semaphore.h 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _PLATFORM_THREAD_SEMAPHORE_H_
  23. #define _PLATFORM_THREAD_SEMAPHORE_H_
  24. #ifndef _TORQUE_TYPES_H_
  25. #include "platform/types.h"
  26. #endif
  27. // Forward ref used by platform code
  28. struct PlatformSemaphore;
  29. class Semaphore
  30. {
  31. protected:
  32. PlatformSemaphore *mData;
  33. public:
  34. /// Create a semaphore. initialCount defaults to 1.
  35. Semaphore(S32 initialCount = 1);
  36. /// Delete a semaphore, ignoring it's count.
  37. ~Semaphore();
  38. /// Acquire the semaphore, decrementing its count.
  39. /// if the initial count is less than 1, block until it goes above 1, then acquire.
  40. /// Returns true if the semaphore was acquired, false if the semaphore could
  41. /// not be acquired and block was false.
  42. bool acquire(bool block = true, S32 timeoutMS = -1);
  43. /// Release the semaphore, incrementing its count.
  44. /// Never blocks.
  45. void release();
  46. // Old API so that we don't have to change a load of code
  47. static void* createSemaphore(U32 initialCount = 1)
  48. {
  49. return new Semaphore(initialCount);
  50. }
  51. static void destroySemaphore(void * semaphore)
  52. {
  53. Semaphore* realSem = reinterpret_cast<Semaphore*>(semaphore);
  54. delete realSem;
  55. }
  56. static bool acquireSemaphore(void * semaphore, bool block = true)
  57. {
  58. Semaphore* realSem = reinterpret_cast<Semaphore*>(semaphore);
  59. return realSem->acquire(block);
  60. }
  61. static void releaseSemaphore(void * semaphore)
  62. {
  63. Semaphore* realSem = reinterpret_cast<Semaphore*>(semaphore);
  64. realSem->release();
  65. }
  66. };
  67. #endif