| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "platformWin32/platformWin32.h"
- #include "console/console.h"
- #include "string/stringTable.h"
- #include <math.h>
- extern void PlatformBlitInit();
- extern void SetProcessorInfo(TorqueSystemInfo::Processor& pInfo,
- char* vendor, U32 processor, U32 properties); // platform/platformCPU.cc
- #if defined(TORQUE_SUPPORTS_NASM)
- // asm cpu detection routine from platform code
- extern "C"
- {
- void detectX86CPUInfo(char *vendor, U32 *processor, U32 *properties);
- }
- #endif
- void Processor::init()
- {
- Con::printSeparator();
- Con::printf("Processor Initialization:");
- // Reference:
- // www.cyrix.com
- // www.amd.com
- // www.intel.com
- // http://developer.intel.com/design/PentiumII/manuals/24512701.pdf
- PlatformSystemInfo.processor.type = CPU_X86Compatible;
- PlatformSystemInfo.processor.name = StringTable->insert("Unknown x86 Compatible");
- PlatformSystemInfo.processor.mhz = 0;
- PlatformSystemInfo.processor.properties = CPU_PROP_C;
- char vendor[13] = {0,};
- U32 properties = 0;
- U32 processor = 0;
- #if defined(TORQUE_SUPPORTS_NASM)
- detectX86CPUInfo(vendor, &processor, &properties);
- #elif defined(TORQUE_SUPPORTS_VC_INLINE_X86_ASM)
- __asm
- {
- //--------------------------------------
- // is CPUID supported
- push ebx
- push edx
- push ecx
- pushfd
- pushfd // save EFLAGS to stack
- pop eax // move EFLAGS into EAX
- mov ebx, eax
- xor eax, 0x200000 // flip bit 21
- push eax
- popfd // restore EFLAGS
- pushfd
- pop eax
- cmp eax, ebx
- jz EXIT // doesn't support CPUID instruction
- //--------------------------------------
- // Get Vendor Informaion using CPUID eax==0
- xor eax, eax
- cpuid
- mov DWORD PTR vendor, ebx
- mov DWORD PTR vendor+4, edx
- mov DWORD PTR vendor+8, ecx
- // get Generic Extended CPUID info
- mov eax, 1
- cpuid // eax=1, so cpuid queries feature information
- and eax, 0x0ff0
- mov processor, eax // just store the model bits
- mov properties, edx
- // Want to check for 3DNow(tm). Need to see if extended cpuid functions present.
- mov eax, 0x80000000
- cpuid
- cmp eax, 0x80000000
- jbe MAYBE_3DLATER
- mov eax, 0x80000001
- cpuid
- and edx, 0x80000000 // 3DNow if bit 31 set -> put bit in our properties
- or properties, edx
- MAYBE_3DLATER:
- EXIT:
- popfd
- pop ecx
- pop edx
- pop ebx
- }
- #endif
- SetProcessorInfo(PlatformSystemInfo.processor, vendor, processor, properties);
- // now calculate speed of processor...
- U16 nearmhz = 0; // nearest rounded mhz
- U16 mhz = 0; // calculated value.
- #if defined(TORQUE_SUPPORTS_VC_INLINE_X86_ASM) || defined(TORQUE_COMPILER_MINGW)
- //--------------------------------------
- // if RDTSC support calculate the aproximate Mhz of the CPU
- if (PlatformSystemInfo.processor.properties & CPU_PROP_RDTSC &&
- PlatformSystemInfo.processor.properties & CPU_PROP_FPU)
- {
- const U32 msToWait = 1000; // bigger this is, more accurate we are.
- U32 tsLo1 = 0, tsHi1 = 0; // time stamp storage.
- U32 tsLo2 = 0, tsHi2 = 0; // time stamp storage.
- U16 Nearest66Mhz = 0, Delta66Mhz = 0;
- U16 Nearest50Mhz = 0, Delta50Mhz = 0;
- F64 tsFirst, tsSecond, tsDelta;
- U32 ms;
- // starting time marker.
- ms = GetTickCount(); // !!!!TBD - this function may have too high an error... dunno.
- #if defined(TORQUE_COMPILER_MINGW)
- asm ("rdtsc" : "=a" (tsLo1), "=d" (tsHi1));
- #elif defined(TORQUE_SUPPORTS_VC_INLINE_X86_ASM) // VC|CW
- __asm
- {
- push eax
- push edx
- rdtsc
- mov tsLo1, eax
- mov tsHi1, edx
- pop edx
- pop eax
- }
- #endif
- // the faster this check and exit is, the more accurate the time-stamp-delta will be.
- while(GetTickCount() < ms + msToWait) {};
- #if defined(TORQUE_COMPILER_MINGW)
- asm ("rdtsc" : "=a" (tsLo2), "=d" (tsHi2));
- #elif defined(TORQUE_SUPPORTS_VC_INLINE_X86_ASM) // VC|CW
- __asm
- {
- push eax
- push edx
- rdtsc
- mov tsLo2, eax
- mov tsHi2, edx
- pop edx
- pop eax
- }
- #endif
- // do calculations in doubles for accuracy, since we're working with 64-bit math here...
- // grabbed this from the MINGW sample.
- tsFirst = ((F64)tsHi1 * (F64)0x10000 * (F64)0x10000) + (F64)tsLo1;
- tsSecond = ((F64)tsHi2 * (F64)0x10000 * (F64)0x10000) + (F64)tsLo2;
- // get the timestamp delta. potentially large number here, as it's in Hz.
- tsDelta = tsSecond - tsFirst;
- // adjust for slightly-off-delay -- better to assume +1ms than try to really calc.
- tsDelta *= (F64)(msToWait + 1);
- tsDelta /= (F64)msToWait;
- // factor back into 1s of time.
- tsDelta *= ((F64)1000/(F64)msToWait);
- // then convert into Mhz
- tsDelta /= (F64)1000000;
- tsDelta += 0.5f; // trying to get closer to the right values, effectively rounding up.
- mhz = (U32)tsDelta;
- // Find nearest full/half multiple of 66/133 MHz
- Nearest66Mhz = ((((mhz * 3) + 100) / 200) * 200) / 3;
- // 660 = 1980 = 2080 = 100 = 2000 = 666
- // 440 = 1320 = 1420 = 70 = 1400 = 466
- // find delta to nearest 66 multiple.
- Delta66Mhz = abs(Nearest66Mhz - mhz);
- // Find nearest full/half multiple of 100 MHz
- Nearest50Mhz = (((mhz + 25) / 50) * 50);
- // 440 = 465 = 9 = 450
- // find delta to nearest 50 multiple.
- Delta50Mhz = abs(Nearest50Mhz - mhz);
- if (Delta50Mhz < Delta66Mhz) // closer to a 50 boundary
- nearmhz = Nearest50Mhz;
- else
- {
- nearmhz = Nearest66Mhz;
- if (nearmhz==666) // hack around -- !!!!TBD - other cases?!?!
- nearmhz = 667;
- }
- // !!!TBD
- // would be nice if we stored both the calculated and the adjusted/guessed values.
- PlatformSystemInfo.processor.mhz = nearmhz; // hold onto adjusted value only.
- }
- #endif
- if (mhz==0)
- {
- Con::printf(" %s, (Unknown) Mhz", PlatformSystemInfo.processor.name);
- // stick SOMETHING in so it isn't ZERO.
- PlatformSystemInfo.processor.mhz = 200; // seems a decent value.
- }
- else
- {
- if (nearmhz >= 1000)
- Con::printf(" %s, ~%.2f Ghz", PlatformSystemInfo.processor.name, ((float)nearmhz)/1000.0f);
- else
- Con::printf(" %s, ~%d Mhz", PlatformSystemInfo.processor.name, nearmhz);
- if (nearmhz != mhz)
- {
- if (mhz >= 1000)
- Con::printf(" (timed at roughly %.2f Ghz)", ((float)mhz)/1000.0f);
- else
- Con::printf(" (timed at roughly %d Mhz)", mhz);
- }
- }
- if (PlatformSystemInfo.processor.properties & CPU_PROP_FPU)
- Con::printf(" FPU detected");
- if (PlatformSystemInfo.processor.properties & CPU_PROP_MMX)
- Con::printf(" MMX detected");
- if (PlatformSystemInfo.processor.properties & CPU_PROP_3DNOW)
- Con::printf(" 3DNow detected");
- if (PlatformSystemInfo.processor.properties & CPU_PROP_SSE)
- Con::printf(" SSE detected");
- Con::printf(" ");
- PlatformBlitInit();
- }
|