marauder2k7 ef1f03cf33 Groundwork for editor 4 лет назад
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BatchRender.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 лет назад
BatchRender.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 лет назад
CoreMath.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
CoreMath.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 лет назад
ImageFrameProvider.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 лет назад
ImageFrameProvider.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 лет назад
ImageFrameProviderCore.cc d7923d5bd7 SpineObject persistence update. Try to give at least a little support for reading/writing as taml. Also a bug fix and couple of other minor tweaks. 5 лет назад
ImageFrameProviderCore.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 лет назад
ParticleSystem.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 лет назад
ParticleSystem.h 48600313f7 Dynamic Shadows 5 лет назад
RenderProxy.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 лет назад
RenderProxy.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 лет назад
RenderProxy_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
SpriteBase.cc a7d89b8041 Named Cell/Frame improvements 11 лет назад
SpriteBase.h a7d89b8041 Named Cell/Frame improvements 11 лет назад
SpriteBase_ScriptBinding.h a7d89b8041 Named Cell/Frame improvements 11 лет назад
SpriteBatch.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 лет назад
SpriteBatch.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 лет назад
SpriteBatchItem.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 лет назад
SpriteBatchItem.h 1852c09432 more 64bit defines 4 лет назад
SpriteBatchQuery.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 лет назад
SpriteBatchQuery.h df712056fa Final CompositeSprite Fix. 12 лет назад
SpriteBatchQueryResult.h 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 12 лет назад
Utility.cc ce62ed54d9 Fixes for CollisionGroups and CollisionLayers 11 лет назад
Utility.h ce62ed54d9 Fixes for CollisionGroups and CollisionLayers 11 лет назад
Utility_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 лет назад
Vector2.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. 13 лет назад
Vector2.h ef1f03cf33 Groundwork for editor 4 лет назад
Vector2_ScriptBinding.h fec28e4f99 Fix overall general compiler warnings 8 лет назад