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@@ -348,11 +348,8 @@ if (APPLE)
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add_executable(${TORQUE_APP_NAME} MACOSX_BUNDLE ${TORQUE_SOURCE_FILES})
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add_executable(${TORQUE_APP_NAME} MACOSX_BUNDLE ${TORQUE_SOURCE_FILES})
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set_target_properties(${TORQUE_APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_BINARY_DIR}/temp/Info.plist")
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set_target_properties(${TORQUE_APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_BINARY_DIR}/temp/Info.plist")
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- # Ensure the shared libraries are actually referenced at the correct path
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- add_custom_command(TARGET ${TORQUE_APP_NAME} POST_BUILD COMMAND install_name_tool -add_rpath "@executable_path/../Frameworks" ${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/MacOS/${TORQUE_APP_NAME})
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-
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- # Clear the absolute rpath generated by default
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- add_custom_command(TARGET ${TORQUE_APP_NAME} POST_BUILD COMMAND install_name_tool -delete_rpath "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/Frameworks" ${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/MacOS/${TORQUE_APP_NAME})
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+ # Ensure the shared libraries are actually referenced at the correct path
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+ add_custom_command(TARGET ${TORQUE_APP_NAME} POST_BUILD COMMAND install_name_tool -add_rpath "@executable_path/../Frameworks" ${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/MacOS/${TORQUE_APP_NAME})
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elseif (WIN32)
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elseif (WIN32)
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add_executable(${TORQUE_APP_NAME} WIN32 ${TORQUE_SOURCE_FILES})
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add_executable(${TORQUE_APP_NAME} WIN32 ${TORQUE_SOURCE_FILES})
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