In reference to https://github.com/GarageGames/Torque3D/issues/474 this is a general fix for all global bounds objects.
@@ -243,7 +243,7 @@ void SceneContainer::insertIntoBins(SceneObject* obj)
// For huge objects, dump them into the overflow bin. Otherwise, everything
// goes into the grid...
- if ((maxX - minX + 1) < csmNumBins || (maxY - minY + 1) < csmNumBins && !obj->isGlobalBounds())
+ if (!obj->isGlobalBounds() && ((maxX - minX + 1) < csmNumBins || (maxY - minY + 1) < csmNumBins))
{
SceneObjectRef** pCurrInsert = &obj->mBinRefHead;