simFieldDictionary.h 3.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SIM_FIELD_DICTIONARY_H_
  23. #define _SIM_FIELD_DICTIONARY_H_
  24. #ifndef _STREAM_H_
  25. #include "io/stream.h"
  26. #endif
  27. //-----------------------------------------------------------------------------
  28. class SimObject;
  29. //-----------------------------------------------------------------------------
  30. /// Dictionary to keep track of dynamic fields on SimObject.
  31. class SimFieldDictionary
  32. {
  33. friend class SimFieldDictionaryIterator;
  34. public:
  35. struct Entry
  36. {
  37. StringTableEntry slotName;
  38. char *value;
  39. Entry *next;
  40. };
  41. enum
  42. {
  43. HashTableSize = 19
  44. };
  45. Entry *mHashTable[HashTableSize];
  46. private:
  47. static Entry *mFreeList;
  48. static void freeEntry(Entry *entry);
  49. static Entry *allocEntry();
  50. /// In order to efficiently detect when a dynamic field has been
  51. /// added or deleted, we increment this every time we add or
  52. /// remove a field.
  53. U32 mVersion;
  54. public:
  55. const U32 getVersion() const { return mVersion; }
  56. SimFieldDictionary();
  57. ~SimFieldDictionary();
  58. void setFieldValue(StringTableEntry slotName, const char *value);
  59. const char *getFieldValue(StringTableEntry slotName);
  60. void writeFields(SimObject *obj, Stream &strem, U32 tabStop);
  61. void printFields(SimObject *obj);
  62. void assignFrom(SimFieldDictionary *dict);
  63. };
  64. //-----------------------------------------------------------------------------
  65. class SimFieldDictionaryIterator
  66. {
  67. SimFieldDictionary * mDictionary;
  68. S32 mHashIndex;
  69. SimFieldDictionary::Entry * mEntry;
  70. public:
  71. SimFieldDictionaryIterator(SimFieldDictionary*);
  72. SimFieldDictionary::Entry* operator++();
  73. SimFieldDictionary::Entry* operator*();
  74. };
  75. #endif // _SIM_FIELD_DICTIONARY_H_