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.. we do however appear to need to swizzle DX vert colors...

AzaezelX %!s(int64=5) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp

+ 1 - 1
Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp

@@ -1252,7 +1252,7 @@ void DiffuseVertColorFeatureHLSL::processVert(  Vector< ShaderComponent* >& comp
       outColor->setStructName( "OUT" );
       outColor->setType( "float4" );
 
-      output = new GenOp( "   @ = @;\r\n", outColor, inColor );
+      output = new GenOp( "   @ = @.bgra;\r\n", outColor, inColor );
    }
    else
       output = NULL; // Nothing we need to do.