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Remove baseline component from contrast

Lukas Aldershaab 4 年之前
父节点
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10ed852dd2
共有 2 个文件被更改,包括 2 次插入2 次删除
  1. 1 1
      Engine/source/terrain/glsl/terrFeatureGLSL.cpp
  2. 1 1
      Engine/source/terrain/hlsl/terrFeatureHLSL.cpp

+ 1 - 1
Engine/source/terrain/glsl/terrFeatureGLSL.cpp

@@ -1376,7 +1376,7 @@ void TerrainHeightMapBlendGLSL::processPix(Vector<ShaderComponent*>& componentLi
                detailH, blendDepth));
                detailH, blendDepth));
          }
          }
 
 
-         meta->addStatement(new GenOp("      @ = (@ * 2.0f - 1.0f) * @ + 0.5f;\r\n",
+         meta->addStatement(new GenOp("      @ = (@ * 2.0f - 1.0f) * @;\r\n",
             detailH, detailH, blendContrast));
             detailH, detailH, blendContrast));
 
 
          meta->addStatement(new GenOp("   }\r\n"));
          meta->addStatement(new GenOp("   }\r\n"));

+ 1 - 1
Engine/source/terrain/hlsl/terrFeatureHLSL.cpp

@@ -1456,7 +1456,7 @@ void TerrainHeightMapBlendHLSL::processPix(Vector<ShaderComponent*>& componentLi
                detailH, blendDepth));
                detailH, blendDepth));
          }
          }
 
 
-         meta->addStatement(new GenOp("      @ = (@ * 2.0f - 1.0f) * @ + 0.5f;\r\n",
+         meta->addStatement(new GenOp("      @ = (@ * 2.0f - 1.0f) * @;\r\n",
             detailH, detailH, blendContrast));
             detailH, detailH, blendContrast));
 
 
          meta->addStatement(new GenOp("   }\r\n"));
          meta->addStatement(new GenOp("   }\r\n"));