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- /******************************************************************************
- * Spine Runtimes Software License
- * Version 2
- *
- * Copyright (c) 2013, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable and
- * non-transferable license to install, execute and perform the Spine Runtimes
- * Software (the "Software") solely for internal use. Without the written
- * permission of Esoteric Software, you may not (a) modify, translate, adapt or
- * otherwise create derivative works, improvements of the Software or develop
- * new applications using the Software or (b) remove, delete, alter or obscure
- * any trademarks or any copyright, trademark, patent or other intellectual
- * property or proprietary rights notices on or in the Software, including
- * any copy thereof. Redistributions in binary or source form must include
- * this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <spine/Slot.h>
- #include <spine/extension.h>
- #include <spine/Skeleton.h>
- typedef struct {
- spSlot super;
- float attachmentTime;
- } _spSlot;
- spSlot* spSlot_create (spSlotData* data, spSkeleton* skeleton, spBone* bone) {
- spSlot* self = SUPER(NEW(_spSlot));
- CONST_CAST(spSlotData*, self->data) = data;
- CONST_CAST(spSkeleton*, self->skeleton) = skeleton;
- CONST_CAST(spBone*, self->bone) = bone;
- spSlot_setToSetupPose(self);
- return self;
- }
- void spSlot_dispose (spSlot* self) {
- FREE(self);
- }
- void spSlot_setAttachment (spSlot* self, spAttachment* attachment) {
- CONST_CAST(spAttachment*, self->attachment) = attachment;
- SUB_CAST(_spSlot, self) ->attachmentTime = self->skeleton->time;
- }
- void spSlot_setAttachmentTime (spSlot* self, float time) {
- SUB_CAST(_spSlot, self) ->attachmentTime = self->skeleton->time - time;
- }
- float spSlot_getAttachmentTime (const spSlot* self) {
- return self->skeleton->time - SUB_CAST(_spSlot, self) ->attachmentTime;
- }
- void spSlot_setToSetupPose (spSlot* self) {
- spAttachment* attachment = 0;
- self->r = self->data->r;
- self->g = self->data->g;
- self->b = self->data->b;
- self->a = self->data->a;
- if (self->data->attachmentName) {
- /* Find slot index. */
- int i;
- for (i = 0; i < self->skeleton->data->slotCount; ++i) {
- if (self->data == self->skeleton->data->slots[i]) {
- attachment = spSkeleton_getAttachmentForSlotIndex(self->skeleton, i, self->data->attachmentName);
- break;
- }
- }
- }
- spSlot_setAttachment(self, attachment);
- }
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