spine.h 2.4 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License
  3. * Version 2
  4. *
  5. * Copyright (c) 2013, Esoteric Software
  6. * All rights reserved.
  7. *
  8. * You are granted a perpetual, non-exclusive, non-sublicensable and
  9. * non-transferable license to install, execute and perform the Spine Runtimes
  10. * Software (the "Software") solely for internal use. Without the written
  11. * permission of Esoteric Software, you may not (a) modify, translate, adapt or
  12. * otherwise create derivative works, improvements of the Software or develop
  13. * new applications using the Software or (b) remove, delete, alter or obscure
  14. * any trademarks or any copyright, trademark, patent or other intellectual
  15. * property or proprietary rights notices on or in the Software, including
  16. * any copy thereof. Redistributions in binary or source form must include
  17. * this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
  18. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  19. * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  20. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
  21. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  22. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  23. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  24. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  25. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  26. * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27. *****************************************************************************/
  28. #ifndef SPINE_SPINE_H_
  29. #define SPINE_SPINE_H_
  30. #include <spine/Animation.h>
  31. #include <spine/AnimationState.h>
  32. #include <spine/AnimationStateData.h>
  33. #include <spine/Atlas.h>
  34. #include <spine/AtlasAttachmentLoader.h>
  35. #include <spine/Attachment.h>
  36. #include <spine/AttachmentLoader.h>
  37. #include <spine/Bone.h>
  38. #include <spine/BoneData.h>
  39. #include <spine/RegionAttachment.h>
  40. #include <spine/BoundingBoxAttachment.h>
  41. #include <spine/Skeleton.h>
  42. #include <spine/SkeletonBounds.h>
  43. #include <spine/SkeletonData.h>
  44. #include <spine/SkeletonJson.h>
  45. #include <spine/Skin.h>
  46. #include <spine/Slot.h>
  47. #include <spine/SlotData.h>
  48. #include <spine/Event.h>
  49. #include <spine/EventData.h>
  50. #endif /* SPINE_SPINE_H_ */