : public SimObject
- {
- public:
- struct ObjInfo
- {
- U16 mType;
- U16 mInst;
- S32 mMin, mMax;
- };
- protected:
- char mName[30];
- public:
- const char* getDeviceName();
- virtual bool process() = 0;
- };
- //------------------------------------------------------------------------------
- inline const char* InputDevice::getDeviceName()
- {
- return mName;
- }
- //------------------------------------------------------------------------------
- class InputManager : public SimGroup
- {
- protected:
- bool mEnabled;
- public:
- bool isEnabled();
- virtual bool enable() = 0;
- virtual void disable() = 0;
- virtual void process() = 0;
- };
- //------------------------------------------------------------------------------
- inline bool InputManager::isEnabled()
- {
- return mEnabled;
- }
- enum KEY_STATE
- {
- STATE_LOWER,
- STATE_UPPER,
- STATE_GOOFY
- };
- //------------------------------------------------------------------------------
- /// A Singleton LIFO stack of platform cursor shapes
- ///
- /// The CursorManager class manages a LIFO stack of platform cursor shapes
- /// with a standard platform cursor at the bottom, usually an Arrow Cursor.
- class CursorManager
- {
- // todo: paxorr: make cursor manager a singleton, store in cursormanager.cc
- protected:
- struct cursors
- {
- S32 mCursorID; ///< Points to a platform specific cursor ID
- };
- Vector<cursors> mCursors; ///< A Vector of Platform Cursors
- void changeCursorShape(S32 cursorID);///< Change the Current Cursor Shape
- public:
- enum
- {
- curArrow = 0, ///< Default Cursor
- curWait, ///< Hourglass Cursor
- curPlus, ///< Arrow Plus
- curResizeVert, ///< Resize Vertical
- curResizeHorz, ///< Resize Horizontal
- curResizeAll, ///< Resize All
- curIBeam, ///< IBeam Used for Text Entry
- curResizeNESW, ///< Resize NESW
- curResizeNWSE, ///< Resize NWSE
- };
- public:
- /// Push a Cursor onto the Stack
- /// @param cursorID The Cursor ID to use
- void pushCursor(S32 cursorID);
- /// Pop a Cursor from the Stack
- void popCursor();
- /// Refresh the Cursor
- void refreshCursor();
- };
- //------------------------------------------------------------------------------
- class Input
- {
- protected:
- static InputManager* smManager; ///< Input Manager Singleton
- static CursorManager* smCursorManager; ///< Cursor Manager Singleton
- static bool smActive; ///< Is Input Active
- static bool smLastKeyboardActivated;
- static U8 smModifierKeys; ///< Current Modifier Keys Pressed
- static bool smLastMouseActivated;
- static bool smLastJoystickActivated;
- public:
- static void init();
- static void destroy();
- static bool enable();
- static void disable();
- static void activate();
- static void deactivate();
- static void reactivate();
- static void enableMouse();
- static void disableMouse();
- static void enableKeyboard();
- static void disableKeyboard();
- static bool activateKeyboard();
- static void deactivateKeyboard();
- static bool enableJoystick();
- static void disableJoystick();
- static void echoInputState();
- static U16 getAscii( U16 keyCode, KEY_STATE keyState );
- static U16 getKeyCode( U16 asciiCode );
- static bool isEnabled();
- static bool isActive();
- static bool isMouseEnabled();
- static bool isKeyboardEnabled();
- static void process();
- static void setCursorPos(S32 x, S32 y);
- static void setCursorState(bool on); ///< If True, turns off the platform cursor
- static void setCursorShape(U32 cursorID);
- static void pushCursor(S32 cursorID); ///< Push a cursor shape using the Cursor Manager
- static void popCursor(); ///< Pop the current cursor off of the Cursor Manager stack
- static void refreshCursor(); ///< Refresh the current cursor's shape.
- static U32 getDoubleClickTime();
- static S32 getDoubleClickWidth();
- static S32 getDoubleClickHeight();
- static InputManager* getManager(); ///< Return InputManager Singleton
- static CursorManager* getCursorManager(); ///< Return CursorManager Singleton
- static U8 getModifierKeys() {return smModifierKeys;}
- static void setModifierKeys(U8 mod) {smModifierKeys = mod;}
- };
- #endif // _H_PLATFORMINPUT_
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