guiControlListPopup.cc 2.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "gui/guiPopUpCtrl.h"
  23. #include "gui/guiCanvas.h"
  24. #include "gui/guiInputCtrl.h"
  25. class GuiControlListPopUp : public GuiPopUpMenuCtrl
  26. {
  27. typedef GuiPopUpMenuCtrl Parent;
  28. public:
  29. bool onAdd();
  30. DECLARE_CONOBJECT(GuiControlListPopUp);
  31. };
  32. IMPLEMENT_CONOBJECT(GuiControlListPopUp);
  33. bool GuiControlListPopUp::onAdd()
  34. {
  35. if(!Parent::onAdd())
  36. return false;
  37. clear();
  38. AbstractClassRep *guiCtrlRep = GuiControl::getStaticClassRep();
  39. AbstractClassRep *guiCanvasRep = GuiCanvas::getStaticClassRep();
  40. AbstractClassRep *guiInputRep = GuiInputCtrl::getStaticClassRep();
  41. for(AbstractClassRep *rep = AbstractClassRep::getClassList(); rep; rep = rep->getNextClass())
  42. {
  43. if( rep->isClass(guiCtrlRep))
  44. {
  45. if(!rep->isClass(guiCanvasRep) && !rep->isClass(guiInputRep))
  46. addEntry(rep->getClassName(), 0);
  47. }
  48. }
  49. // We want to be alphabetical!
  50. sort();
  51. return true;
  52. }