x86UNIXFont.h 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _PLATFORMFONT_H_
  23. #include "platform/platformFont.h"
  24. #include "platform/platform.h"
  25. #endif
  26. #ifndef _X86UNIXFONT_H_
  27. #define _X86UNIXFONT_H_
  28. class x86UNIXFont : public PlatformFont
  29. {
  30. private:
  31. int baseline;
  32. int height;
  33. StringTableEntry mFontName;
  34. public:
  35. x86UNIXFont();
  36. virtual ~x86UNIXFont();
  37. // PlatformFont virtual methods
  38. virtual bool isValidChar(const UTF16 ch) const;
  39. virtual bool isValidChar(const UTF8 *str) const;
  40. inline U32 getFontHeight() const
  41. {
  42. return height;
  43. }
  44. inline U32 getFontBaseLine() const
  45. {
  46. return baseline;
  47. }
  48. virtual PlatformFont::CharInfo &getCharInfo(const UTF16 ch) const;
  49. virtual PlatformFont::CharInfo &getCharInfo(const UTF8 *str) const;
  50. virtual bool create(const char *name, U32 size, U32 charset = TGE_ANSI_CHARSET);
  51. };
  52. #endif