| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282 |
- /******************************************************************************
- * Spine Runtimes Software License
- * Version 2
- *
- * Copyright (c) 2013, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable and
- * non-transferable license to install, execute and perform the Spine Runtimes
- * Software (the "Software") solely for internal use. Without the written
- * permission of Esoteric Software, you may not (a) modify, translate, adapt or
- * otherwise create derivative works, improvements of the Software or develop
- * new applications using the Software or (b) remove, delete, alter or obscure
- * any trademarks or any copyright, trademark, patent or other intellectual
- * property or proprietary rights notices on or in the Software, including
- * any copy thereof. Redistributions in binary or source form must include
- * this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <spine/Animation.h>
- #include <spine/AnimationState.h>
- #include <spine/AnimationStateData.h>
- #include <spine/Event.h>
- #include <spine/extension.h>
- #include <spine/Skeleton.h>
- #include <spine/SkeletonData.h>
- #include <string.h>
- spTrackEntry* _spTrackEntry_create () {
- spTrackEntry* entry = NEW(spTrackEntry);
- entry->timeScale = 1;
- entry->lastTime = -1;
- return entry;
- }
- void _spTrackEntry_dispose (spTrackEntry* entry) {
- FREE(entry);
- }
- void _spTrackEntry_disposeAll (spTrackEntry* entry) {
- while (entry) {
- spTrackEntry* next = entry->next;
- _spTrackEntry_dispose(entry);
- entry = next;
- }
- }
- /**/
- typedef struct {
- spAnimationState super;
- spEvent** events;
- } _spAnimationState;
- void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* entry);
- spAnimationState* spAnimationState_create (spAnimationStateData* data) {
- _spAnimationState* internal = NEW(_spAnimationState);
- spAnimationState* self = SUPER(internal);
- internal->events = MALLOC(spEvent*, 64);
- self->timeScale = 1;
- CONST_CAST(spAnimationStateData*, self->data) = data;
- return self;
- }
- void spAnimationState_dispose (spAnimationState* self) {
- int i;
- _spAnimationState* internal = SUB_CAST(_spAnimationState, self);
- FREE(internal->events);
- for (i = 0; i < self->trackCount; i++)
- _spTrackEntry_disposeAll(self->tracks[i]);
- FREE(self->tracks);
- FREE(self);
- }
- void spAnimationState_update (spAnimationState* self, float delta) {
- int i;
- float trackDelta;
- delta *= self->timeScale;
- for (i = 0; i < self->trackCount; i++) {
- spTrackEntry* current = self->tracks[i];
- if (!current) continue;
- trackDelta = delta * current->timeScale;
- current->time += trackDelta;
- if (current->previous) {
- current->previous->time += trackDelta;
- current->mixTime += trackDelta;
- }
- if (current->next) {
- if (current->lastTime >= current->next->delay) _spAnimationState_setCurrent(self, i, current->next);
- } else {
- /* End non-looping animation when it reaches its end time and there is no next entry. */
- if (!current->loop && current->lastTime >= current->endTime) spAnimationState_clearTrack(self, i);
- }
- }
- }
- void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
- _spAnimationState* internal = SUB_CAST(_spAnimationState, self);
- int i, ii;
- int eventCount;
- float time;
- spTrackEntry* previous;
- for (i = 0; i < self->trackCount; i++) {
- spTrackEntry* current = self->tracks[i];
- if (!current) continue;
- eventCount = 0;
- time = current->time;
- if (!current->loop && time > current->endTime) time = current->endTime;
- previous = current->previous;
- if (!previous) {
- spAnimation_apply(current->animation, skeleton, current->lastTime, time, current->loop, internal->events, &eventCount);
- } else {
- float alpha = current->mixTime / current->mixDuration;
- float previousTime = previous->time;
- if (!previous->loop && previousTime > previous->endTime) previousTime = previous->endTime;
- spAnimation_apply(previous->animation, skeleton, previousTime, previousTime, previous->loop, 0, 0);
- if (alpha >= 1) {
- alpha = 1;
- _spTrackEntry_dispose(current->previous);
- current->previous = 0;
- }
- spAnimation_mix(current->animation, skeleton, current->lastTime, time, current->loop, internal->events, &eventCount,
- alpha);
- }
- for (ii = 0; ii < eventCount; ii++) {
- spEvent* event = internal->events[ii];
- if (current->listener) current->listener(self, i, ANIMATION_EVENT, event, 0);
- if (self->listener) self->listener(self, i, ANIMATION_EVENT, event, 0);
- }
- /* Check if completed the animation or a loop iteration. */
- if (current->loop ? (FMOD(current->lastTime, current->endTime) > FMOD(time, current->endTime))
- : (current->lastTime < current->endTime && time >= current->endTime)) {
- int count = (int)(time / current->endTime);
- if (current->listener) current->listener(self, i, ANIMATION_COMPLETE, 0, count);
- if (self->listener) self->listener(self, i, ANIMATION_COMPLETE, 0, count);
- if (i >= self->trackCount || self->tracks[i] != current) continue;
- }
- if (i >= self->trackCount || self->tracks[i] != current) continue;
- current->lastTime = current->time;
- }
- }
- void spAnimationState_clearTracks (spAnimationState* self) {
- int i;
- for (i = 0; i < self->trackCount; i++)
- spAnimationState_clearTrack(self, i);
- self->trackCount = 0;
- }
- void spAnimationState_clearTrack (spAnimationState* self, int trackIndex) {
- spTrackEntry* current;
- if (trackIndex >= self->trackCount) return;
- current = self->tracks[trackIndex];
- if (!current) return;
- if (current->listener) current->listener(self, trackIndex, ANIMATION_END, 0, 0);
- if (self->listener) self->listener(self, trackIndex, ANIMATION_END, 0, 0);
- self->tracks[trackIndex] = 0;
- if (current->previous) _spTrackEntry_dispose(current->previous);
- _spTrackEntry_disposeAll(current);
- }
- spTrackEntry* _spAnimationState_expandToIndex (spAnimationState* self, int index) {
- spTrackEntry** newTracks;
- if (index < self->trackCount) return self->tracks[index];
- newTracks = CALLOC(spTrackEntry*, index + 1);
- memcpy(newTracks, self->tracks, self->trackCount * sizeof(spTrackEntry*));
- FREE(self->tracks);
- self->tracks = newTracks;
- self->trackCount = index + 1;
- return 0;
- }
- void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* entry) {
- spTrackEntry* current = _spAnimationState_expandToIndex(self, index);
- if (current) {
- spTrackEntry* previous = current->previous;
- current->previous = 0;
- if (current->listener) current->listener(self, index, ANIMATION_END, 0, 0);
- if (self->listener) self->listener(self, index, ANIMATION_END, 0, 0);
- entry->mixDuration = spAnimationStateData_getMix(self->data, current->animation, entry->animation);
- if (entry->mixDuration > 0) {
- entry->mixTime = 0;
- /* If a mix is in progress, mix from the closest animation. */
- if (previous && current->mixTime / current->mixDuration < 0.5f) {
- entry->previous = previous;
- previous = current;
- } else
- entry->previous = current;
- } else
- _spTrackEntry_dispose(current);
- if (previous) _spTrackEntry_dispose(previous);
- }
- self->tracks[index] = entry;
- if (entry->listener) entry->listener(self, index, ANIMATION_START, 0, 0);
- if (self->listener) self->listener(self, index, ANIMATION_START, 0, 0);
- }
- spTrackEntry* spAnimationState_setAnimationByName (spAnimationState* self, int trackIndex, const char* animationName,
- int/*bool*/loop) {
- spAnimation* animation = spSkeletonData_findAnimation(self->data->skeletonData, animationName);
- return spAnimationState_setAnimation(self, trackIndex, animation, loop);
- }
- spTrackEntry* spAnimationState_setAnimation (spAnimationState* self, int trackIndex, spAnimation* animation, int/*bool*/loop) {
- spTrackEntry* entry;
- spTrackEntry* current = _spAnimationState_expandToIndex(self, trackIndex);
- if (current) _spTrackEntry_disposeAll(current->next);
- entry = _spTrackEntry_create();
- entry->animation = animation;
- entry->loop = loop;
- entry->endTime = animation->duration;
- _spAnimationState_setCurrent(self, trackIndex, entry);
- return entry;
- }
- spTrackEntry* spAnimationState_addAnimationByName (spAnimationState* self, int trackIndex, const char* animationName,
- int/*bool*/loop, float delay) {
- spAnimation* animation = spSkeletonData_findAnimation(self->data->skeletonData, animationName);
- return spAnimationState_addAnimation(self, trackIndex, animation, loop, delay);
- }
- spTrackEntry* spAnimationState_addAnimation (spAnimationState* self, int trackIndex, spAnimation* animation, int/*bool*/loop,
- float delay) {
- spTrackEntry* last;
- spTrackEntry* entry = _spTrackEntry_create();
- entry->animation = animation;
- entry->loop = loop;
- entry->endTime = animation->duration;
- last = _spAnimationState_expandToIndex(self, trackIndex);
- if (last) {
- while (last->next)
- last = last->next;
- last->next = entry;
- } else
- self->tracks[trackIndex] = entry;
- if (delay <= 0) {
- if (last)
- delay += last->endTime - spAnimationStateData_getMix(self->data, last->animation, animation);
- else
- delay = 0;
- }
- entry->delay = delay;
- return entry;
- }
- spTrackEntry* spAnimationState_getCurrent (spAnimationState* self, int trackIndex) {
- if (trackIndex >= self->trackCount) return 0;
- return self->tracks[trackIndex];
- }
|