nahkhiir f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 пре 2 година
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BatchRender.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. пре 5 година
BatchRender.h f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 пре 2 година
CoreMath.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) пре 13 година
CoreMath.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. пре 5 година
ImageFrameProvider.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. пре 12 година
ImageFrameProvider.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. пре 12 година
ImageFrameProviderCore.cc d7923d5bd7 SpineObject persistence update. Try to give at least a little support for reading/writing as taml. Also a bug fix and couple of other minor tweaks. пре 5 година
ImageFrameProviderCore.h 4b80a9f3f5 fix linux32 builds пре 4 година
ParticleSystem.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. пре 12 година
ParticleSystem.h 48600313f7 Dynamic Shadows пре 5 година
RenderProxy.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. пре 12 година
RenderProxy.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. пре 12 година
RenderProxy_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година
SpriteBase.cc a7d89b8041 Named Cell/Frame improvements пре 11 година
SpriteBase.h a7d89b8041 Named Cell/Frame improvements пре 11 година
SpriteBase_ScriptBinding.h a7d89b8041 Named Cell/Frame improvements пре 11 година
SpriteBatch.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. пре 5 година
SpriteBatch.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. пре 5 година
SpriteBatchItem.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. пре 5 година
SpriteBatchItem.h 9b0a24f7d4 Support for ConformanceMode in VS2019 пре 4 година
SpriteBatchQuery.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. пре 12 година
SpriteBatchQuery.h df712056fa Final CompositeSprite Fix. пре 12 година
SpriteBatchQueryResult.h 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. пре 12 година
Utility.cc ce62ed54d9 Fixes for CollisionGroups and CollisionLayers пре 11 година
Utility.h 37c7bb1e3e Update To GuiTextEditCtrl пре 3 година
Utility_ScriptBinding.h 9c2b026d3a updated xcode OSX project. пре 12 година
Vector2.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. пре 13 година
Vector2.h ef1f03cf33 Groundwork for editor пре 4 година
Vector2_ScriptBinding.h fec28e4f99 Fix overall general compiler warnings пре 8 година