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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gui/guiPopUpCtrl.h"
- #include "gui/guiCanvas.h"
- #include "gui/guiInputCtrl.h"
- class GuiControlListPopUp : public GuiPopUpMenuCtrl
- {
- typedef GuiPopUpMenuCtrl Parent;
- public:
- bool onAdd();
- DECLARE_CONOBJECT(GuiControlListPopUp);
- };
- IMPLEMENT_CONOBJECT(GuiControlListPopUp);
- bool GuiControlListPopUp::onAdd()
- {
- if(!Parent::onAdd())
- return false;
- clear();
- AbstractClassRep *guiCtrlRep = GuiControl::getStaticClassRep();
- AbstractClassRep *guiCanvasRep = GuiCanvas::getStaticClassRep();
- AbstractClassRep *guiInputRep = GuiInputCtrl::getStaticClassRep();
- for(AbstractClassRep *rep = AbstractClassRep::getClassList(); rep; rep = rep->getNextClass())
- {
- if( rep->isClass(guiCtrlRep))
- {
- if(!rep->isClass(guiCanvasRep) && !rep->isClass(guiInputRep))
- addEntry(rep->getClassName(), 0);
- }
- }
- // We want to be alphabetical!
- sort();
- return true;
- }
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