This will delete the page "Path-Guide"
. Please be certain.
The "Path" is a series of nodes, like a track or a series of way points that an object can attach to. The SceneObject will then move from node to node along the path. There are a number of ways to customize this behavior.
The Path object has a very short list of methods that are used to control it.
You will always want to call this method at least twice after creating a Path object. This method creates a node at a world point. The node is immovable once created and is simply the location that objects attached to the path will go to. The x and y coordinates are the location of the node. The distance variable will determine how close an object has to get to the node before it is considered to have arrived at the node. If you imagine the object as a series of circles, the distance would be similar to the radius of each circle. Once an object enters the circle, it has arrived at the node and will begin toward the next node.
Once you've created a path you just need to call this function to add a SceneObject to it. There are a large number of ways to customize what the SceneObject does once it's attached to the path.
This simply removes the object from the path.
This will delete the page "Path-Guide"
. Please be certain.