iOSUtil.h 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _iOSUTIL_H_
  23. #define _iOSUTIL_H_
  24. #include "network/tcpObject.h"
  25. //Luma: Orientation support
  26. /*enum iOSOrientation
  27. {
  28. iOSOrientationUnkown, //All applications start in this state
  29. iOSOrientationLandscapeLeft, //The home button is on the RIGHT
  30. iOSOrientationLandscapeRight, //The home button is on the LEFT
  31. iOSOrientationPortrait, //The home button is on the bottom
  32. iOSOrientationPortraitUpsideDown //The home button is on the top
  33. };*/
  34. int _iOSGameGetOrientation();
  35. void _iOSGameSetCurrentOrientation(int iOrientation);
  36. S32 _iOSGetPortraitTouchoffset();
  37. //Luma: Ability to get the Local IP (Internal IP) for an iOS as opposed to it's External one
  38. void _iOSGetLocalIP(unsigned char *pcIPString);
  39. //Luma: Make sure that the iOS Radio is on before connection via TCP... NOTE: sometimes the Radio wont be ready for immediate use after this is processed... need to see why
  40. void OpeniOSNetworkingAndConnectToTCPObject(TCPObject *psTCPObject, const char *pcAddress);
  41. //Luma: ability to quickly tell if this is an iOS or an iTouch
  42. bool IsDeviceiPhone(void);
  43. #endif // _iOSUTIL_H_