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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platformiOS/platformiOS.h"
- #include "game/gameInterface.h"
- #include <unistd.h>
- //--------------------------------------
- void Platform::getLocalTime(LocalTime <)
- {
- struct tm systime;
- time_t long_time;
- /// Get time as long integer.
- time( &long_time );
- /// Convert to local time, thread safe.
- localtime_r( &long_time, &systime );
-
- /// Fill the return struct
- lt.sec = systime.tm_sec;
- lt.min = systime.tm_min;
- lt.hour = systime.tm_hour;
- lt.month = systime.tm_mon;
- lt.monthday = systime.tm_mday;
- lt.weekday = systime.tm_wday;
- lt.year = systime.tm_year;
- lt.yearday = systime.tm_yday;
- lt.isdst = systime.tm_isdst;
- }
- /// Gets the time in seconds since the Epoch
- U32 Platform::getTime()
- {
- time_t epoch_time;
- time( &epoch_time );
- return epoch_time;
- }
- #import <mach/mach_time.h>
- static mach_timebase_info_data_t InitTimebaseInfo();
- static mach_timebase_info_data_t timebase_info = InitTimebaseInfo();
- static double absolute_to_seconds;
- static double seconds_to_absolute;
- static double absolute_to_millis;
- static double millis_to_absolute;
- mach_timebase_info_data_t InitTimebaseInfo()
- {
- mach_timebase_info_data_t timebase_info;
- mach_timebase_info(&timebase_info);
- absolute_to_seconds = timebase_info.numer / (1000000000.0 * timebase_info.denom);
- seconds_to_absolute = 1.0 / absolute_to_seconds;
- absolute_to_millis = timebase_info.numer / (1000000.0 * timebase_info.denom);
- millis_to_absolute = 1.0 / absolute_to_millis;
-
- return timebase_info;
- }
- /// Gets the time in milliseconds since some epoch. In this case, system start time.
- /// Storing milisec in a U32 overflows every 49.71 days
- U32 Platform::getRealMilliseconds()
- {
- // Duration is a S32 value.
- // if negative, it is in microseconds.
- // if positive, it is in milliseconds.
-
- Duration durTime = mach_absolute_time() * absolute_to_millis;
- U32 ret;
- if( durTime < 0 )
- ret = durTime / -1000;
- else
- ret = durTime;
- return ret;
- }
- U32 Platform::getVirtualMilliseconds()
- {
- return platState.currentTime;
- }
- void Platform::advanceTime(U32 delta)
- {
- platState.currentTime += delta;
- }
- /// Asks the operating system to put the process to sleep for at least ms milliseconds
- void Platform::sleep(U32 ms)
- {
- // note: this will overflow if you want to sleep for more than 49 days. just so ye know.
-
- //Luma: Re-enable sleeping... why was it commented out? No sense in that!
- usleep( ms * 1000 );
- }
- #pragma mark ---- TimeManager ----
- //--------------------------------------
- static void _iOSUpdateSleepTicks()
- {
- if (platState.backgrounded)
- platState.sleepTicks = Platform::getBackgroundSleepTime();
- else
- platState.sleepTicks = sgTimeManagerProcessInterval;
- }
- //--------------------------------------
- void TimeManager::process()
- {
- _iOSUpdateSleepTicks();
-
- U32 curTime = Platform::getRealMilliseconds(); // GTC returns Milliseconds, FYI.
- S32 elapsedTime = curTime - platState.lastTimeTick;
- if(elapsedTime <= platState.sleepTicks)
- {
- Platform::sleep(platState.sleepTicks - elapsedTime);
- }
- platState.lastTimeTick = Platform::getRealMilliseconds();
- TimeEvent event;
- event.elapsedTime = elapsedTime;
- Game->postEvent(event);
- }
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