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put lerp back after verifying we were indeed getting values passed along.

Azaezel 6 gadi atpakaļ
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0974902cc8
1 mainītis faili ar 1 papildinājumiem un 1 dzēšanām
  1. 1 1
      Engine/source/lighting/probeManager.cpp

+ 1 - 1
Engine/source/lighting/probeManager.cpp

@@ -780,7 +780,7 @@ bool ReflectProbeMatInstance::setupPass(SceneRenderState *state, const SceneData
 		desc.setZReadWrite(false);
 		desc.zWriteEnable = false;
 		desc.setCullMode(GFXCullNone);
-		desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendDestAlpha, GFXBlendOpMax);
+		desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvDestAlpha, GFXBlendOpAdd);
 		mProjectionState = GFX->createStateBlock(desc);
 	}
 	// Now override stateblock with our own