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-//-----------------------------------------------------------------------------
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-// Copyright (c) 2012 GarageGames, LLC
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-//
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-// Permission is hereby granted, free of charge, to any person obtaining a copy
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-// of this software and associated documentation files (the "Software"), to
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-// deal in the Software without restriction, including without limitation the
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-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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-// sell copies of the Software, and to permit persons to whom the Software is
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-// furnished to do so, subject to the following conditions:
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-//
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-// The above copyright notice and this permission notice shall be included in
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-// all copies or substantial portions of the Software.
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-//
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-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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-// IN THE SOFTWARE.
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-//-----------------------------------------------------------------------------
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-
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-#include "platform/platformNet.h"
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-#include "unit/test.h"
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-#include "core/util/journal/process.h"
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-
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-using namespace UnitTesting;
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-
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-CreateUnitTest( TestTCPRequest, "Platform/Net/TCPRequest")
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-{
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- NetSocket mSocket;
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- S32 mDataRecved;
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-
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- void handleNotify(NetSocket sock, U32 state)
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- {
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- // Only consider our own socket.
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- if(mSocket != sock)
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- return;
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-
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- // Ok - what's the state? We do some dumb responses to given states
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- // in order to fulfill the request.
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- if(state == Net::Connected)
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- {
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- U8 reqBuffer[] = {
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- "GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
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- };
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-
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- Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
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-
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- test(e == Net::NoError, "Got an error sending our HTTP request!");
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- }
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- else if(state == Net::Disconnected)
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- {
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- Process::requestShutdown();
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- mSocket = NULL;
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- }
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- }
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-
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- void handleReceive(NetSocket sock, RawData incomingData)
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- {
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- // Only consider our own socket.
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- if(mSocket != sock)
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- return;
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-
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- char buff[4096];
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- dMemcpy(buff, incomingData.data, incomingData.size);
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- buff[incomingData.size] = 0;
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-
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- UnitPrint("Got a message...\n");
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- UnitPrint(buff);
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- UnitPrint("------\n");
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-
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- mDataRecved += incomingData.size;
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- }
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-
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- void run()
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- {
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- mSocket = InvalidSocket;
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- mDataRecved = 0;
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-
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- // Initialize networking - done by initLibraries currently
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- //test(Net::init(), "Failed to initialize networking!");
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-
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- // Hook into the signals.
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- Net::smConnectionNotify. notify(this, &TestTCPRequest::handleNotify);
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- Net::smConnectionReceive.notify(this, &TestTCPRequest::handleReceive);
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-
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- // Open a TCP connection to garagegames.com
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- mSocket = Net::openConnectTo("ip:72.246.107.193:80");
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- U32 limit = Platform::getRealMilliseconds() + (5*1000);
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- while(Process::processEvents() && (Platform::getRealMilliseconds() < limit) )
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- ;
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-
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- // Unhook from the signals.
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- Net::smConnectionNotify. remove(this, &TestTCPRequest::handleNotify);
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- Net::smConnectionReceive.remove(this, &TestTCPRequest::handleReceive);
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-
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- test(mDataRecved > 0, "Didn't get any data back!");
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- }
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-};
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-
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-CreateUnitTest( TestTCPRequestJournal, "Platform/Net/JournalTCPRequest")
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-{
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- NetSocket mSocket;
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- S32 mDataRecved;
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-
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- void handleNotify(NetSocket sock, U32 state)
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- {
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- // Only consider our own socket.
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- if(mSocket != sock)
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- return;
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-
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- // Ok - what's the state? We do some dumb responses to given states
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- // in order to fulfill the request.
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- if(state == Net::Connected)
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- {
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- U8 reqBuffer[] = {
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- "GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
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- };
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-
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- Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
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-
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- test(e == Net::NoError, "Got an error sending our HTTP request!");
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- }
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- else if(state == Net::Disconnected)
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- {
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- Process::requestShutdown();
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- mSocket = NULL;
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- }
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- }
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-
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- void handleReceive(NetSocket sock, RawData incomingData)
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- {
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- // Only consider our own socket.
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- if(mSocket != sock)
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- return;
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-
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- char buff[4096];
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- dMemcpy(buff, incomingData.data, incomingData.size);
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- buff[incomingData.size] = 0;
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-
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- UnitPrint("Got a message...\n");
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- UnitPrint(buff);
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- UnitPrint("------\n");
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-
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- mDataRecved += incomingData.size;
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- }
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-
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- void makeRequest()
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- {
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- mSocket = InvalidSocket;
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- mDataRecved = 0;
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-
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- // Initialize networking - done by initLibraries currently
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- //test(Net::init(), "Failed to initialize networking!");
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-
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- // Hook into the signals.
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- Net::smConnectionNotify. notify(this, &TestTCPRequestJournal::handleNotify);
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- Net::smConnectionReceive.notify(this, &TestTCPRequestJournal::handleReceive);
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-
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- // Open a TCP connection to garagegames.com
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- mSocket = Net::openConnectTo("ip:72.246.107.193:80");
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-
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- // Let the callbacks enable things to process.
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- while(Process::processEvents())
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- ;
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-
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- // Unhook from the signals.
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- Net::smConnectionNotify. remove(this, &TestTCPRequestJournal::handleNotify);
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- Net::smConnectionReceive.remove(this, &TestTCPRequestJournal::handleReceive);
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-
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- test(mDataRecved > 0, "Didn't get any data back!");
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- }
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-
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- void run()
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- {
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- Journal::Record("journalTCP.jrn");
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-
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- if( !Journal::IsRecording() )
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- {
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- test(0, "Failed.");
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- return;
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- }
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-
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- makeRequest();
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-
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- S32 bytesRead = mDataRecved;
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-
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- Journal::Stop();
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-
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- Journal::Play("journalTCP.jrn");
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-
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- makeRequest();
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-
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- Journal::Stop();
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-
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- test(bytesRead == mDataRecved, "Didn't get same data back from journal playback.");
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-
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- }
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-};
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