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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PLATFORMWIN32_H_
- #define _PLATFORMWIN32_H_
- // Sanity check for UNICODE
- #ifdef TORQUE_UNICODE
- # ifndef UNICODE
- # error "ERROR: You must have UNICODE defined in your preprocessor settings (ie, /DUNICODE) if you have TORQUE_UNICODE enabled in torqueConfig.h!"
- # endif
- #endif
- //Luma: add WINVER definition if it doesn't exist.. Is that our bad that it isn't on our systems already?
- #ifndef WINVER
- #define WINVER 0x0500 /* version 5.0 */
- #endif //!WINVER
- // define this so that we can use WM_MOUSEWHEEL messages...
- #ifndef _WIN32_WINNT
- #define _WIN32_WINNT 0x0400
- #endif
- #include <windows.h>
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- #if defined(TORQUE_COMPILER_CODEWARRIOR)
- # include <ansi_prefix.win32.h>
- # include <stdio.h>
- # include <string.h>
- #else
- # include <stdio.h>
- # include <string.h>
- #endif
- #if defined(TORQUE_COMPILER_VISUALC) || defined(TORQUE_COMPILER_GCC2)
- #define vsnprintf _vsnprintf
- #define stricmp _stricmp
- #define strnicmp _strnicmp
- #define strupr _strupr
- #define strlwr _strlwr
- #endif
- #define NOMINMAX
- struct Win32PlatState
- {
- FILE *log_fp;
- HINSTANCE hinstOpenGL;
- HINSTANCE hinstGLU;
- HINSTANCE hinstOpenAL;
- HWND appWindow;
- HDC appDC;
- HINSTANCE appInstance;
- HGLRC hGLRC;
- DWORD processId;
- bool renderThreadBlocked;
- S32 nMessagesPerFrame; // The max number of messages to dispatch per frame
- HMENU appMenu; //*** DAW: The menu bar for the window
- #ifdef UNICODE
- HIMC imeHandle;
- #endif
- S32 desktopBitsPixel;
- S32 desktopWidth;
- S32 desktopHeight;
- S32 desktopClientWidth;
- S32 desktopClientHeight;
- U32 currentTime;
-
- // minimum time per frame
- U32 sleepTicks;
- // are we in the background?
- bool backgrounded;
- Win32PlatState();
- };
- extern Win32PlatState winState;
- extern bool GL_Init( const char *dllname_gl, const char *dllname_glu );
- extern bool GL_EXT_Init();
- extern void GL_Shutdown();
- extern HWND CreateOpenGLWindow( U32 width, U32 height, bool fullScreen, bool allowSizing = true );
- extern HWND CreateCurtain( U32 width, U32 height );
- extern void CreatePixelFormat( PIXELFORMATDESCRIPTOR *pPFD, S32 colorBits, S32 depthBits, S32 stencilBits, bool stereo );
- extern S32 ChooseBestPixelFormat( HDC hDC, PIXELFORMATDESCRIPTOR *pPFD );
- extern void setModifierKeys( S32 modKeys );
- #define WGLD3D_FUNCTION(fn_type, fn_name, fn_args, fn_value) extern fn_type (__stdcall *dwgl##fn_name)fn_args;
- #define WGL_FUNCTION(fn_type, fn_name, fn_args, fn_value) extern fn_type (__stdcall *d##fn_name)fn_args;
- #include "platformWin32/GLWinFunc.h"
- #undef WGL_FUNCTION
- #undef WGLD3D_FUNCTION
- #define WGLEXT_FUNCTION(fn_type, fn_name, fn_args, fn_value) extern fn_type (__stdcall *d##fn_name)fn_args;
- #include "platformWin32/GLWinExtFunc.h"
- #undef WGLEXT_FUNCTION
- #endif //_PLATFORMWIN32_H_
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