فهرست منبع

okay so addArray isn't even required.

marauder2k7 4 سال پیش
والد
کامیت
4429de59b0
1فایلهای تغییر یافته به همراه0 افزوده شده و 2 حذف شده
  1. 0 2
      Engine/source/T3D/fx/lightning.cpp

+ 0 - 2
Engine/source/T3D/fx/lightning.cpp

@@ -265,9 +265,7 @@ void LightningData::initPersistFields()
 
    INITPERSISTFIELD_SOUNDASSET(StrikeSound, LightningData, "Sound to play when lightning STRIKES!");
 
-   addArray("Thunders", MaxThunders);
    INITPERSISTFIELD_SOUNDASSET_ARRAY(ThunderSound, MaxThunders, LightningData, "Sounds for thunder.");
-   endArray("Thunders");
 
    addField( "strikeTextures", TypeString, Offset(strikeTextureNames, LightningData), MaxTextures,
       "List of textures to use to render lightning strikes." );