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shadowvar cleanup

Azaezel 7 年之前
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41507d2dd5
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      Engine/source/assets/assetManager.cpp

+ 2 - 2
Engine/source/assets/assetManager.cpp

@@ -1353,10 +1353,10 @@ bool AssetManager::refreshAsset( const char* pAssetId )
                 }
 
                 // Refresh depended-on assets.
-                for ( Vector<typeAssetId>::iterator isDependedOnItr = dependedOn.begin(); isDependedOnItr != dependedOn.end(); ++isDependedOnItr )
+                for ( Vector<typeAssetId>::iterator refreshItr = dependedOn.begin(); refreshItr != dependedOn.end(); ++refreshItr)
                 {
                     // Refresh dependency asset.
-                    refreshAsset( *isDependedOnItr );
+                    refreshAsset( *refreshItr);
                 }
             }
         }