| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115 |
- /******************************************************************************
- * Spine Runtimes Software License
- * Version 2
- *
- * Copyright (c) 2013, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable and
- * non-transferable license to install, execute and perform the Spine Runtimes
- * Software (the "Software") solely for internal use. Without the written
- * permission of Esoteric Software, you may not (a) modify, translate, adapt or
- * otherwise create derivative works, improvements of the Software or develop
- * new applications using the Software or (b) remove, delete, alter or obscure
- * any trademarks or any copyright, trademark, patent or other intellectual
- * property or proprietary rights notices on or in the Software, including
- * any copy thereof. Redistributions in binary or source form must include
- * this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <spine/RegionAttachment.h>
- #include <spine/extension.h>
- void _spRegionAttachment_dispose (spAttachment* attachment) {
- spRegionAttachment* self = SUB_CAST(spRegionAttachment, attachment);
- _spAttachment_deinit(attachment);
- FREE(self);
- }
- spRegionAttachment* spRegionAttachment_create (const char* name) {
- spRegionAttachment* self = NEW(spRegionAttachment);
- self->scaleX = 1;
- self->scaleY = 1;
- _spAttachment_init(SUPER(self), name, ATTACHMENT_REGION, _spRegionAttachment_dispose);
- return self;
- }
- void spRegionAttachment_setUVs (spRegionAttachment* self, float u, float v, float u2, float v2, int/*bool*/rotate) {
- if (rotate) {
- self->uvs[VERTEX_X2] = u;
- self->uvs[VERTEX_Y2] = v2;
- self->uvs[VERTEX_X3] = u;
- self->uvs[VERTEX_Y3] = v;
- self->uvs[VERTEX_X4] = u2;
- self->uvs[VERTEX_Y4] = v;
- self->uvs[VERTEX_X1] = u2;
- self->uvs[VERTEX_Y1] = v2;
- } else {
- self->uvs[VERTEX_X1] = u;
- self->uvs[VERTEX_Y1] = v2;
- self->uvs[VERTEX_X2] = u;
- self->uvs[VERTEX_Y2] = v;
- self->uvs[VERTEX_X3] = u2;
- self->uvs[VERTEX_Y3] = v;
- self->uvs[VERTEX_X4] = u2;
- self->uvs[VERTEX_Y4] = v2;
- }
- }
- void spRegionAttachment_updateOffset (spRegionAttachment* self) {
- float regionScaleX = self->width / self->regionOriginalWidth * self->scaleX;
- float regionScaleY = self->height / self->regionOriginalHeight * self->scaleY;
- float localX = -self->width / 2 * self->scaleX + self->regionOffsetX * regionScaleX;
- float localY = -self->height / 2 * self->scaleY + self->regionOffsetY * regionScaleY;
- float localX2 = localX + self->regionWidth * regionScaleX;
- float localY2 = localY + self->regionHeight * regionScaleY;
- float radians = (float)(self->rotation * 3.1415926535897932385 / 180);
- #ifdef __STDC_VERSION__
- float cosine = cosf(radians);
- float sine = sinf(radians);
- #else
- float cosine = (float)cos(radians);
- float sine = (float)sin(radians);
- #endif
- float localXCos = localX * cosine + self->x;
- float localXSin = localX * sine;
- float localYCos = localY * cosine + self->y;
- float localYSin = localY * sine;
- float localX2Cos = localX2 * cosine + self->x;
- float localX2Sin = localX2 * sine;
- float localY2Cos = localY2 * cosine + self->y;
- float localY2Sin = localY2 * sine;
- self->offset[VERTEX_X1] = localXCos - localYSin;
- self->offset[VERTEX_Y1] = localYCos + localXSin;
- self->offset[VERTEX_X2] = localXCos - localY2Sin;
- self->offset[VERTEX_Y2] = localY2Cos + localXSin;
- self->offset[VERTEX_X3] = localX2Cos - localY2Sin;
- self->offset[VERTEX_Y3] = localY2Cos + localX2Sin;
- self->offset[VERTEX_X4] = localX2Cos - localYSin;
- self->offset[VERTEX_Y4] = localYCos + localX2Sin;
- }
- void spRegionAttachment_computeWorldVertices (spRegionAttachment* self, float x, float y, spBone* bone, float* vertices) {
- float* offset = self->offset;
- x += bone->worldX;
- y += bone->worldY;
- vertices[VERTEX_X1] = offset[VERTEX_X1] * bone->m00 + offset[VERTEX_Y1] * bone->m01 + x;
- vertices[VERTEX_Y1] = offset[VERTEX_X1] * bone->m10 + offset[VERTEX_Y1] * bone->m11 + y;
- vertices[VERTEX_X2] = offset[VERTEX_X2] * bone->m00 + offset[VERTEX_Y2] * bone->m01 + x;
- vertices[VERTEX_Y2] = offset[VERTEX_X2] * bone->m10 + offset[VERTEX_Y2] * bone->m11 + y;
- vertices[VERTEX_X3] = offset[VERTEX_X3] * bone->m00 + offset[VERTEX_Y3] * bone->m01 + x;
- vertices[VERTEX_Y3] = offset[VERTEX_X3] * bone->m10 + offset[VERTEX_Y3] * bone->m11 + y;
- vertices[VERTEX_X4] = offset[VERTEX_X4] * bone->m00 + offset[VERTEX_Y4] * bone->m01 + x;
- vertices[VERTEX_Y4] = offset[VERTEX_X4] * bone->m10 + offset[VERTEX_Y4] * bone->m11 + y;
- }
|