Animation.c 22 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License
  3. * Version 2
  4. *
  5. * Copyright (c) 2013, Esoteric Software
  6. * All rights reserved.
  7. *
  8. * You are granted a perpetual, non-exclusive, non-sublicensable and
  9. * non-transferable license to install, execute and perform the Spine Runtimes
  10. * Software (the "Software") solely for internal use. Without the written
  11. * permission of Esoteric Software, you may not (a) modify, translate, adapt or
  12. * otherwise create derivative works, improvements of the Software or develop
  13. * new applications using the Software or (b) remove, delete, alter or obscure
  14. * any trademarks or any copyright, trademark, patent or other intellectual
  15. * property or proprietary rights notices on or in the Software, including
  16. * any copy thereof. Redistributions in binary or source form must include
  17. * this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
  18. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  19. * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  20. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
  21. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  22. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  23. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  24. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  25. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  26. * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27. *****************************************************************************/
  28. #include <spine/Animation.h>
  29. #include <limits.h>
  30. #include <spine/extension.h>
  31. spAnimation* spAnimation_create (const char* name, int timelineCount) {
  32. spAnimation* self = NEW(spAnimation);
  33. MALLOC_STR(self->name, name);
  34. self->timelineCount = timelineCount;
  35. self->timelines = MALLOC(spTimeline*, timelineCount);
  36. return self;
  37. }
  38. void spAnimation_dispose (spAnimation* self) {
  39. int i;
  40. for (i = 0; i < self->timelineCount; ++i)
  41. spTimeline_dispose(self->timelines[i]);
  42. FREE(self->timelines);
  43. FREE(self->name);
  44. FREE(self);
  45. }
  46. void spAnimation_apply (const spAnimation* self, spSkeleton* skeleton, float lastTime, float time, int loop, spEvent** events,
  47. int* eventCount) {
  48. int i, n = self->timelineCount;
  49. if (loop && self->duration) {
  50. time = FMOD(time, self->duration);
  51. lastTime = FMOD(lastTime, self->duration);
  52. }
  53. for (i = 0; i < n; ++i)
  54. spTimeline_apply(self->timelines[i], skeleton, lastTime, time, events, eventCount, 1);
  55. }
  56. void spAnimation_mix (const spAnimation* self, spSkeleton* skeleton, float lastTime, float time, int loop, spEvent** events,
  57. int* eventCount, float alpha) {
  58. int i, n = self->timelineCount;
  59. if (loop && self->duration) {
  60. time = FMOD(time, self->duration);
  61. lastTime = FMOD(lastTime, self->duration);
  62. }
  63. for (i = 0; i < n; ++i)
  64. spTimeline_apply(self->timelines[i], skeleton, lastTime, time, events, eventCount, alpha);
  65. }
  66. /**/
  67. typedef struct _spTimelineVtable {
  68. void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
  69. int* eventCount, float alpha);
  70. void (*dispose) (spTimeline* self);
  71. } _spTimelineVtable;
  72. void _spTimeline_init (spTimeline* self, spTimelineType type, /**/
  73. void (*dispose) (spTimeline* self), /**/
  74. void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
  75. int* eventCount, float alpha)) {
  76. CONST_CAST(spTimelineType, self->type) = type;
  77. CONST_CAST(_spTimelineVtable*, self->vtable) = NEW(_spTimelineVtable);
  78. VTABLE(spTimeline, self)->dispose = dispose;
  79. VTABLE(spTimeline, self)->apply = apply;
  80. }
  81. void _spTimeline_deinit (spTimeline* self) {
  82. FREE(self->vtable);
  83. }
  84. void spTimeline_dispose (spTimeline* self) {
  85. VTABLE(spTimeline, self)->dispose(self);
  86. }
  87. void spTimeline_apply (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
  88. int* eventCount, float alpha) {
  89. VTABLE(spTimeline, self)->apply(self, skeleton, lastTime, time, firedEvents, eventCount, alpha);
  90. }
  91. /**/
  92. static const float CURVE_LINEAR = 0;
  93. static const float CURVE_STEPPED = -1;
  94. static const int CURVE_SEGMENTS = 10;
  95. void _spCurveTimeline_init (spCurveTimeline* self, spTimelineType type, int frameCount, /**/
  96. void (*dispose) (spTimeline* self), /**/
  97. void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
  98. int* eventCount, float alpha)) {
  99. _spTimeline_init(SUPER(self), type, dispose, apply);
  100. self->curves = CALLOC(float, (frameCount - 1) * 6);
  101. }
  102. void _spCurveTimeline_deinit (spCurveTimeline* self) {
  103. _spTimeline_deinit(SUPER(self));
  104. FREE(self->curves);
  105. }
  106. void spCurveTimeline_setLinear (spCurveTimeline* self, int frameIndex) {
  107. self->curves[frameIndex * 6] = CURVE_LINEAR;
  108. }
  109. void spCurveTimeline_setStepped (spCurveTimeline* self, int frameIndex) {
  110. self->curves[frameIndex * 6] = CURVE_STEPPED;
  111. }
  112. void spCurveTimeline_setCurve (spCurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2) {
  113. float subdiv_step = 1.0f / CURVE_SEGMENTS;
  114. float subdiv_step2 = subdiv_step * subdiv_step;
  115. float subdiv_step3 = subdiv_step2 * subdiv_step;
  116. float pre1 = 3 * subdiv_step;
  117. float pre2 = 3 * subdiv_step2;
  118. float pre4 = 6 * subdiv_step2;
  119. float pre5 = 6 * subdiv_step3;
  120. float tmp1x = -cx1 * 2 + cx2;
  121. float tmp1y = -cy1 * 2 + cy2;
  122. float tmp2x = (cx1 - cx2) * 3 + 1;
  123. float tmp2y = (cy1 - cy2) * 3 + 1;
  124. int i = frameIndex * 6;
  125. self->curves[i] = cx1 * pre1 + tmp1x * pre2 + tmp2x * subdiv_step3;
  126. self->curves[i + 1] = cy1 * pre1 + tmp1y * pre2 + tmp2y * subdiv_step3;
  127. self->curves[i + 2] = tmp1x * pre4 + tmp2x * pre5;
  128. self->curves[i + 3] = tmp1y * pre4 + tmp2y * pre5;
  129. self->curves[i + 4] = tmp2x * pre5;
  130. self->curves[i + 5] = tmp2y * pre5;
  131. }
  132. float spCurveTimeline_getCurvePercent (const spCurveTimeline* self, int frameIndex, float percent) {
  133. float dfy;
  134. float ddfx;
  135. float ddfy;
  136. float dddfx;
  137. float dddfy;
  138. float x, y;
  139. int i;
  140. int curveIndex = frameIndex * 6;
  141. float dfx = self->curves[curveIndex];
  142. if (dfx == CURVE_LINEAR) return percent;
  143. if (dfx == CURVE_STEPPED) return 0;
  144. dfy = self->curves[curveIndex + 1];
  145. ddfx = self->curves[curveIndex + 2];
  146. ddfy = self->curves[curveIndex + 3];
  147. dddfx = self->curves[curveIndex + 4];
  148. dddfy = self->curves[curveIndex + 5];
  149. x = dfx, y = dfy;
  150. i = CURVE_SEGMENTS - 2;
  151. while (1) {
  152. if (x >= percent) {
  153. float lastX = x - dfx;
  154. float lastY = y - dfy;
  155. return lastY + (y - lastY) * (percent - lastX) / (x - lastX);
  156. }
  157. if (i == 0) break;
  158. i--;
  159. dfx += ddfx;
  160. dfy += ddfy;
  161. ddfx += dddfx;
  162. ddfy += dddfy;
  163. x += dfx;
  164. y += dfy;
  165. }
  166. return y + (1 - y) * (percent - x) / (1 - x); /* Last point is 1,1. */
  167. }
  168. /* @param target After the first and before the last entry. */
  169. static int binarySearch (float *values, int valuesLength, float target, int step) {
  170. int low = 0, current;
  171. int high = valuesLength / step - 2;
  172. if (high == 0) return step;
  173. current = high >> 1;
  174. while (1) {
  175. if (values[(current + 1) * step] <= target)
  176. low = current + 1;
  177. else
  178. high = current;
  179. if (low == high) return (low + 1) * step;
  180. current = (low + high) >> 1;
  181. }
  182. return 0;
  183. }
  184. /*static int linearSearch (float *values, int valuesLength, float target, int step) {
  185. int i, last = valuesLength - step;
  186. for (i = 0; i <= last; i += step) {
  187. if (values[i] <= target) continue;
  188. return i;
  189. }
  190. return -1;
  191. }*/
  192. /**/
  193. void _spBaseTimeline_dispose (spTimeline* timeline) {
  194. struct spBaseTimeline* self = SUB_CAST(struct spBaseTimeline, timeline);
  195. _spCurveTimeline_deinit(SUPER(self));
  196. FREE(self->frames);
  197. FREE(self);
  198. }
  199. /* Many timelines have structure identical to struct spBaseTimeline and extend spCurveTimeline. **/
  200. struct spBaseTimeline* _spBaseTimeline_create (int frameCount, spTimelineType type, int frameSize, /**/
  201. void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
  202. int* eventCount, float alpha)) {
  203. struct spBaseTimeline* self = NEW(struct spBaseTimeline);
  204. _spCurveTimeline_init(SUPER(self), type, frameCount, _spBaseTimeline_dispose, apply);
  205. CONST_CAST(int, self->framesLength) = frameCount * frameSize;
  206. CONST_CAST(float*, self->frames) = CALLOC(float, self->framesLength);
  207. return self;
  208. }
  209. /**/
  210. static const int ROTATE_LAST_FRAME_TIME = -2;
  211. static const int ROTATE_FRAME_VALUE = 1;
  212. void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
  213. int* eventCount, float alpha) {
  214. spBone *bone;
  215. int frameIndex;
  216. float lastFrameValue, frameTime, percent, amount;
  217. spRotateTimeline* self = SUB_CAST(spRotateTimeline, timeline);
  218. if (time < self->frames[0]) return; /* Time is before first frame. */
  219. bone = skeleton->bones[self->boneIndex];
  220. if (time >= self->frames[self->framesLength - 2]) { /* Time is after last frame. */
  221. float amount = bone->data->rotation + self->frames[self->framesLength - 1] - bone->rotation;
  222. while (amount > 180)
  223. amount -= 360;
  224. while (amount < -180)
  225. amount += 360;
  226. bone->rotation += amount * alpha;
  227. return;
  228. }
  229. /* Interpolate between the last frame and the current frame. */
  230. frameIndex = binarySearch(self->frames, self->framesLength, time, 2);
  231. lastFrameValue = self->frames[frameIndex - 1];
  232. frameTime = self->frames[frameIndex];
  233. percent = 1 - (time - frameTime) / (self->frames[frameIndex + ROTATE_LAST_FRAME_TIME] - frameTime);
  234. percent = spCurveTimeline_getCurvePercent(SUPER(self), frameIndex / 2 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
  235. amount = self->frames[frameIndex + ROTATE_FRAME_VALUE] - lastFrameValue;
  236. while (amount > 180)
  237. amount -= 360;
  238. while (amount < -180)
  239. amount += 360;
  240. amount = bone->data->rotation + (lastFrameValue + amount * percent) - bone->rotation;
  241. while (amount > 180)
  242. amount -= 360;
  243. while (amount < -180)
  244. amount += 360;
  245. bone->rotation += amount * alpha;
  246. }
  247. spRotateTimeline* spRotateTimeline_create (int frameCount) {
  248. return _spBaseTimeline_create(frameCount, TIMELINE_ROTATE, 2, _spRotateTimeline_apply);
  249. }
  250. void spRotateTimeline_setFrame (spRotateTimeline* self, int frameIndex, float time, float angle) {
  251. frameIndex *= 2;
  252. self->frames[frameIndex] = time;
  253. self->frames[frameIndex + 1] = angle;
  254. }
  255. /**/
  256. static const int TRANSLATE_LAST_FRAME_TIME = -3;
  257. static const int TRANSLATE_FRAME_X = 1;
  258. static const int TRANSLATE_FRAME_Y = 2;
  259. void _spTranslateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
  260. spEvent** firedEvents, int* eventCount, float alpha) {
  261. spBone *bone;
  262. int frameIndex;
  263. float lastFrameX, lastFrameY, frameTime, percent;
  264. spTranslateTimeline* self = SUB_CAST(spTranslateTimeline, timeline);
  265. if (time < self->frames[0]) return; /* Time is before first frame. */
  266. bone = skeleton->bones[self->boneIndex];
  267. if (time >= self->frames[self->framesLength - 3]) { /* Time is after last frame. */
  268. bone->x += (bone->data->x + self->frames[self->framesLength - 2] - bone->x) * alpha;
  269. bone->y += (bone->data->y + self->frames[self->framesLength - 1] - bone->y) * alpha;
  270. return;
  271. }
  272. /* Interpolate between the last frame and the current frame. */
  273. frameIndex = binarySearch(self->frames, self->framesLength, time, 3);
  274. lastFrameX = self->frames[frameIndex - 2];
  275. lastFrameY = self->frames[frameIndex - 1];
  276. frameTime = self->frames[frameIndex];
  277. percent = 1 - (time - frameTime) / (self->frames[frameIndex + TRANSLATE_LAST_FRAME_TIME] - frameTime);
  278. percent = spCurveTimeline_getCurvePercent(SUPER(self), frameIndex / 3 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
  279. bone->x += (bone->data->x + lastFrameX + (self->frames[frameIndex + TRANSLATE_FRAME_X] - lastFrameX) * percent - bone->x)
  280. * alpha;
  281. bone->y += (bone->data->y + lastFrameY + (self->frames[frameIndex + TRANSLATE_FRAME_Y] - lastFrameY) * percent - bone->y)
  282. * alpha;
  283. }
  284. spTranslateTimeline* spTranslateTimeline_create (int frameCount) {
  285. return _spBaseTimeline_create(frameCount, TIMELINE_TRANLATE, 3, _spTranslateTimeline_apply);
  286. }
  287. void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frameIndex, float time, float x, float y) {
  288. frameIndex *= 3;
  289. self->frames[frameIndex] = time;
  290. self->frames[frameIndex + 1] = x;
  291. self->frames[frameIndex + 2] = y;
  292. }
  293. /**/
  294. void _spScaleTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
  295. int* eventCount, float alpha) {
  296. spBone *bone;
  297. int frameIndex;
  298. float lastFrameX, lastFrameY, frameTime, percent;
  299. spScaleTimeline* self = SUB_CAST(spScaleTimeline, timeline);
  300. if (time < self->frames[0]) return; /* Time is before first frame. */
  301. bone = skeleton->bones[self->boneIndex];
  302. if (time >= self->frames[self->framesLength - 3]) { /* Time is after last frame. */
  303. bone->scaleX += (bone->data->scaleX - 1 + self->frames[self->framesLength - 2] - bone->scaleX) * alpha;
  304. bone->scaleY += (bone->data->scaleY - 1 + self->frames[self->framesLength - 1] - bone->scaleY) * alpha;
  305. return;
  306. }
  307. /* Interpolate between the last frame and the current frame. */
  308. frameIndex = binarySearch(self->frames, self->framesLength, time, 3);
  309. lastFrameX = self->frames[frameIndex - 2];
  310. lastFrameY = self->frames[frameIndex - 1];
  311. frameTime = self->frames[frameIndex];
  312. percent = 1 - (time - frameTime) / (self->frames[frameIndex + TRANSLATE_LAST_FRAME_TIME] - frameTime);
  313. percent = spCurveTimeline_getCurvePercent(SUPER(self), frameIndex / 3 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
  314. bone->scaleX += (bone->data->scaleX - 1 + lastFrameX + (self->frames[frameIndex + TRANSLATE_FRAME_X] - lastFrameX) * percent
  315. - bone->scaleX) * alpha;
  316. bone->scaleY += (bone->data->scaleY - 1 + lastFrameY + (self->frames[frameIndex + TRANSLATE_FRAME_Y] - lastFrameY) * percent
  317. - bone->scaleY) * alpha;
  318. }
  319. spScaleTimeline* spScaleTimeline_create (int frameCount) {
  320. return _spBaseTimeline_create(frameCount, TIMELINE_SCALE, 3, _spScaleTimeline_apply);
  321. }
  322. void spScaleTimeline_setFrame (spScaleTimeline* self, int frameIndex, float time, float x, float y) {
  323. spTranslateTimeline_setFrame(self, frameIndex, time, x, y);
  324. }
  325. /**/
  326. static const int COLOR_LAST_FRAME_TIME = -5;
  327. static const int COLOR_FRAME_R = 1;
  328. static const int COLOR_FRAME_G = 2;
  329. static const int COLOR_FRAME_B = 3;
  330. static const int COLOR_FRAME_A = 4;
  331. void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
  332. int* eventCount, float alpha) {
  333. spSlot *slot;
  334. int frameIndex;
  335. float lastFrameR, lastFrameG, lastFrameB, lastFrameA, percent, frameTime;
  336. float r, g, b, a;
  337. spColorTimeline* self = (spColorTimeline*)timeline;
  338. if (time < self->frames[0]) return; /* Time is before first frame. */
  339. slot = skeleton->slots[self->slotIndex];
  340. if (time >= self->frames[self->framesLength - 5]) { /* Time is after last frame. */
  341. int i = self->framesLength - 1;
  342. slot->r = self->frames[i - 3];
  343. slot->g = self->frames[i - 2];
  344. slot->b = self->frames[i - 1];
  345. slot->a = self->frames[i];
  346. return;
  347. }
  348. /* Interpolate between the last frame and the current frame. */
  349. frameIndex = binarySearch(self->frames, self->framesLength, time, 5);
  350. lastFrameR = self->frames[frameIndex - 4];
  351. lastFrameG = self->frames[frameIndex - 3];
  352. lastFrameB = self->frames[frameIndex - 2];
  353. lastFrameA = self->frames[frameIndex - 1];
  354. frameTime = self->frames[frameIndex];
  355. percent = 1 - (time - frameTime) / (self->frames[frameIndex + COLOR_LAST_FRAME_TIME] - frameTime);
  356. percent = spCurveTimeline_getCurvePercent(SUPER(self), frameIndex / 5 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
  357. r = lastFrameR + (self->frames[frameIndex + COLOR_FRAME_R] - lastFrameR) * percent;
  358. g = lastFrameG + (self->frames[frameIndex + COLOR_FRAME_G] - lastFrameG) * percent;
  359. b = lastFrameB + (self->frames[frameIndex + COLOR_FRAME_B] - lastFrameB) * percent;
  360. a = lastFrameA + (self->frames[frameIndex + COLOR_FRAME_A] - lastFrameA) * percent;
  361. if (alpha < 1) {
  362. slot->r += (r - slot->r) * alpha;
  363. slot->g += (g - slot->g) * alpha;
  364. slot->b += (b - slot->b) * alpha;
  365. slot->a += (a - slot->a) * alpha;
  366. } else {
  367. slot->r = r;
  368. slot->g = g;
  369. slot->b = b;
  370. slot->a = a;
  371. }
  372. }
  373. spColorTimeline* spColorTimeline_create (int frameCount) {
  374. return (spColorTimeline*)_spBaseTimeline_create(frameCount, TIMELINE_COLOR, 5, _spColorTimeline_apply);
  375. }
  376. void spColorTimeline_setFrame (spColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a) {
  377. frameIndex *= 5;
  378. self->frames[frameIndex] = time;
  379. self->frames[frameIndex + 1] = r;
  380. self->frames[frameIndex + 2] = g;
  381. self->frames[frameIndex + 3] = b;
  382. self->frames[frameIndex + 4] = a;
  383. }
  384. /**/
  385. void _spAttachmentTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
  386. spEvent** firedEvents, int* eventCount, float alpha) {
  387. int frameIndex;
  388. const char* attachmentName;
  389. spAttachmentTimeline* self = (spAttachmentTimeline*)timeline;
  390. if (time < self->frames[0]) return; /* Time is before first frame. */
  391. if (time >= self->frames[self->framesLength - 1]) /* Time is after last frame. */
  392. frameIndex = self->framesLength - 1;
  393. else
  394. frameIndex = binarySearch(self->frames, self->framesLength, time, 1) - 1;
  395. attachmentName = self->attachmentNames[frameIndex];
  396. spSlot_setAttachment(skeleton->slots[self->slotIndex],
  397. attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
  398. }
  399. void _spAttachmentTimeline_dispose (spTimeline* timeline) {
  400. spAttachmentTimeline* self = SUB_CAST(spAttachmentTimeline, timeline);
  401. int i;
  402. _spTimeline_deinit(timeline);
  403. for (i = 0; i < self->framesLength; ++i)
  404. FREE(self->attachmentNames[i]);
  405. FREE(self->attachmentNames);
  406. FREE(self->frames);
  407. FREE(self);
  408. }
  409. spAttachmentTimeline* spAttachmentTimeline_create (int frameCount) {
  410. spAttachmentTimeline* self = NEW(spAttachmentTimeline);
  411. _spTimeline_init(SUPER(self), TIMELINE_ATTACHMENT, _spAttachmentTimeline_dispose, _spAttachmentTimeline_apply);
  412. CONST_CAST(int, self->framesLength) = frameCount;
  413. CONST_CAST(float*, self->frames) = CALLOC(float, frameCount);
  414. CONST_CAST(char**, self->attachmentNames) = CALLOC(char*, frameCount);
  415. return self;
  416. }
  417. void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex, float time, const char* attachmentName) {
  418. self->frames[frameIndex] = time;
  419. FREE(self->attachmentNames[frameIndex]);
  420. if (attachmentName)
  421. MALLOC_STR(self->attachmentNames[frameIndex], attachmentName);
  422. else
  423. self->attachmentNames[frameIndex] = 0;
  424. }
  425. /**/
  426. /** Fires events for frames > lastTime and <= time. */
  427. void _spEventTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
  428. int* eventCount, float alpha) {
  429. spEventTimeline* self = (spEventTimeline*)timeline;
  430. int frameIndex;
  431. if (!firedEvents) return;
  432. if (lastTime > time) { /* Fire events after last time for looped animations. */
  433. _spEventTimeline_apply(timeline, skeleton, lastTime, (float)INT_MAX, firedEvents, eventCount, alpha);
  434. lastTime = -1;
  435. } else if (lastTime >= self->frames[self->framesLength - 1]) /* Last time is after last frame. */
  436. return;
  437. if (time < self->frames[0]) return; /* Time is before first frame. */
  438. if (lastTime < self->frames[0])
  439. frameIndex = 0;
  440. else {
  441. float frame;
  442. frameIndex = binarySearch(self->frames, self->framesLength, lastTime, 1);
  443. frame = self->frames[frameIndex];
  444. while (frameIndex > 0) { /* Fire multiple events with the same frame. */
  445. if (self->frames[frameIndex - 1] != frame) break;
  446. frameIndex--;
  447. }
  448. }
  449. for (; frameIndex < self->framesLength && time >= self->frames[frameIndex]; frameIndex++) {
  450. firedEvents[*eventCount] = self->events[frameIndex];
  451. (*eventCount)++;
  452. }
  453. }
  454. void _spEventTimeline_dispose (spTimeline* timeline) {
  455. spEventTimeline* self = SUB_CAST(spEventTimeline, timeline);
  456. int i;
  457. _spTimeline_deinit(timeline);
  458. for (i = 0; i < self->framesLength; ++i)
  459. spEvent_dispose(self->events[i]);
  460. FREE(self->events);
  461. FREE(self->frames);
  462. FREE(self);
  463. }
  464. spEventTimeline* spEventTimeline_create (int frameCount) {
  465. spEventTimeline* self = NEW(spEventTimeline);
  466. _spTimeline_init(SUPER(self), TIMELINE_EVENT, _spEventTimeline_dispose, _spEventTimeline_apply);
  467. CONST_CAST(int, self->framesLength) = frameCount;
  468. CONST_CAST(float*, self->frames) = CALLOC(float, frameCount);
  469. CONST_CAST(spEvent**, self->events) = CALLOC(spEvent*, frameCount);
  470. return self;
  471. }
  472. void spEventTimeline_setFrame (spEventTimeline* self, int frameIndex, float time, spEvent* event) {
  473. self->frames[frameIndex] = time;
  474. FREE(self->events[frameIndex]);
  475. self->events[frameIndex] = event;
  476. }
  477. /**/
  478. void _spDrawOrderTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
  479. spEvent** firedEvents, int* eventCount, float alpha) {
  480. int i;
  481. int frameIndex;
  482. const int* drawOrderToSetupIndex;
  483. spDrawOrderTimeline* self = (spDrawOrderTimeline*)timeline;
  484. if (time < self->frames[0]) return; /* Time is before first frame. */
  485. if (time >= self->frames[self->framesLength - 1]) /* Time is after last frame. */
  486. frameIndex = self->framesLength - 1;
  487. else
  488. frameIndex = binarySearch(self->frames, self->framesLength, time, 1) - 1;
  489. drawOrderToSetupIndex = self->drawOrders[frameIndex];
  490. if (!drawOrderToSetupIndex)
  491. memcpy(skeleton->drawOrder, skeleton->slots, self->slotCount * sizeof(int));
  492. else {
  493. for (i = 0; i < self->slotCount; i++)
  494. skeleton->drawOrder[i] = skeleton->slots[drawOrderToSetupIndex[i]];
  495. }
  496. }
  497. void _spDrawOrderTimeline_dispose (spTimeline* timeline) {
  498. spDrawOrderTimeline* self = SUB_CAST(spDrawOrderTimeline, timeline);
  499. int i;
  500. _spTimeline_deinit(timeline);
  501. for (i = 0; i < self->framesLength; ++i)
  502. FREE(self->drawOrders[i]);
  503. FREE(self->drawOrders);
  504. FREE(self->frames);
  505. FREE(self);
  506. }
  507. spDrawOrderTimeline* spDrawOrderTimeline_create (int frameCount, int slotCount) {
  508. spDrawOrderTimeline* self = NEW(spDrawOrderTimeline);
  509. _spTimeline_init(SUPER(self), TIMELINE_DRAWORDER, _spDrawOrderTimeline_dispose, _spDrawOrderTimeline_apply);
  510. CONST_CAST(int, self->framesLength) = frameCount;
  511. CONST_CAST(float*, self->frames) = CALLOC(float, frameCount);
  512. CONST_CAST(int**, self->drawOrders) = CALLOC(int*, frameCount);
  513. CONST_CAST(int, self->slotCount) = slotCount;
  514. return self;
  515. }
  516. void spDrawOrderTimeline_setFrame (spDrawOrderTimeline* self, int frameIndex, float time, const int* drawOrder) {
  517. self->frames[frameIndex] = time;
  518. FREE(self->drawOrders[frameIndex]);
  519. if (!drawOrder)
  520. self->drawOrders[frameIndex] = 0;
  521. else {
  522. self->drawOrders[frameIndex] = MALLOC(int, self->slotCount);
  523. memcpy(CONST_CAST(int*, self->drawOrders[frameIndex]), drawOrder, self->slotCount * sizeof(int));
  524. }
  525. }