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@@ -2100,7 +2100,7 @@ void AssetImporter::processShapeMaterialInfo(AssetImportObject* assetItem, S32 m
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if (imgFileName.isNotEmpty())
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if (imgFileName.isNotEmpty())
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filePath = imgFileName;
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filePath = imgFileName;
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else
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else
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- filePath = ""; //no luck, so we just won't try importing in the image
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+ filePath = Torque::Path(""); //no luck, so we just won't try importing in the image
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}
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}
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}
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}
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