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Merge pull request #357 from Areloch/ImageAssetHookins

Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
Brian Roberts 5 anni fa
parent
commit
072b5ecb19

+ 147 - 3
Engine/source/T3D/assets/ImageAsset.cpp

@@ -84,6 +84,34 @@ ConsoleSetType(TypeImageAssetPtr)
    Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset.");
 }
 
+ConsoleType(assetIdString, TypeImageAssetId, String, ASSET_ID_FIELD_PREFIX)
+
+ConsoleGetType(TypeImageAssetId)
+{
+   // Fetch asset Id.
+   return *((const char**)(dptr));
+}
+
+ConsoleSetType(TypeImageAssetId)
+{
+   // Was a single argument specified?
+   if (argc == 1)
+   {
+      // Yes, so fetch field value.
+      const char* pFieldValue = argv[0];
+
+      // Fetch asset Id.
+      StringTableEntry* assetId = (StringTableEntry*)(dptr);
+
+      // Update asset value.
+      *assetId = StringTable->insert(pFieldValue);
+
+      return;
+   }
+
+   // Warn.
+   Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
+}
 //-----------------------------------------------------------------------------
 
 ImplementEnumType(ImageAssetType,
@@ -222,6 +250,22 @@ StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName)
    return imageAssetId;
 }
 
+bool ImageAsset::getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset)
+{
+   (*imageAsset) = assetId;
+
+   if (!imageAsset->isNull())
+      return true;
+
+   //Didn't work, so have us fall back to a placeholder asset
+   StringTableEntry noImageId = StringTable->insert("Core_Rendering:noMaterial");
+   imageAsset->setAssetId(noImageId);
+
+   if (!imageAsset->isNull())
+      return true;
+
+   return false;
+}
 //------------------------------------------------------------------------------
 void ImageAsset::copyTo(SimObject* object)
 {
@@ -233,15 +277,15 @@ void ImageAsset::loadImage()
 {
    SAFE_DELETE(mImage);
 
-   if (mImageFileName)
+   if (mImagePath)
    {
-      if (!Platform::isFile(mImageFileName))
+      if (!Platform::isFile(mImagePath))
       {
          Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
          return;
       }
 
-      mImage.set(mImageFileName, &GFXStaticTextureSRGBProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
+      mImage.set(mImagePath, &GFXStaticTextureSRGBProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
 
       if (mImage)
       {
@@ -292,6 +336,9 @@ GFXTexHandle ImageAsset::getImage(GFXTextureProfile requestedProfile)
       return newImage;
    }*/
 
+   if (mImage.isValid())
+      return mImage;
+
    return nullptr;
 }
 
@@ -366,3 +413,100 @@ DefineEngineMethod(ImageAsset, getImageInfo, const char*, (), ,
 {
    return object->getImageInfo();
 }
+
+//-----------------------------------------------------------------------------
+// GuiInspectorTypeAssetId
+//-----------------------------------------------------------------------------
+
+IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetPtr);
+
+ConsoleDocClass(GuiInspectorTypeImageAssetPtr,
+   "@brief Inspector field type for Shapes\n\n"
+   "Editor use only.\n\n"
+   "@internal"
+);
+
+void GuiInspectorTypeImageAssetPtr::consoleInit()
+{
+   Parent::consoleInit();
+
+   ConsoleBaseType::getType(TypeImageAssetPtr)->setInspectorFieldType("GuiInspectorTypeImageAssetPtr");
+}
+
+GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
+{
+   // Create base filename edit controls
+   GuiControl* retCtrl = Parent::constructEditControl();
+   if (retCtrl == NULL)
+      return retCtrl;
+
+   // Change filespec
+   char szBuffer[512];
+   dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
+      mInspector->getInspectObject()->getIdString(), mCaption);
+   mBrowseButton->setField("Command", szBuffer);
+
+   const char* id = mInspector->getInspectObject()->getIdString();
+
+   setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
+
+   // Create "Open in ShapeEditor" button
+   mImageEdButton = new GuiBitmapButtonCtrl();
+
+   dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.openShapeAssetId(%d.getText());", retCtrl->getId());
+   mImageEdButton->setField("Command", szBuffer);
+
+   char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
+   mImageEdButton->setBitmap(bitmapName);
+
+   mImageEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
+   mImageEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
+   mImageEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
+   mImageEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
+
+   mImageEdButton->registerObject();
+   addObject(mImageEdButton);
+
+   return retCtrl;
+}
+
+bool GuiInspectorTypeImageAssetPtr::updateRects()
+{
+   S32 dividerPos, dividerMargin;
+   mInspector->getDivider(dividerPos, dividerMargin);
+   Point2I fieldExtent = getExtent();
+   Point2I fieldPos = getPosition();
+
+   mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
+   mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
+
+   bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
+   if (mBrowseButton != NULL)
+   {
+      mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
+      resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
+   }
+
+   if (mImageEdButton != NULL)
+   {
+      RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
+      resized |= mImageEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
+   }
+
+   return resized;
+}
+
+IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetId);
+
+ConsoleDocClass(GuiInspectorTypeImageAssetId,
+   "@brief Inspector field type for Shapes\n\n"
+   "Editor use only.\n\n"
+   "@internal"
+);
+
+void GuiInspectorTypeImageAssetId::consoleInit()
+{
+   Parent::consoleInit();
+
+   ConsoleBaseType::getType(TypeImageAssetId)->setInspectorFieldType("GuiInspectorTypeImageAssetId");
+}

+ 66 - 10
Engine/source/T3D/assets/ImageAsset.h

@@ -45,6 +45,8 @@
 #include "gfx/bitmap/gBitmap.h"
 #include "gfx/gfxTextureHandle.h"
 
+#include "gui/editor/guiInspectorTypes.h"
+
 //-----------------------------------------------------------------------------
 class ImageAsset : public AssetBase
 {
@@ -109,38 +111,63 @@ public:
 
    void setImageType(ImageTypes type) { mImageType = type; }
 
-   bool getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset);
-   StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
+   static bool getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset);
+   static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
+   static bool getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset);
 
 protected:
    virtual void            initializeAsset(void);
    virtual void            onAssetRefresh(void);
 
-   static bool setImageFileName(void *obj, const char *index, const char *data) { static_cast<ImageAsset*>(obj)->setImageFileName(data); return false; }
+   static bool setImageFileName(void* obj, const char* index, const char* data) { static_cast<ImageAsset*>(obj)->setImageFileName(data); return false; }
    static const char* getImageFileName(void* obj, const char* data) { return static_cast<ImageAsset*>(obj)->getImageFileName(); }
 
    void loadImage();
 };
 
 DefineConsoleType(TypeImageAssetPtr, ImageAsset)
+DefineConsoleType(TypeImageAssetId, String)
 
 typedef ImageAsset::ImageTypes ImageAssetType;
 DefineEnumType(ImageAssetType);
 
+class GuiInspectorTypeImageAssetPtr : public GuiInspectorTypeFileName
+{
+   typedef GuiInspectorTypeFileName Parent;
+public:
+
+   GuiBitmapButtonCtrl* mImageEdButton;
+
+   DECLARE_CONOBJECT(GuiInspectorTypeImageAssetPtr);
+   static void consoleInit();
+
+   virtual GuiControl* constructEditControl();
+   virtual bool updateRects();
+};
+
+class GuiInspectorTypeImageAssetId : public GuiInspectorTypeImageAssetPtr
+{
+   typedef GuiInspectorTypeImageAssetPtr Parent;
+public:
+
+   DECLARE_CONOBJECT(GuiInspectorTypeImageAssetId);
+   static void consoleInit();
+};
+
 #define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str()
 
 #define initMapSlot(name) m##name##Filename = String::EmptyString; m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL;
 #define bindMapSlot(name) if (m##name##AssetId != String::EmptyString) m##name##Asset = m##name##AssetId;
 
 #define scriptBindMapSlot(name, consoleClass, docs) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), assetText(name, docs)); \
-                                      addField(assetText(name,Asset), TypeImageAssetPtr, Offset(m##name##AssetId, consoleClass), assetText(name,asset reference.));
+                                      addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.));
 
 #define initMapArraySlot(name,id) m##name##Filename[id] = String::EmptyString; m##name##AssetId[id] = StringTable->EmptyString(); m##name##Asset[id] = NULL;
 #define bindMapArraySlot(name,id) if (m##name##AssetId[id] != String::EmptyString) m##name##Asset[id] = m##name##AssetId[id];
 #define scriptBindMapArraySlot(name, arraySize, consoleClass, docs) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), arraySize, assetText(name, docs)); \
-                                      addField(assetText(name,Asset), TypeImageAssetPtr, Offset(m##name##AssetId, consoleClass), arraySize, assetText(name,asset reference.));
+                                      addProtectedField(assetText(name,Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##AssetSlot, &defaultProtectedGetFn, arraySize, assetText(name,asset reference.));
 
-#define DECLARE_TEXTUREMAP(name)      protected: \
+#define DECLARE_TEXTUREMAP(className,name)      protected: \
                                       FileName m##name##Filename;\
                                       StringTableEntry m##name##AssetId;\
                                       AssetPtr<ImageAsset>  m##name##Asset;\
@@ -148,16 +175,45 @@ DefineEnumType(ImageAssetType);
                                       const String& get##name() const { return m##name##Filename; }\
                                       void set##name(FileName _in) { m##name##Filename = _in; }\
                                       const AssetPtr<ImageAsset> & get##name##Asset() const { return m##name##Asset; }\
-                                      void set##name##Asset(AssetPtr<ImageAsset>_in) { m##name##Asset = _in; }
+                                      void set##name##Asset(AssetPtr<ImageAsset>_in) { m##name##Asset = _in; }\
+static bool _set##name##Asset(void* obj, const char* index, const char* data)\
+{\
+    ##className* mat = static_cast<##className*>(obj);\
+   mat->m##name##AssetId = StringTable->insert(data);\
+   if (ImageAsset::getAssetById(mat->m##name##AssetId, &mat->m##name##Asset))\
+   {\
+      if (mat->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
+         mat->m##name##Filename = StringTable->EmptyString();\
+      return true;\
+   }\
+   return true;\
+}
 
 #define GET_TEXTUREMAP(name)          get##name()
 #define SET_TEXTUREMAP(name,_in)      set##name(_in)
 #define GET_TEXTUREASSET(name)        get##name##Asset()
 #define SET_TEXTUREASSET(name,_in)    set##name##Asset(_in)
 
-#define DECLARE_TEXTUREARRAY(name,max) FileName m##name##Filename[max];\
+#define DECLARE_TEXTUREARRAY(className,name,max) FileName m##name##Filename[max];\
                                       StringTableEntry m##name##AssetId[max];\
-                                      AssetPtr<ImageAsset>  m##name##Asset[max];
-
+                                      AssetPtr<ImageAsset>  m##name##Asset[max];\
+static bool _set##name##AssetSlot(void* obj, const char* index, const char* data)\
+{\
+   ##className* mat = static_cast<##className*>(obj);\
+   if (!index) return false;\
+   U32 idx = dAtoi(index);\
+   if (idx >= ##max)\
+      return false;\
+   mat->m##name##AssetId[idx] = StringTable->insert(data);\
+   if (ImageAsset::getAssetById(mat->m##name##AssetId[idx], &mat->m##name##Asset[idx]))\
+   {\
+      if (mat->m##name##Asset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
+      {\
+         mat->m##name##Filename[idx] = StringTable->EmptyString();\
+      }\
+      return true;\
+   }\
+   return true;\
+}
 #endif
 

+ 1 - 1
Engine/source/materials/materialDefinition.cpp

@@ -121,7 +121,7 @@ Material::Material()
       mRoughness[i] = 1.0f;
       mMetalness[i] = 0.0f;
 
-	   mIsSRGb[i] = true;
+	   mIsSRGb[i] = false;
       mInvertRoughness[i] = false;
 
       mRoughnessChan[i] = 0;

+ 12 - 12
Engine/source/materials/materialDefinition.h

@@ -204,27 +204,27 @@ public:
    //-----------------------------------------------------------------------
    // Data
    //-----------------------------------------------------------------------
-   DECLARE_TEXTUREARRAY(DiffuseMap, MAX_STAGES);
+   DECLARE_TEXTUREARRAY(Material, DiffuseMap, MAX_STAGES);
    bool     mDiffuseMapSRGB[MAX_STAGES];   // SRGB diffuse
-   DECLARE_TEXTUREARRAY(OverlayMap, MAX_STAGES);
-   DECLARE_TEXTUREARRAY(LightMap, MAX_STAGES);;
-   DECLARE_TEXTUREARRAY(ToneMap, MAX_STAGES);
-   DECLARE_TEXTUREARRAY(DetailMap, MAX_STAGES);;
-   DECLARE_TEXTUREARRAY(NormalMap, MAX_STAGES);
-   DECLARE_TEXTUREARRAY(ORMConfigMap, MAX_STAGES);
+   DECLARE_TEXTUREARRAY(Material, OverlayMap, MAX_STAGES);
+   DECLARE_TEXTUREARRAY(Material, LightMap, MAX_STAGES);;
+   DECLARE_TEXTUREARRAY(Material, ToneMap, MAX_STAGES);
+   DECLARE_TEXTUREARRAY(Material, DetailMap, MAX_STAGES);;
+   DECLARE_TEXTUREARRAY(Material, NormalMap, MAX_STAGES);
+   DECLARE_TEXTUREARRAY(Material, ORMConfigMap, MAX_STAGES);
    bool     mIsSRGb[MAX_STAGES];
-   DECLARE_TEXTUREARRAY(RoughMap, MAX_STAGES);
+   DECLARE_TEXTUREARRAY(Material, RoughMap, MAX_STAGES);
    bool     mInvertRoughness[MAX_STAGES];
    F32      mRoughnessChan[MAX_STAGES];
-   DECLARE_TEXTUREARRAY(AOMap, MAX_STAGES);
+   DECLARE_TEXTUREARRAY(Material, AOMap, MAX_STAGES);
    F32      mAOChan[MAX_STAGES];
-   DECLARE_TEXTUREARRAY(MetalMap, MAX_STAGES);
+   DECLARE_TEXTUREARRAY(Material, MetalMap, MAX_STAGES);
    F32      mMetalChan[MAX_STAGES];
-   DECLARE_TEXTUREARRAY(GlowMap, MAX_STAGES);
+   DECLARE_TEXTUREARRAY(Material, GlowMap, MAX_STAGES);
    F32      mGlowMul[MAX_STAGES];
    /// A second normal map which repeats at the detail map
    /// scale and blended with the base normal map.
-   DECLARE_TEXTUREARRAY(DetailNormalMap, MAX_STAGES);
+   DECLARE_TEXTUREARRAY(Material, DetailNormalMap, MAX_STAGES);
    /// The strength scalar for the detail normal map.
    F32 mDetailNormalMapStrength[MAX_STAGES];
 

+ 5 - 5
Engine/source/terrain/terrMaterial.h

@@ -42,17 +42,17 @@ protected:
 
    //AssetPtr<ImageAsset> mDiffuseAsset;
 
-   DECLARE_TEXTUREMAP(DiffuseMap);
+   DECLARE_TEXTUREMAP(TerrainMaterial, DiffuseMap);
 
    /// The size of the diffuse base map in meters 
    /// used to generate its texture coordinates.
    F32 mDiffuseSize;
 
    ///
-   DECLARE_TEXTUREMAP(NormalMap);
+   DECLARE_TEXTUREMAP(TerrainMaterial, NormalMap);
 
    ///
-   DECLARE_TEXTUREMAP(DetailMap);
+   DECLARE_TEXTUREMAP(TerrainMaterial, DetailMap);
    
    /// The size of the detail map in meters used
    /// to generate the texture coordinates for the
@@ -66,7 +66,7 @@ protected:
    F32 mDetailDistance;
 
    ///
-   DECLARE_TEXTUREMAP(ORMConfigMap);
+   DECLARE_TEXTUREMAP(TerrainMaterial, ORMConfigMap);
 
    bool mIsSRGB;
    bool mInvertRoughness;
@@ -77,7 +77,7 @@ protected:
    /// planes.
    bool mSideProjection;
 
-   DECLARE_TEXTUREMAP(MacroMap);
+   DECLARE_TEXTUREMAP(TerrainMaterial, MacroMap);
    F32 mMacroSize;
    F32 mMacroStrength;
    F32 mMacroDistance;