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Removed Tabs, added check on connection

Vincent Gee 11 vuotta sitten
vanhempi
commit
578c4e8f4f

+ 1 - 1
Engine/source/T3D/levelInfo.cpp

@@ -80,7 +80,7 @@ LevelInfo::LevelInfo()
    :  mNearClip( 0.1f ),
       mVisibleDistance( 1000.0f ),
 #ifdef GHOSTSCOPING
-	  mVisibleGhostDistance (200.0f),
+      mVisibleGhostDistance (200.0f),
 #endif
       mDecalBias( 0.0015f ),
       mCanvasClearColor( 255, 0, 255, 255 ),

+ 1 - 1
Engine/source/T3D/levelInfo.h

@@ -57,7 +57,7 @@ class LevelInfo : public NetObject
       F32 mVisibleDistance;
 
 #ifdef GHOSTSCOPING
-	  F32 mVisibleGhostDistance;
+      F32 mVisibleGhostDistance;
 #endif
       F32 mDecalBias;
 

+ 1 - 1
Engine/source/scene/sceneObject.cpp

@@ -672,7 +672,7 @@ void SceneObject::onCameraScopeQuery( NetConnection* connection, CameraScopeQuer
 #ifdef GHOSTSCOPING
    SceneManager* scenemanager = getSceneManager();
    GameConnection* conn  = dynamic_cast<GameConnection*> (connection);
-   if (conn->getVisibleGhostDistance() == 0.0f)
+   if (conn && conn->getVisibleGhostDistance() == 0.0f)
        query->visibleDistance = scenemanager->getVisibleGhostDistance();
    else
 	   query->visibleDistance = conn->getVisibleGhostDistance();