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Merge pull request #1556 from Azaezel/splineSpelunking

Path editor display augmentations.
Anis 9 年之前
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935bddca35
共有 2 個文件被更改,包括 14 次插入12 次删除
  1. 6 6
      Engine/source/gui/worldEditor/worldEditor.cpp
  2. 8 6
      Engine/source/scene/simPath.cpp

+ 6 - 6
Engine/source/gui/worldEditor/worldEditor.cpp

@@ -1303,7 +1303,7 @@ void WorldEditor::renderObjectFace(SceneObject * obj, const VectorF & normal, co
 
    PrimBuild::color( col );
 
-   PrimBuild::begin( GFXTriangleFan, 4 );
+   PrimBuild::begin( GFXTriangleStrip, 4 );
       for(U32 k = 0; k < 4; k++)
       {
          PrimBuild::vertex3f(projPnts[k].x, projPnts[k].y, projPnts[k].z);
@@ -1492,7 +1492,7 @@ void WorldEditor::renderSplinePath(SimPath::Path *path)
    F32 tmpT = t;
    while (tmpT < size - 1)
    {
-      tmpT = spline.advanceDist(tmpT, 4.0f);
+      tmpT = spline.advanceDist(tmpT, 1.0f);
       vCount++;
    }
 
@@ -1514,7 +1514,7 @@ void WorldEditor::renderSplinePath(SimPath::Path *path)
    {
       CameraSpline::Knot k;
       spline.value(t, &k);
-      t = spline.advanceDist(t, 4.0f);
+      t = spline.advanceDist(t, 1.0f);
 
       k.mRotation.mulP(a, &vb[vIdx+0].point);
       k.mRotation.mulP(b, &vb[vIdx+1].point);
@@ -1524,9 +1524,9 @@ void WorldEditor::renderSplinePath(SimPath::Path *path)
       vb[vIdx+1].point += k.mPosition;
       vb[vIdx+2].point += k.mPosition;
 
-      vb[vIdx+0].color.set(0, 255, 0, 100);
-      vb[vIdx+1].color.set(0, 255, 0, 100);
-      vb[vIdx+2].color.set(0, 255, 0, 100);
+      vb[vIdx+0].color.set(0, 255, 0, 0);
+      vb[vIdx+1].color.set(0, 255, 0, 255);
+      vb[vIdx+2].color.set(0, 255, 0, 0);
 
       // vb[vIdx+3] = vb[vIdx+1];
 

+ 8 - 6
Engine/source/scene/simPath.cpp

@@ -296,11 +296,13 @@ void Marker::initGFXResources()
    
    smVertexBuffer.set(GFX, 4, GFXBufferTypeStatic);
    GFXVertexPC* verts = smVertexBuffer.lock();
-   verts[0].point = wedgePoints[0] * 0.25f;
-   verts[1].point = wedgePoints[1] * 0.25f;
-   verts[2].point = wedgePoints[2] * 0.25f;
-   verts[3].point = wedgePoints[3] * 0.25f;
-   verts[0].color = verts[1].color = verts[2].color = verts[3].color = GFXVertexColor(ColorI(0, 255, 0, 255));
+   verts[0].point = wedgePoints[0] * 1.25f;
+   verts[1].point = wedgePoints[1] * 1.25f;
+   verts[2].point = wedgePoints[2] * 1.25f;
+   verts[3].point = wedgePoints[3] * 1.25f;
+   verts[1].color = GFXVertexColor(ColorI(255, 0, 0, 255));
+   verts[0].color = verts[2].color = verts[3].color = GFXVertexColor(ColorI(0, 0, 255, 255));
+
    smVertexBuffer.unlock();
    
    smPrimitiveBuffer.set(GFX, 24, 12, GFXBufferTypeStatic);
@@ -417,7 +419,7 @@ bool Marker::onAdd()
    if(!Parent::onAdd())
       return false;
 
-   mObjBox = Box3F(Point3F(-.25, -.25, -.25), Point3F(.25, .25, .25));
+   mObjBox = Box3F(Point3F(-1.25, -1.25, -1.25), Point3F(1.25, 1.25, 1.25));
    resetWorldBox();
 
    if(gEditingMission)