SlotData.c 2.4 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License
  3. * Version 2
  4. *
  5. * Copyright (c) 2013, Esoteric Software
  6. * All rights reserved.
  7. *
  8. * You are granted a perpetual, non-exclusive, non-sublicensable and
  9. * non-transferable license to install, execute and perform the Spine Runtimes
  10. * Software (the "Software") solely for internal use. Without the written
  11. * permission of Esoteric Software, you may not (a) modify, translate, adapt or
  12. * otherwise create derivative works, improvements of the Software or develop
  13. * new applications using the Software or (b) remove, delete, alter or obscure
  14. * any trademarks or any copyright, trademark, patent or other intellectual
  15. * property or proprietary rights notices on or in the Software, including
  16. * any copy thereof. Redistributions in binary or source form must include
  17. * this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
  18. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  19. * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  20. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
  21. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  22. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  23. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  24. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  25. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  26. * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27. *****************************************************************************/
  28. #include <spine/SlotData.h>
  29. #include <spine/extension.h>
  30. spSlotData* spSlotData_create (const char* name, spBoneData* boneData) {
  31. spSlotData* self = NEW(spSlotData);
  32. MALLOC_STR(self->name, name);
  33. CONST_CAST(spBoneData*, self->boneData) = boneData;
  34. self->r = 1;
  35. self->g = 1;
  36. self->b = 1;
  37. self->a = 1;
  38. return self;
  39. }
  40. void spSlotData_dispose (spSlotData* self) {
  41. FREE(self->name);
  42. FREE(self->attachmentName);
  43. FREE(self);
  44. }
  45. void spSlotData_setAttachmentName (spSlotData* self, const char* attachmentName) {
  46. FREE(self->attachmentName);
  47. if (attachmentName)
  48. MALLOC_STR(self->attachmentName, attachmentName);
  49. else
  50. CONST_CAST(char*, self->attachmentName) = 0;
  51. }