EmscriptenProcessControl.cpp 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platformEmscripten/platformEmscripten.h"
  23. #include "platformEmscripten/EmscriptenConsole.h"
  24. #include "platform/event.h"
  25. #include "platform/platformInput.h"
  26. #include "platform/platformVideo.h"
  27. #include "game/gameInterface.h"
  28. #include <SDL/SDL.h>
  29. void Platform::postQuitMessage(const U32 in_quitVal)
  30. {
  31. gPlatState.quit = true;
  32. Event quitEvent;
  33. quitEvent.type = QuitEventType;
  34. Game->postEvent(quitEvent);
  35. }
  36. void Platform::debugBreak()
  37. {
  38. Platform::outputDebugString((const char *)"\pDEBUG_BREAK!");
  39. }
  40. void Platform::forceShutdown(S32 returnValue)
  41. {
  42. exit(returnValue);
  43. }
  44. void Platform::restartInstance()
  45. {
  46. if( Game->isRunning() )
  47. {
  48. Con::errorf("The game is still running, we cant relaunch now!");
  49. return;
  50. }
  51. Con::errorf("restartInstance is not supported on Emscripten");
  52. }
  53. //-----------------------------------------------------------------------------
  54. void Cleanup(bool minimal)
  55. {
  56. if (!minimal)
  57. {
  58. Video::destroy();
  59. Input::destroy();
  60. }
  61. EmscriptenConsole::destroy();
  62. #ifndef DEDICATED
  63. SDL_Quit();
  64. #endif
  65. }