LuisAntonRebollo 10 年之前
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19afd0c22b
共有 1 个文件被更改,包括 0 次插入1 次删除
  1. 0 1
      Engine/source/lighting/advanced/advancedLightBinManager.cpp

+ 0 - 1
Engine/source/lighting/advanced/advancedLightBinManager.cpp

@@ -244,7 +244,6 @@ void AdvancedLightBinManager::render( SceneRenderState *state )
 
    // Get the sunlight. If there's no sun, and no lights in the bins, no draw
    LightInfo *sunLight = mLightManager->getSpecialLight( LightManager::slSunLightType, false );
-
    GFXDEBUGEVENT_SCOPE( AdvancedLightBinManager_Render, ColorI::RED );
 
    // Tell the superclass we're about to render