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@@ -1,22 +1,101 @@
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project(${TORQUE_APP_NAME})
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project(${TORQUE_APP_NAME})
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+# Enable ObjectiveC compilation when compiling for Apple platforms
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+if (APPLE)
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+ enable_language(OBJC)
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+endif (APPLE)
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+
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+################# Initialize Common Variables ###################
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+
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+set(TORQUE_INCLUDE_DIRECTORIES "")
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+set(TORQUE_COMPILE_DEFINITIONS ICE_NO_DLL PCRE_STATIC TORQUE_ADVANCED_LIGHTING TORQUE_SHADERGEN
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+ TORQUE_OPCODE TORQUE_ASSIMP TORQUE_SDL TORQUE_COLLADA
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+ TORQUE_UNICODE UNICODE _UNICODE)
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+
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+set(TORQUE_LINK_LIBRARIES tinyxml collada ljpeg squish png_static opcode assimp
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+ SDL2 glad pcre convexDecomp zlib)
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+
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+set(TORQUE_SOURCE_FILES "main/main.cpp")
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+
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+################# Set Conditional Engine Defines ###################
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+
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+if (TORQUE_OPENGL)
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+ set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_OPENGL)
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+endif (TORQUE_OPENGL)
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+
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+if (TORQUE_D3D11)
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+ set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_D3D11)
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+endif (TORQUE_D3D11)
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+
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+if (TORQUE_ADVANCED_LIGHTING)
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+ set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_ADVANCED_LIGHTING)
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+endif (TORQUE_ADVANCED_LIGHTING)
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+
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+if (TORQUE_BASIC_LIGHTING)
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+ set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_BASIC_LIGHTING)
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+endif (TORQUE_BASIC_LIGHTING)
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+
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+# On Windows we disable CRT Security warnings - this comes from recommendations to use non-portable functions.
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+if (WIN32)
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+ set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} _CRT_SECURE_NO_WARNINGS)
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+endif (WIN32)
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+
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+################# Set Engine Linkages ###################
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+
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+# When on Windows, we need to link against winsock and windows codecs
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+if (WIN32)
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+ set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} WS2_32.LIB windowscodecs.lib)
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+ set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_PLATFORM_WIN_SOURCES})
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+
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+ if (TORQUE_D3D11)
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+ set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} dxguid.lib)
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+ endif (TORQUE_D3D11)
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+endif (WIN32)
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+
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+# Only link Apple frameworks when on an Apple platform
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+if (APPLE)
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+ set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} "-framework Cocoa" "-framework AppKit" "-framework CoreData" "-framework Foundation")
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+endif (APPLE)
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+
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+# Linux requires X11 & freetype
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+if (UNIX AND NOT APPLE)
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+ set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} "X11" "Xft" "dl" "pthread")
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+ set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_PLATFORM_X11_SOURCES})
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+
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+ find_package(Freetype REQUIRED)
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+ set(TORQUE_INCLUDE_DIRECTORIES ${TORQUE_INCLUDE_DIRECTORIES} ${FREETYPE_INCLUDE_DIRS})
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+ set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} ${FREETYPE_LIBRARIES})
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+endif (UNIX AND NOT APPLE)
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+
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+################# Collect Source Files ###################
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+
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+# Handle app
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file(GLOB TORQUE_APP_SOURCES "app/*.cpp" "app/net/*.cpp")
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file(GLOB TORQUE_APP_SOURCES "app/*.cpp" "app/net/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_APP_SOURCES})
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+
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+# Handle console
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+file(GLOB TORQUE_CONSOLE_SOURCES "console/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_CONSOLE_SOURCES})
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# Handle Platform
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# Handle Platform
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file(GLOB TORQUE_PLATFORM_SOURCES "platform/*.cpp" "platform/threads/*.cpp" "platform/async/*.cpp"
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file(GLOB TORQUE_PLATFORM_SOURCES "platform/*.cpp" "platform/threads/*.cpp" "platform/async/*.cpp"
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"platform/input/*.cpp" "platform/output/*.cpp")
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"platform/input/*.cpp" "platform/output/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_PLATFORM_SOURCES})
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# Handle T3D
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# Handle T3D
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file(GLOB TORQUE_T3D_SOURCES "T3D/fps/*.cpp" "T3D/fx/*.cpp" "T3D/vehicles/*.cpp" "T3D/physics/*.cpp"
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file(GLOB TORQUE_T3D_SOURCES "T3D/fps/*.cpp" "T3D/fx/*.cpp" "T3D/vehicles/*.cpp" "T3D/physics/*.cpp"
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"T3D/decal/*.cpp" "T3D/sfx/*.cpp" "T3D/gameBase/*.cpp" "T3D/turret/*.cpp"
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"T3D/decal/*.cpp" "T3D/sfx/*.cpp" "T3D/gameBase/*.cpp" "T3D/turret/*.cpp"
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"T3D/lighting/*.cpp" "T3D/gameOBjects/*.cpp" "T3D/components/*.cpp"
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"T3D/lighting/*.cpp" "T3D/gameOBjects/*.cpp" "T3D/components/*.cpp"
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"T3D/systems/*.cpp" "T3D/assets/*.cpp" "T3D/*.cpp" "T3D/gameBase/std/*.cpp")
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"T3D/systems/*.cpp" "T3D/assets/*.cpp" "T3D/*.cpp" "T3D/gameBase/std/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_T3D_SOURCES})
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# Handle TS
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# Handle TS
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file(GLOB TORQUE_TS_SOURCES "ts/*.cpp" "ts/collada/*.cpp" "ts/assimp/*.cpp" "ts/loader/*.cpp" "ts/arch/*.cpp")
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file(GLOB TORQUE_TS_SOURCES "ts/*.cpp" "ts/collada/*.cpp" "ts/assimp/*.cpp" "ts/loader/*.cpp" "ts/arch/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_TS_SOURCES})
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-# Handle SFX
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+# Handle SFX - OpenAL is handled as a module later on
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file(GLOB TORQUE_SFX_SOURCES "sfx/*.cpp" "sfx/media/*.cpp" "sfx/null/*.cpp")
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file(GLOB TORQUE_SFX_SOURCES "sfx/*.cpp" "sfx/media/*.cpp" "sfx/null/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_SFX_SOURCES})
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# Handle GFX
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# Handle GFX
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file(GLOB TORQUE_GFX_SOURCES "gfx/*.cpp" "gfx/Null/*.cpp" "gfx/test/*.cpp" "gfx/bitmap/*.cpp" "gfx/bitmap/loaders/*.cpp"
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file(GLOB TORQUE_GFX_SOURCES "gfx/*.cpp" "gfx/Null/*.cpp" "gfx/test/*.cpp" "gfx/bitmap/*.cpp" "gfx/bitmap/loaders/*.cpp"
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@@ -32,257 +111,241 @@ if (WIN32 AND TORQUE_D3D11)
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set(TORQUE_GFX_SOURCES ${TORQUE_GFX_SOURCES} ${TORQUE_GFX_SOURCES_D3D11})
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set(TORQUE_GFX_SOURCES ${TORQUE_GFX_SOURCES} ${TORQUE_GFX_SOURCES_D3D11})
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endif (WIN32 AND TORQUE_D3D11)
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endif (WIN32 AND TORQUE_D3D11)
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_GFX_SOURCES})
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+
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# Handle core
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# Handle core
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file(GLOB TORQUE_CORE_SOURCES "core/*.cpp" "core/stream/*.cpp" "core/strings/*.cpp" "core/util/*.cpp"
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file(GLOB TORQUE_CORE_SOURCES "core/*.cpp" "core/stream/*.cpp" "core/strings/*.cpp" "core/util/*.cpp"
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"core/util/journal/*.cpp" "core/util/zip/*.cpp" "core/util/compressors/*.cpp")
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"core/util/journal/*.cpp" "core/util/zip/*.cpp" "core/util/compressors/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_CORE_SOURCES})
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# Handle GUI
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# Handle GUI
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file(GLOB TORQUE_GUI_SOURCES "gui/*.cpp" "gui/buttons/*.cpp" "gui/containers/*.cpp" "gui/controls/*.cpp" "gui/core/*.cpp"
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file(GLOB TORQUE_GUI_SOURCES "gui/*.cpp" "gui/buttons/*.cpp" "gui/containers/*.cpp" "gui/controls/*.cpp" "gui/core/*.cpp"
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"gui/game/*.cpp" "gui/shiny/*.cpp" "gui/utility/*.cpp" "gui/3d/*.cpp")
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"gui/game/*.cpp" "gui/shiny/*.cpp" "gui/utility/*.cpp" "gui/3d/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_GUI_SOURCES})
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# Handle postFX
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# Handle postFX
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file(GLOB TORQUE_POSTFX_SOURCES "postFx/*.cpp")
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file(GLOB TORQUE_POSTFX_SOURCES "postFx/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_POSTFX_SOURCES})
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# Handle Windowmanager
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# Handle Windowmanager
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file(GLOB TORQUE_WINDOW_MANAGER_SOURCES "windowManager/*.cpp" "windowManager/torque/*.cpp" "windowManager/sdl/*.cpp")
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file(GLOB TORQUE_WINDOW_MANAGER_SOURCES "windowManager/*.cpp" "windowManager/torque/*.cpp" "windowManager/sdl/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_WINDOW_MANAGER_SOURCES})
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# Handle scene
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# Handle scene
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file(GLOB TORQUE_SCENE_SOURCES "scene/*.cpp" "scene/culling/*.cpp" "scene/zones/*.cpp" "scene/mixin/*.cpp")
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file(GLOB TORQUE_SCENE_SOURCES "scene/*.cpp" "scene/culling/*.cpp" "scene/zones/*.cpp" "scene/mixin/*.cpp")
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-
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-# Handle console
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-file(GLOB TORQUE_CONSOLE_SOURCES "console/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_SCENE_SOURCES})
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# Handle math
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# Handle math
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file(GLOB TORQUE_MATH_SOURCES "math/*.cpp" "math/util/*.cpp")
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file(GLOB TORQUE_MATH_SOURCES "math/*.cpp" "math/util/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_MATH_SOURCES})
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# Handle persistence
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# Handle persistence
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file(GLOB TORQUE_PERSISTENCE_SOURCES "persistence/taml/*.cpp" "persistence/taml/binary/*.cpp" "persistence/taml/xml/*.cpp")
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file(GLOB TORQUE_PERSISTENCE_SOURCES "persistence/taml/*.cpp" "persistence/taml/binary/*.cpp" "persistence/taml/xml/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_PERSISTENCE_SOURCES})
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# Handle Cinterface
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# Handle Cinterface
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file(GLOB TORQUE_CINTERFACE_SOURCES "cinterface/*.cpp")
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file(GLOB TORQUE_CINTERFACE_SOURCES "cinterface/*.cpp")
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-
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-# Handle app
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-file(GLOB TORQUE_APP_SOURCES "app/*.cpp" "app/net/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_CINTERFACE_SOURCES})
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# Handle util
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# Handle util
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file(GLOB TORQUE_UTIL_SOURCES "util/*.cpp" "util/messaging/*.cpp")
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file(GLOB TORQUE_UTIL_SOURCES "util/*.cpp" "util/messaging/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_UTIL_SOURCES})
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# Handle assets
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# Handle assets
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file(GLOB TORQUE_ASSETS_SOURCES "assets/*.cpp")
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file(GLOB TORQUE_ASSETS_SOURCES "assets/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_ASSETS_SOURCES})
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# Handle Sim
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# Handle Sim
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file(GLOB TORQUE_SIM_SOURCES "sim/*.cpp")
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file(GLOB TORQUE_SIM_SOURCES "sim/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_SIM_SOURCES})
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# Handle module
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# Handle module
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file(GLOB TORQUE_MODULE_SOURCES "module/*.cpp")
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file(GLOB TORQUE_MODULE_SOURCES "module/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_MODULE_SOURCES})
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# Handle forest
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# Handle forest
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file(GLOB TORQUE_FOREST_SOURCES "forest/*.cpp" "forest/ts/*.cpp")
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file(GLOB TORQUE_FOREST_SOURCES "forest/*.cpp" "forest/ts/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_FOREST_SOURCES})
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# Handle shadergen
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# Handle shadergen
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-file(GLOB TORQUE_SHADERGEN_SOURCES "shaderGen/*.cpp" "shaderGen/GLSL/*.cpp")
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+file(GLOB TORQUE_SHADERGEN_SOURCES "shaderGen/*.cpp")
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+
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if (WIN32 AND TORQUE_D3D11)
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if (WIN32 AND TORQUE_D3D11)
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file(GLOB TORQUE_SHADERGEN_SOURCES_HLSL "shaderGen/HLSL/*.cpp")
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file(GLOB TORQUE_SHADERGEN_SOURCES_HLSL "shaderGen/HLSL/*.cpp")
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set(TORQUE_SHADERGEN_SOURCES ${TORQUE_SHADERGEN_SOURCES} ${TORQUE_SHADERGEN_SOURCES_HLSL})
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set(TORQUE_SHADERGEN_SOURCES ${TORQUE_SHADERGEN_SOURCES} ${TORQUE_SHADERGEN_SOURCES_HLSL})
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endif (WIN32)
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endif (WIN32)
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+if (TORQUE_OPENGL)
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+ file(GLOB TORQUE_SHADERGEN_SOURCES_GLSL "shaderGen/GLSL/*.cpp")
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+ set(TORQUE_SHADERGEN_SOURCES ${TORQUE_SHADERGEN_SOURCES} ${TORQUE_SHADERGEN_SOURCES_GLSL})
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+endif (TORQUE_OPENGL)
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+
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_SHADERGEN_SOURCES})
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+
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# Handle terrain
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# Handle terrain
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file(GLOB TORQUE_TERRAIN_SOURCES "terrain/*.cpp")
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file(GLOB TORQUE_TERRAIN_SOURCES "terrain/*.cpp")
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if (WIN32 AND TORQUE_D3D11)
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if (WIN32 AND TORQUE_D3D11)
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- file(GLOB TORQUE_TERRAIN_SOURCES_HLSL "terrain/hlsl/*.cpp")
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- set(TORQUE_TERRAIN_SOURCES ${TORQUE_TERRAIN_SOURCES} ${TORQUE_TERRAIN_SOURCES_HLSL})
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+ file(GLOB TORQUE_TERRAIN_SOURCES_HLSL "terrain/hlsl/*.cpp")
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+ set(TORQUE_TERRAIN_SOURCES ${TORQUE_TERRAIN_SOURCES} ${TORQUE_TERRAIN_SOURCES_HLSL})
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endif (WIN32 AND TORQUE_D3D11)
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endif (WIN32 AND TORQUE_D3D11)
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if (TORQUE_OPENGL)
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if (TORQUE_OPENGL)
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- file(GLOB TORQUE_TERRAIN_SOURCES_GLSL "terrain/glsl/*.cpp")
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- set(TORQUE_TERRAIN_SOURCES ${TORQUE_TERRAIN_SOURCES} ${TORQUE_TERRAIN_SOURCES_GLSL})
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+ file(GLOB TORQUE_TERRAIN_SOURCES_GLSL "terrain/glsl/*.cpp")
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+ set(TORQUE_TERRAIN_SOURCES ${TORQUE_TERRAIN_SOURCES} ${TORQUE_TERRAIN_SOURCES_GLSL})
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endif (TORQUE_OPENGL)
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endif (TORQUE_OPENGL)
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_TERRAIN_SOURCES})
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+
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# Handle Materials
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# Handle Materials
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file(GLOB TORQUE_MATERIALS_SOURCES "materials/*.cpp")
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file(GLOB TORQUE_MATERIALS_SOURCES "materials/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_MATERIALS_SOURCES})
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# Handle collision
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# Handle collision
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file(GLOB TORQUE_COLLISION_SOURCES "collision/*.cpp")
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file(GLOB TORQUE_COLLISION_SOURCES "collision/*.cpp")
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+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_COLLISION_SOURCES})
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# Handle lighting
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# Handle lighting
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file(GLOB TORQUE_LIGHTING_SOURCES "lighting/*.cpp" "lighting/common/*.cpp"
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file(GLOB TORQUE_LIGHTING_SOURCES "lighting/*.cpp" "lighting/common/*.cpp"
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- "lighting/advanced/*.cpp" "lighting/shadowMap/*.cpp"
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- "lighting/advanced/glsl/*.cpp")
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-
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-if (WIN32 AND TORQUE_D3D11)
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- file(GLOB TORQUE_LIGHTING_SOURCES_HLSL "lighting/advanced/hlsl/*.cpp")
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- set(TORQUE_LIGHTING_SOURCES ${TORQUE_LIGHTING_SOURCES} ${TORQUE_LIGHTING_SOURCES_HLSL})
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-endif (WIN32 AND TORQUE_D3D11)
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+ "lighting/shadowMap/*.cpp")
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+
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+if (TORQUE_ADVANCED_LIGHTING)
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+ file(GLOB TORQUE_LIGHTING_SOURCES_ADVANCED "lighting/advanced/*.cpp")
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+ set(TORQUE_LIGHTING_SOURCES ${TORQUE_LIGHTING_SOURCES} ${TORQUE_LIGHTING_SOURCES_ADVANCED})
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+
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+ if (WIN32 AND TORQUE_D3D11)
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+ file(GLOB TORQUE_LIGHTING_SOURCES_HLSL "lighting/advanced/hlsl/*.cpp")
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+ set(TORQUE_LIGHTING_SOURCES ${TORQUE_LIGHTING_SOURCES} ${TORQUE_LIGHTING_SOURCES_HLSL})
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+ endif (WIN32 AND TORQUE_D3D11)
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+
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+ if (TORQUE_OPENGL)
|
|
|
|
+ file(GLOB TORQUE_LIGHTING_SOURCES_GLSL "lighting/advanced/glsl/*.cpp")
|
|
|
|
+ set(TORQUE_LIGHTING_SOURCES ${TORQUE_LIGHTING_SOURCES} ${TORQUE_LIGHTING_SOURCES_GLSL})
|
|
|
|
+ endif (TORQUE_OPENGL)
|
|
|
|
+endif (TORQUE_ADVANCED_LIGHTING)
|
|
|
|
+
|
|
|
|
+if (TORQUE_BASIC_LIGHTING)
|
|
|
|
+ file(GLOB TORQUE_LIGHTING_SOURCES_BASIC "lighting/basic/*.cpp" "lighting/basic/shadowMap/*.cpp")
|
|
|
|
+ set(TORQUE_LIGHTING_SOURCES ${TORQUE_LIGHTING_SOURCES} ${TORQUE_LIGHTING_SOURCES_BASIC})
|
|
|
|
+endif (TORQUE_BASIC_LIGHTING)
|
|
|
|
+
|
|
|
|
+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_LIGHTING_SOURCES})
|
|
|
|
|
|
# Handle environment
|
|
# Handle environment
|
|
file(GLOB TORQUE_ENVIRONMENT_SOURCES "environment/*.cpp")
|
|
file(GLOB TORQUE_ENVIRONMENT_SOURCES "environment/*.cpp")
|
|
|
|
+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_ENVIRONMENT_SOURCES})
|
|
|
|
|
|
# Handle renderInstance
|
|
# Handle renderInstance
|
|
file(GLOB TORQUE_RENDERINSTANCE_SOURCES "renderInstance/*.cpp")
|
|
file(GLOB TORQUE_RENDERINSTANCE_SOURCES "renderInstance/*.cpp")
|
|
|
|
+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_RENDERINSTANCE_SOURCES})
|
|
|
|
|
|
# Handle i18n
|
|
# Handle i18n
|
|
file(GLOB TORQUE_I18N_SOURCES "i18n/*.cpp")
|
|
file(GLOB TORQUE_I18N_SOURCES "i18n/*.cpp")
|
|
|
|
+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_I18N_SOURCES})
|
|
|
|
|
|
# Begin handling platform specific stuff
|
|
# Begin handling platform specific stuff
|
|
# Handle Platform POSIX
|
|
# Handle Platform POSIX
|
|
if (UNIX)
|
|
if (UNIX)
|
|
- file(GLOB TORQUE_PLATFORM_POSIX_SOURCES "platformPOSIX/*.cpp")
|
|
|
|
-
|
|
|
|
- if (TORQUE_CPU_X32 OR TORQUE_CPU_X64)
|
|
|
|
- file(GLOB TORQUE_PLATFORM_X86_UNIX_SOURCES "platformX86UNIX/*.cpp")
|
|
|
|
- set(TORQUE_PLATFORM_POSIX_SOURCES ${TORQUE_PLATFORM_POSIX_SOURCES} ${TORQUE_PLATFORM_X86_UNIX_SOURCES})
|
|
|
|
- endif (TORQUE_CPU_X32 OR TORQUE_CPU_X64)
|
|
|
|
|
|
+ file(GLOB TORQUE_PLATFORM_POSIX_SOURCES "platformPOSIX/*.cpp")
|
|
|
|
+
|
|
|
|
+ if (TORQUE_CPU_X32 OR TORQUE_CPU_X64)
|
|
|
|
+ file(GLOB TORQUE_PLATFORM_X86_UNIX_SOURCES "platformX86UNIX/*.cpp")
|
|
|
|
+ set(TORQUE_PLATFORM_POSIX_SOURCES ${TORQUE_PLATFORM_POSIX_SOURCES} ${TORQUE_PLATFORM_X86_UNIX_SOURCES})
|
|
|
|
+ endif (TORQUE_CPU_X32 OR TORQUE_CPU_X64)
|
|
|
|
+
|
|
|
|
+ set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_PLATFORM_POSIX_SOURCES})
|
|
endif (UNIX)
|
|
endif (UNIX)
|
|
|
|
|
|
# Handle platformMac
|
|
# Handle platformMac
|
|
if (APPLE)
|
|
if (APPLE)
|
|
- file(GLOB TORQUE_PLATFORM_MAC_SOURCES "platformMac/*.mm")
|
|
|
|
|
|
+ file(GLOB TORQUE_PLATFORM_MAC_SOURCES "platformMac/*.mm")
|
|
|
|
+ set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_PLATFORM_MAC_SOURCES})
|
|
endif (APPLE)
|
|
endif (APPLE)
|
|
|
|
|
|
# Handle platformWin32
|
|
# Handle platformWin32
|
|
if (WIN32)
|
|
if (WIN32)
|
|
- file(GLOB TORQUE_PLATFORM_WIN_SOURCES "platformWin32/*.cpp" "platformWin32/videoInfo/*.cpp")
|
|
|
|
|
|
+ file(GLOB TORQUE_PLATFORM_WIN_SOURCES "platformWin32/*.cpp" "platformWin32/videoInfo/*.cpp")
|
|
|
|
+ set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_PLATFORM_WIN_SOURCES})
|
|
endif (WIN32)
|
|
endif (WIN32)
|
|
|
|
|
|
# Handle platformSDL
|
|
# Handle platformSDL
|
|
file(GLOB TORQUE_PLATFORM_SDL_SOURCES "platformSDL/*.cpp" "platformSDL/threads/*.cpp")
|
|
file(GLOB TORQUE_PLATFORM_SDL_SOURCES "platformSDL/*.cpp" "platformSDL/threads/*.cpp")
|
|
|
|
+set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_PLATFORM_SDL_SOURCES})
|
|
|
|
|
|
# Handle platformX11
|
|
# Handle platformX11
|
|
if (UNIX AND NOT APPLE)
|
|
if (UNIX AND NOT APPLE)
|
|
- file(GLOB TORQUE_PLATFORM_X11_SOURCES "platformX11/*.cpp")
|
|
|
|
|
|
+ file(GLOB TORQUE_PLATFORM_X11_SOURCES "platformX11/*.cpp")
|
|
|
|
+ set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_PLATFORM_X11_SOURCES})
|
|
endif (UNIX AND NOT APPLE)
|
|
endif (UNIX AND NOT APPLE)
|
|
|
|
|
|
-################# Start building libs ###################
|
|
|
|
-
|
|
|
|
-set(TORQUE_INCLUDE_DIRECTORIES "")
|
|
|
|
-set(TORQUE_COMPILE_DEFINITIONS ICE_NO_DLL PCRE_STATIC TORQUE_ADVANCED_LIGHTING TORQUE_SHADERGEN
|
|
|
|
- TORQUE_OPCODE TORQUE_ASSIMP TORQUE_SDL TORQUE_COLLADA
|
|
|
|
- TORQUE_UNICODE UNICODE _UNICODE)
|
|
|
|
-
|
|
|
|
-# Set common linkages
|
|
|
|
-set(TORQUE_LINK_LIBRARIES tinyxml collada ljpeg squish png_static opcode assimp
|
|
|
|
- SDL2 glad pcre convexDecomp zlib)
|
|
|
|
-
|
|
|
|
-# Begin assembling source code payload
|
|
|
|
-set (TORQUE_SOURCE_FILES "main/main.cpp"
|
|
|
|
- ${TORQUE_APP_SOURCES} ${TORQUE_RENDERINSTANCE_SOURCES}
|
|
|
|
- ${TORQUE_CINTERFACE_SOURCES} ${TORQUE_MATH_SOURCES}
|
|
|
|
- ${TORQUE_PLATFORM_SOURCES} ${TORQUE_ASSETS_SOURCES} ${TORQUE_UTIL_SOURCES}
|
|
|
|
- ${TORQUE_CORE_SOURCES} ${TORQUE_PERSISTENCE_SOURCES} ${TORQUE_MODULE_SOURCES}
|
|
|
|
- ${TORQUE_PLATFORM_SDL_SOURCES} ${TORQUE_PLATFORM_POSIX_SOURCES}
|
|
|
|
- ${TORQUE_WINDOW_MANAGER_SOURCES} ${TORQUE_SCENE_SOURCES} ${TORQUE_COLLISION_SOURCES}
|
|
|
|
- ${TORQUE_T3D_SOURCES} ${TORQUE_TS_SOURCES} ${TORQUE_SIM_SOURCES} ${TORQUE_MATERIALS_SOURCES}
|
|
|
|
- ${TORQUE_SHADERGEN_SOURCES} ${TORQUE_LIGHTING_SOURCES} ${TORQUE_GUI_SOURCES}
|
|
|
|
- ${TORQUE_ENVIRONMENT_SOURCES} ${TORQUE_TERRAIN_SOURCES} ${TORQUE_POSTFX_SOURCES}
|
|
|
|
- ${TORQUE_I18N_SOURCES} ${TORQUE_CONSOLE_SOURCES} ${TORQUE_SFX_SOURCES} ${TORQUE_GFX_SOURCES})
|
|
|
|
-
|
|
|
|
-# When on Windows, we need to link against winsock and windows codecs
|
|
|
|
-if (WIN32)
|
|
|
|
- set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} WS2_32.LIB windowscodecs.lib)
|
|
|
|
- set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_PLATFORM_WIN_SOURCES})
|
|
|
|
-endif (WIN32)
|
|
|
|
-
|
|
|
|
-if (WIN32 AND TORQUE_D3D11)
|
|
|
|
- set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} dxguid.lib)
|
|
|
|
- set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_D3D11)
|
|
|
|
-endif (WIN32 AND TORQUE_D3D11)
|
|
|
|
-
|
|
|
|
-# Only link Apple frameworks when on an Apple platform
|
|
|
|
-if (APPLE)
|
|
|
|
- enable_language(OBJC)
|
|
|
|
- set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_PLATFORM_MAC_SOURCES})
|
|
|
|
- set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} "-framework Cocoa" "-framework AppKit" "-framework CoreData" "-framework Foundation")
|
|
|
|
-endif (APPLE)
|
|
|
|
-
|
|
|
|
-if (TORQUE_OPENGL)
|
|
|
|
- set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_OPENGL)
|
|
|
|
-endif (TORQUE_OPENGL)
|
|
|
|
-
|
|
|
|
-# Linux requires X11 & freetype
|
|
|
|
-if (UNIX AND NOT APPLE)
|
|
|
|
- set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} "X11" "Xft" "dl" "pthread")
|
|
|
|
- set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_PLATFORM_X11_SOURCES})
|
|
|
|
-
|
|
|
|
- find_package(Freetype REQUIRED)
|
|
|
|
- set(TORQUE_INCLUDE_DIRECTORIES ${TORQUE_INCLUDE_DIRECTORIES} ${FREETYPE_INCLUDE_DIRS})
|
|
|
|
- set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} ${FREETYPE_LIBRARIES})
|
|
|
|
-endif (UNIX AND NOT APPLE)
|
|
|
|
|
|
+################# Dynamic File Configuration ###################
|
|
|
|
|
|
# Prepare Windows RC file
|
|
# Prepare Windows RC file
|
|
if (WIN32)
|
|
if (WIN32)
|
|
set(APPLICATION_ICON_PATH "${CMAKE_SOURCE_DIR}/Tools/CMake/torque.ico")
|
|
set(APPLICATION_ICON_PATH "${CMAKE_SOURCE_DIR}/Tools/CMake/torque.ico")
|
|
- CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Tools/CMake/torque-win.rc.in" "${CMAKE_BINARY_DIR}/temp/torque.rc")
|
|
|
|
|
|
+
|
|
|
|
+ configure_file("${CMAKE_SOURCE_DIR}/Tools/CMake/torque-win.rc.in" "${CMAKE_BINARY_DIR}/temp/torque.rc")
|
|
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} "${CMAKE_BINARY_DIR}/temp/torque.rc")
|
|
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} "${CMAKE_BINARY_DIR}/temp/torque.rc")
|
|
endif (WIN32)
|
|
endif (WIN32)
|
|
|
|
|
|
|
|
+# Prepare OSX Plist
|
|
|
|
+if (APPLE)
|
|
|
|
+ set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_PLATFORM_MAC_SOURCES} "${CMAKE_SOURCE_DIR}/Tools/CMake/torque.icns")
|
|
|
|
+ set_source_files_properties("${CMAKE_SOURCE_DIR}/Tools/CMake/torque.icns" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
|
|
|
|
+
|
|
|
|
+ set(EXECUTABLE_NAME "${TORQUE_APP_NAME}")
|
|
|
|
+ configure_file("${CMAKE_SOURCE_DIR}/Tools/CMake/Info.plist.in" "${CMAKE_BINARY_DIR}/temp/Info.plist" COPYONLY)
|
|
|
|
+endif (APPLE)
|
|
|
|
|
|
|
|
+################# Engine Module Handling ###################
|
|
|
|
|
|
-# Search module directories
|
|
|
|
set(TORQUE_MODULE_PATHS "${CMAKE_SOURCE_DIR}/Tools/CMake/modules")
|
|
set(TORQUE_MODULE_PATHS "${CMAKE_SOURCE_DIR}/Tools/CMake/modules")
|
|
-
|
|
|
|
if (NOT "${TORQUE_MODULE_USER_PATH}" STREQUAL "")
|
|
if (NOT "${TORQUE_MODULE_USER_PATH}" STREQUAL "")
|
|
- list(APPEND TORQUE_MODULE_PATHS "${TORQUE_MODULE_USER_PATH}")
|
|
|
|
|
|
+ list(APPEND TORQUE_MODULE_PATHS "${TORQUE_MODULE_USER_PATH}")
|
|
endif()
|
|
endif()
|
|
|
|
|
|
foreach (TORQUE_MODULE_PATH ${TORQUE_MODULE_PATHS})
|
|
foreach (TORQUE_MODULE_PATH ${TORQUE_MODULE_PATHS})
|
|
- # First find simple cmake scripts
|
|
|
|
- file(GLOB MODULE_SCRIPTS "${TORQUE_MODULE_PATH}/*.cmake")
|
|
|
|
-
|
|
|
|
- message("Found Module Scripts" ${MODULE_SCRIPTS})
|
|
|
|
- foreach (TORQUE_MODULE_SCRIPT ${MODULE_SCRIPTS})
|
|
|
|
- message("Including Module Script: ${TORQUE_MODULE_SCRIPT}")
|
|
|
|
- include(${TORQUE_MODULE_SCRIPT})
|
|
|
|
- endforeach()
|
|
|
|
-
|
|
|
|
- # Next find sub projects
|
|
|
|
- SUBDIRLIST(POSSIBLE_PROJECTS "${TORQUE_MODULE_PATH}")
|
|
|
|
- foreach (POSSIBLE_PROJECT ${POSSIBLE_PROJECTS})
|
|
|
|
- # Retrieve the absolute path of this possible project
|
|
|
|
- get_filename_component(POSSIBLE_PROJECT_ABSOLUTEPATH "${POSSIBLE_PROJECT}"
|
|
|
|
- REALPATH BASE_DIR "${TORQUE_MODULE_PATH}")
|
|
|
|
-
|
|
|
|
- if (EXISTS "${POSSIBLE_PROJECT_ABSOLUTEPATH}/CMakeLists.txt")
|
|
|
|
- add_subdirectory("${POSSIBLE_PROJECT_ABSOLUTEPATH}" ${CMAKE_BINARY_DIR}/temp/${POSSIBLE_PROJECT} EXCLUDE_FROM_ALL)
|
|
|
|
- endif()
|
|
|
|
- endforeach()
|
|
|
|
|
|
+ # First find simple cmake scripts
|
|
|
|
+ file(GLOB MODULE_SCRIPTS "${TORQUE_MODULE_PATH}/*.cmake")
|
|
|
|
+ foreach (TORQUE_MODULE_SCRIPT ${MODULE_SCRIPTS})
|
|
|
|
+ include(${TORQUE_MODULE_SCRIPT})
|
|
|
|
+ endforeach()
|
|
|
|
+
|
|
|
|
+ # Next find sub projects
|
|
|
|
+ SUBDIRLIST(POSSIBLE_PROJECTS "${TORQUE_MODULE_PATH}")
|
|
|
|
+ foreach (POSSIBLE_PROJECT ${POSSIBLE_PROJECTS})
|
|
|
|
+ # Retrieve the absolute path of this possible project
|
|
|
|
+ get_filename_component(POSSIBLE_PROJECT_ABSOLUTEPATH "${POSSIBLE_PROJECT}"
|
|
|
|
+ REALPATH BASE_DIR "${TORQUE_MODULE_PATH}")
|
|
|
|
+
|
|
|
|
+ if (EXISTS "${POSSIBLE_PROJECT_ABSOLUTEPATH}/CMakeLists.txt")
|
|
|
|
+ add_subdirectory("${POSSIBLE_PROJECT_ABSOLUTEPATH}" ${CMAKE_BINARY_DIR}/temp/${POSSIBLE_PROJECT} EXCLUDE_FROM_ALL)
|
|
|
|
+ endif()
|
|
|
|
+ endforeach()
|
|
endforeach()
|
|
endforeach()
|
|
|
|
|
|
-if (APPLE)
|
|
|
|
- # Next setup the icon for OSX
|
|
|
|
- set_source_files_properties("${CMAKE_SOURCE_DIR}/Tools/CMake/torque.icns" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
|
|
|
|
-endif (APPLE)
|
|
|
|
|
|
+################# Executable Generation ###################
|
|
|
|
|
|
-# Final executable
|
|
|
|
if (APPLE)
|
|
if (APPLE)
|
|
- add_executable(${TORQUE_APP_NAME} MACOSX_BUNDLE "${CMAKE_SOURCE_DIR}/Tools/CMake/torque.icns" ${TORQUE_SOURCE_FILES})
|
|
|
|
|
|
+ add_executable(${TORQUE_APP_NAME} MACOSX_BUNDLE ${TORQUE_SOURCE_FILES})
|
|
|
|
+ set_target_properties(${TORQUE_APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_BINARY_DIR}/temp/Info.plist")
|
|
elseif (WIN32)
|
|
elseif (WIN32)
|
|
- add_executable(${TORQUE_APP_NAME} WIN32 ${TORQUE_SOURCE_FILES})
|
|
|
|
|
|
+ add_executable(${TORQUE_APP_NAME} WIN32 ${TORQUE_SOURCE_FILES})
|
|
|
|
+
|
|
|
|
+ # NOTE: On Windows, /Zc:wchar_t- is necessary otherwise you get unicode errors
|
|
|
|
+ set_target_properties(${TORQUE_APP_NAME} PROPERTIES COMPILE_FLAGS "/Zc:wchar_t-")
|
|
else()
|
|
else()
|
|
- add_executable(${TORQUE_APP_NAME} ${TORQUE_SOURCE_FILES})
|
|
|
|
|
|
+ add_executable(${TORQUE_APP_NAME} ${TORQUE_SOURCE_FILES})
|
|
|
|
+
|
|
|
|
+ # NOTE: On Linux, we set the rpath to ./ so that shared objects next to the executable are used
|
|
|
|
+ set_target_properties(${TORQUE_APP_NAME} PROPERTIES LINK_FLAGS "-Wl,-rpath,./")
|
|
endif()
|
|
endif()
|
|
|
|
|
|
-if (APPLE)
|
|
|
|
- # Parameters used for the plist configuration
|
|
|
|
- set(EXECUTABLE_NAME "${TORQUE_APP_NAME}")
|
|
|
|
-
|
|
|
|
- CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Tools/CMake/Info.plist.in" "${CMAKE_BINARY_DIR}/temp/Info.plist" COPYONLY)
|
|
|
|
- set_target_properties(${TORQUE_APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_BINARY_DIR}/temp/Info.plist")
|
|
|
|
-endif (APPLE)
|
|
|
|
-
|
|
|
|
target_compile_definitions(${TORQUE_APP_NAME} PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
|
|
target_compile_definitions(${TORQUE_APP_NAME} PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
|
|
target_link_libraries(${TORQUE_APP_NAME} ${TORQUE_LINK_LIBRARIES})
|
|
target_link_libraries(${TORQUE_APP_NAME} ${TORQUE_LINK_LIBRARIES})
|
|
target_include_directories(${TORQUE_APP_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
|
|
target_include_directories(${TORQUE_APP_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
|
|
target_compile_features(${TORQUE_APP_NAME} PRIVATE cxx_std_17)
|
|
target_compile_features(${TORQUE_APP_NAME} PRIVATE cxx_std_17)
|
|
|
|
|
|
-if (WIN32)
|
|
|
|
- set_target_properties(${TORQUE_APP_NAME} PROPERTIES COMPILE_FLAGS "-D_CRT_SECURE_NO_WARNINGS /MP /Zc:wchar_t-")
|
|
|
|
-endif (WIN32)
|
|
|
|
-
|
|
|
|
-if (UNIX AND NOT APPLE)
|
|
|
|
- set_target_properties(${TORQUE_APP_NAME} PROPERTIES LINK_FLAGS "-Wl,-rpath,./")
|
|
|
|
-endif (UNIX AND NOT APPLE)
|
|
|
|
-
|
|
|
|
# Process link libraries for dynamic links - we do this on OSX/Linux to ensure the binaries end up in the correct App directory
|
|
# Process link libraries for dynamic links - we do this on OSX/Linux to ensure the binaries end up in the correct App directory
|
|
# as in the root CMake we force everything to be in game. This is necessary because on these platforms these are considered "libraries"
|
|
# as in the root CMake we force everything to be in game. This is necessary because on these platforms these are considered "libraries"
|
|
# and not runtime binaries like we configure in the root CMake. We don't globally set library outputs to avoid outputting eg. a files to
|
|
# and not runtime binaries like we configure in the root CMake. We don't globally set library outputs to avoid outputting eg. a files to
|
|
@@ -297,9 +360,9 @@ if (UNIX)
|
|
# Only pay attention to shared libraries and make them output to the app resources
|
|
# Only pay attention to shared libraries and make them output to the app resources
|
|
if ("${LINK_LIBRARY_TYPE}" STREQUAL "SHARED_LIBRARY")
|
|
if ("${LINK_LIBRARY_TYPE}" STREQUAL "SHARED_LIBRARY")
|
|
if (APPLE)
|
|
if (APPLE)
|
|
- set_target_properties( ${GAME_LINK_LIBRARY} PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Resources")
|
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+ set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Resources")
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else()
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else()
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- set_target_properties( ${GAME_LINK_LIBRARY} PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}")
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+ set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}")
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endif(APPLE)
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endif(APPLE)
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endif()
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endif()
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endif()
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endif()
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