platformNetAsync.h 2.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef PLATFORM_NET_ASYNC_H
  23. #define PLATFORM_NET_ASYNC_H
  24. #include "platform/platform.h"
  25. #include "platform/platformNet.h"
  26. #include "collection/vector.h"
  27. struct NameLookupRequest;
  28. // class for doing asynchronous network operations on unix (linux and
  29. // hopefully osx) platforms. right now it only implements dns lookups
  30. class NetAsync
  31. {
  32. private:
  33. Vector<NameLookupRequest*> mLookupRequests;
  34. bool mRunning;
  35. public:
  36. NetAsync()
  37. {
  38. mRunning = false;
  39. }
  40. // queue a DNS lookup. only one dns lookup can be queued per socket at
  41. // a time. subsequent queue request for the socket are ignored. use
  42. // checkLookup() to check the status of a request.
  43. void queueLookup(const char* remoteAddr, NetSocket socket);
  44. // check on the status of a dns lookup for a socket. if the lookup is
  45. // not yet complete, the function will return false. if it is
  46. // complete, the function will return true, and out_h_addr and
  47. // out_h_length will be set appropriately. if out_h_length is -1, then
  48. // name could not be resolved. otherwise, it provides the number of
  49. // address bytes copied into out_h_addr.
  50. bool checkLookup(NetSocket socket, void* out_h_addr, int* out_h_length, int out_h_addr_size);
  51. // returns true if the async thread is running, false otherwise
  52. bool isRunning() { return mRunning; };
  53. // these functions are used by the static start/stop functions
  54. void run();
  55. void stop() { mRunning = false; };
  56. // used to start and stop the thread
  57. static void startAsync();
  58. static void stopAsync();
  59. };
  60. // the global net async object
  61. extern NetAsync gNetAsync;
  62. #endif