GLWinFunc.h 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. WGLD3D_FUNCTION( BOOL, CopyContext, (HGLRC, HGLRC, UINT), return false; )
  23. WGLD3D_FUNCTION( HGLRC, CreateContext, (HDC), return NULL; )
  24. //WGL_FUNCTION( HGLRC, wglCreateLayerContext, (HDC, S32), return NULL; )
  25. WGLD3D_FUNCTION( BOOL, DeleteContext, (HGLRC), return false; )
  26. WGLD3D_FUNCTION( HGLRC, GetCurrentContext, (VOID), return NULL; )
  27. WGLD3D_FUNCTION( HDC, GetCurrentDC, (VOID), return NULL; )
  28. WGLD3D_FUNCTION( PROC, GetProcAddress, (LPCSTR), return NULL; )
  29. WGLD3D_FUNCTION( BOOL, MakeCurrent, (HDC, HGLRC), return false; )
  30. WGLD3D_FUNCTION( BOOL, ShareLists, (HGLRC, HGLRC), return false; )
  31. //WGL_FUNCTION( BOOL, wglUseFontBitmaps, (HDC, DWORD, DWORD, DWORD), return false; )
  32. //WGL_FUNCTION( BOOL, wglUseFontOutlines, (HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, S32, LPGLYPHMETRICSFLOAT), return false; )
  33. WGLD3D_FUNCTION( BOOL, DescribeLayerPlane, (HDC, S32, S32, UINT, LPLAYERPLANEDESCRIPTOR), return false; )
  34. //WGL_FUNCTION( S32, wglSetLayerPaletteEntries, (HDC, S32, S32, S32, CONST COLORREF *), return 0; )
  35. //WGL_FUNCTION( S32, wglGetLayerPaletteEntries, (HDC, S32, S32, S32, COLORREF *), return 0; )
  36. //WGL_FUNCTION( BOOL, wglRealizeLayerPalette, (HDC, S32, BOOL), return false; )
  37. //WGL_FUNCTION( BOOL, wglSwapLayerBuffers, (HDC, UINT), return false; )
  38. WGL_FUNCTION( S32, wglChoosePixelFormat,(HDC, CONST PIXELFORMATDESCRIPTOR *), return 0; )
  39. WGL_FUNCTION( S32, wglDescribePixelFormat, (HDC, S32, UINT, LPPIXELFORMATDESCRIPTOR), return 0; )
  40. WGL_FUNCTION( S32, wglGetPixelFormat, (HDC), return 0; )
  41. WGL_FUNCTION( BOOL, wglSetPixelFormat, (HDC, S32, CONST PIXELFORMATDESCRIPTOR *), return false; )
  42. WGL_FUNCTION( BOOL, wglSwapBuffers, (HDC), return false; )