SkeletonData.c 4.0 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License
  3. * Version 2
  4. *
  5. * Copyright (c) 2013, Esoteric Software
  6. * All rights reserved.
  7. *
  8. * You are granted a perpetual, non-exclusive, non-sublicensable and
  9. * non-transferable license to install, execute and perform the Spine Runtimes
  10. * Software (the "Software") solely for internal use. Without the written
  11. * permission of Esoteric Software, you may not (a) modify, translate, adapt or
  12. * otherwise create derivative works, improvements of the Software or develop
  13. * new applications using the Software or (b) remove, delete, alter or obscure
  14. * any trademarks or any copyright, trademark, patent or other intellectual
  15. * property or proprietary rights notices on or in the Software, including
  16. * any copy thereof. Redistributions in binary or source form must include
  17. * this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
  18. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  19. * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  20. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
  21. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  22. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  23. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  24. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  25. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  26. * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27. *****************************************************************************/
  28. #include <spine/SkeletonData.h>
  29. #include <string.h>
  30. #include <spine/extension.h>
  31. spSkeletonData* spSkeletonData_create () {
  32. return NEW(spSkeletonData);
  33. }
  34. void spSkeletonData_dispose (spSkeletonData* self) {
  35. int i;
  36. for (i = 0; i < self->boneCount; ++i)
  37. spBoneData_dispose(self->bones[i]);
  38. FREE(self->bones);
  39. for (i = 0; i < self->slotCount; ++i)
  40. spSlotData_dispose(self->slots[i]);
  41. FREE(self->slots);
  42. for (i = 0; i < self->skinCount; ++i)
  43. spSkin_dispose(self->skins[i]);
  44. FREE(self->skins);
  45. for (i = 0; i < self->animationCount; ++i)
  46. spAnimation_dispose(self->animations[i]);
  47. FREE(self->animations);
  48. for (i = 0; i < self->eventCount; ++i)
  49. spEventData_dispose(self->events[i]);
  50. FREE(self->events);
  51. FREE(self);
  52. }
  53. spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName) {
  54. int i;
  55. for (i = 0; i < self->boneCount; ++i)
  56. if (strcmp(self->bones[i]->name, boneName) == 0) return self->bones[i];
  57. return 0;
  58. }
  59. int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName) {
  60. int i;
  61. for (i = 0; i < self->boneCount; ++i)
  62. if (strcmp(self->bones[i]->name, boneName) == 0) return i;
  63. return -1;
  64. }
  65. spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName) {
  66. int i;
  67. for (i = 0; i < self->slotCount; ++i)
  68. if (strcmp(self->slots[i]->name, slotName) == 0) return self->slots[i];
  69. return 0;
  70. }
  71. int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName) {
  72. int i;
  73. for (i = 0; i < self->slotCount; ++i)
  74. if (strcmp(self->slots[i]->name, slotName) == 0) return i;
  75. return -1;
  76. }
  77. spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName) {
  78. int i;
  79. for (i = 0; i < self->skinCount; ++i)
  80. if (strcmp(self->skins[i]->name, skinName) == 0) return self->skins[i];
  81. return 0;
  82. }
  83. spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName) {
  84. int i;
  85. for (i = 0; i < self->eventCount; ++i)
  86. if (strcmp(self->events[i]->name, eventName) == 0) return self->events[i];
  87. return 0;
  88. }
  89. spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName) {
  90. int i;
  91. for (i = 0; i < self->animationCount; ++i)
  92. if (strcmp(self->animations[i]->name, animationName) == 0) return self->animations[i];
  93. return 0;
  94. }