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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef PLATFORM_NET_ASYNC_H
- #define PLATFORM_NET_ASYNC_H
- #include "platform/platform.h"
- #include "platform/platformNet.h"
- #include "collection/vector.h"
- struct NameLookupRequest;
- // class for doing asynchronous network operations on unix (linux and
- // hopefully osx) platforms. right now it only implements dns lookups
- class NetAsync
- {
- private:
- Vector<NameLookupRequest*> mLookupRequests;
- bool mRunning;
- public:
- NetAsync()
- {
- mRunning = false;
- }
- // queue a DNS lookup. only one dns lookup can be queued per socket at
- // a time. subsequent queue request for the socket are ignored. use
- // checkLookup() to check the status of a request.
- void queueLookup(const char* remoteAddr, NetSocket socket);
- // check on the status of a dns lookup for a socket. if the lookup is
- // not yet complete, the function will return false. if it is
- // complete, the function will return true, and out_h_addr and
- // out_h_length will be set appropriately. if out_h_length is -1, then
- // name could not be resolved. otherwise, it provides the number of
- // address bytes copied into out_h_addr.
- bool checkLookup(NetSocket socket, void* out_h_addr, int* out_h_length, int out_h_addr_size);
- // returns true if the async thread is running, false otherwise
- bool isRunning() { return mRunning; };
- // these functions are used by the static start/stop functions
- void run();
- void stop() { mRunning = false; };
- // used to start and stop the thread
- static void startAsync();
- static void stopAsync();
- };
- // the global net async object
- extern NetAsync gNetAsync;
- #endif
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