1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _TORQUECONFIG_H_
- #define _TORQUECONFIG_H_
- //-----------------------------------------------------------------------------
- /// Version number is major * 1000 + minor * 100 + revision * 10.
- #define TORQUE_GAME_ENGINE 1000
- /// What's the name of your game? Used in a variety of places.
- #define TORQUE_GAME_NAME "Torque 2D 4.0: Rocket Edition"
- /// Human readable version string.
- #define TORQUE_GAME_VERSION_STRING "Open Source"
- //-----------------------------------------------------------------------------
- /// DSO version.
- #define DSO_VERSION (U32(Con::DSOVersion))
- //-----------------------------------------------------------------------------
- /// Used to suppress unused compiler warnings.
- #define TORQUE_UNUSED( arg )
- //-----------------------------------------------------------------------------
- /// Profiler macros used when the profiler is disabled.
- #define PROFILE_START(name) TORQUE_UNUSED(#name)
- #define PROFILE_END()
- #define PROFILE_SCOPE(name) TORQUE_UNUSED(#name)
- //-----------------------------------------------------------------------------
- /// The following pre-processor definitions should be added to your compiler command-line
- /// if you required their respective functionality:
- ///
- /// 'TORQUE_DEBUG'
- /// Should be associated with a compiler un-optimized build. Typically produces more
- /// diagnostic engine output such as warnings/errors to the console.
- ///
- /// 'TORQUE_RELEASE'
- /// Should be associated with a compiler optimized build. Typically produces less
- /// diagnostic engine output than the 'TORQUE_DEBUG' build.
- ///
- /// 'TORQUE_SHIPPING'
- /// Should be associated with a compiler optimized build that you intend to ship.
- /// Typically produces only the output that is useful (and available) for the
- /// end-user to report.
- ///
- /// 'TORQUE_UNICODE'
- /// When defined, enables unicode support.
- ///
- /// 'TORQUE_ENABLE_PROFILER'
- /// When defined, Torque will capture performance profiling information that sacrifices
- /// a small performance overhead to gain significant diagnostics information.
- ///
- /// 'TORQUE_DEBUG_NET'
- /// When defined, Torque will enabled certain features that enabled diagnostics of
- /// its networking sub-system.
- ///
- /// 'TORQUE_GATHER_METRICS'
- /// When defined, Torque will gather additional performance metrics.
- ///
- /// 'TORQUE_MULTITHREAD'
- /// When defined, Torque will attempt to make select systems thread-safe. This does not
- /// make the entire engine thread-safe nor is it a magic bullet that will make the engine
- /// perform operations in parallel and speed-up the engine.
- #endif
|