appCore.cs 1.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. function AppCore::create( %this )
  23. {
  24. // Load system scripts
  25. exec("./scripts/constants.cs");
  26. exec("./scripts/defaultPreferences.cs");
  27. exec("./gui/guiProfiles.cs");
  28. %this.createGuiProfiles();
  29. exec("./scripts/canvas.cs");
  30. // Initialize the canvas
  31. %module = ModuleDatabase.findModule("AppCore", 1);
  32. %this.initializeCanvas(%module.Project);
  33. // Load other modules
  34. ModuleDatabase.loadGroup("launch");
  35. }
  36. //-----------------------------------------------------------------------------
  37. function AppCore::destroy( %this )
  38. {
  39. }